Change challenge death handling, refatoring.
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@ -208,7 +208,6 @@ public abstract class Challenge implements Listener
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public void setLost(Player player, boolean invis)
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public void setLost(Player player, boolean invis)
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{
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{
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if (isDone(player))
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if (isDone(player))
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return;
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return;
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if (!Host.isCrumbling())
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if (!Host.isCrumbling())
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@ -220,7 +219,7 @@ public abstract class Challenge implements Listener
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Host.Manager.GetCondition().Factory().Cloak("Completed", player, player, 7777, true, false);
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Host.Manager.GetCondition().Factory().Cloak("Completed", player, player, 7777, true, false);
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}
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}
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Host.looseLife(player, false);
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Host.handleFailure(player, true);
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UtilInv.Clear(player);
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UtilInv.Clear(player);
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}
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}
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@ -231,7 +231,7 @@ public class MineWare extends TeamGame implements IThrown
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// _challenges.add(ChallengeTameTheWolf.class);
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// _challenges.add(ChallengeTameTheWolf.class);
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}
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}
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@EventHandler
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@EventHandler(priority = EventPriority.HIGHEST)
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public void onTeamCreation(GameStateChangeEvent event)
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public void onTeamCreation(GameStateChangeEvent event)
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{
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{
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if (event.GetState() == GameState.Recruit)
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if (event.GetState() == GameState.Recruit)
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@ -598,7 +598,8 @@ public class MineWare extends TeamGame implements IThrown
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UtilInv.Clear(player);
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UtilInv.Clear(player);
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if (_challenge.hasAnyoneCompleted() && !_challenge.isCompleted(player))
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if (_challenge.hasAnyoneCompleted() && !_challenge.isCompleted(player))
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looseLife(player, true);
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//looseLife(player, true);
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handleDeath(player);
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if (_challenge.isCompleted(player))
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if (_challenge.isCompleted(player))
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AddGems(player, 3, "Completed Challenge", true, true);
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AddGems(player, 3, "Completed Challenge", true, true);
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@ -890,47 +891,55 @@ public class MineWare extends TeamGame implements IThrown
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Location death = player.getLocation().clone();
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Location death = player.getLocation().clone();
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_challenge.getLost().add(player);
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_challenge.getLost().add(player);
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looseLife(event.getEntity(), true);
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handleDeath(event.getEntity());
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_deathEffect.playDeath(player, death);
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_deathEffect.playDeath(player, death);
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}
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}
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public void looseLife(Player player, boolean isDeath)
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public void handleDeath(Player player)
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{
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{
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if (!isDeath)
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if (_challenge == null)
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Manager.addSpectator(player, true);
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if (_challenge == null || _challenge.isCompleted(player))
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return;
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return;
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int lives = getLives(player);
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int alive = 0;
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int alive = 0;
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for (Player players : _lives.keySet())
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for (Player players : _lives.keySet())
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if (_lives.get(players) > 0)
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if (_lives.get(players) > 0)
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alive++;
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alive++;
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lives -= 1;
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int lives = looseLife(player);
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_lives.put(player, lives);
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if (lives > 0)
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if (lives <= 0 && alive > 2)
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{
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taskFailedMessage(player, lives);
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if (isDeath)
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Manager.addSpectator(player, true);
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}
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else
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{
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{
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if (alive <= 3)
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if (alive <= 3)
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_places.add(player);
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_places.add(player);
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Scoreboard.ResetScore(player.getName());
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Scoreboard.ResetScore(player.getName());
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_chickenAttack.start(player);
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if (isDeath && alive > 2)
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System.out.println("1");
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_chickenAttack.start(player);
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else
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SetPlayerState(player, PlayerState.OUT);
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}
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}
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else
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{
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handleFailure(player, false);
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System.out.println("2");
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}
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}
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public int looseLife(Player player)
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{
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int lives = getLives(player);
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lives -= 1;
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_lives.put(player, lives);
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return lives;
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}
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public void handleFailure(Player player, boolean looseLife)
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{
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if (looseLife)
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looseLife(player);
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taskFailedMessage(player, getLives(player));
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Manager.addSpectator(player, true);
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SetPlayerState(player, PlayerState.OUT);
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}
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}
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private void gameLostMessage(Player player)
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private void gameLostMessage(Player player)
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@ -1349,7 +1358,10 @@ public class MineWare extends TeamGame implements IThrown
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@Override
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@Override
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public ArrayList<Player> GetPlayers(boolean aliveOnly)
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public ArrayList<Player> GetPlayers(boolean aliveOnly)
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{
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{
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return _playersTeam.GetPlayers(aliveOnly);
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if (_playersTeam != null)
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return _playersTeam.GetPlayers(aliveOnly);
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else
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return super.GetPlayers(aliveOnly);
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}
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}
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/**
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/**
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@ -1363,10 +1375,17 @@ public class MineWare extends TeamGame implements IThrown
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if (entity instanceof Player)
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if (entity instanceof Player)
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{
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{
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Player player = (Player) entity;
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Player player = (Player) entity;
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if (_playersTeam.HasPlayer(player))
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if (_playersTeam != null)
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{
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{
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return _playersTeam.IsAlive(player);
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if (_playersTeam.HasPlayer(player))
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{
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return _playersTeam.IsAlive(player);
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}
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else
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{
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return false;
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}
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}
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}
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else
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else
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{
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{
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