Fixing map rotation.
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@ -151,7 +151,7 @@ public class WorldData
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File = Host.GetFiles().get(game).get(map);
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//Don't allow repeat maps.
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if (Host.GetFiles().size() > 1)
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if (Host.GetFiles().get(game).size() > 1)
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{
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while (File.equals(Host.Manager.GetGameCreationManager().GetLastMap()))
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{
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