Merge branch 'master' of ssh://dev1.mineplex.com:7999/min/Mineplex

This commit is contained in:
Jonathan Williams 2014-04-12 01:45:01 -07:00
commit 98430be09e
29 changed files with 156 additions and 86 deletions

View File

@ -353,8 +353,8 @@ public class UtilPlayer
if (health < 0)
health = 0;
if (health > 20)
health = 20;
if (health > player.getMaxHealth())
health = player.getMaxHealth();
player.setHealth(health);
}

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@ -69,7 +69,7 @@ public class Assassin extends Skill
if (level == 0) return;
event.SetKnockback(false);
event.AddMod(damager.getName(), "Assassin Class", 1, false);
event.AddMod(damager.getName(), "Assassin Class", 0, false);
}
@EventHandler(priority = EventPriority.HIGH)

View File

@ -23,7 +23,7 @@ public class BackStab extends Skill
SetDesc(new String[]
{
"Attacks from behind opponents",
"deal #0.5#1.5 additional damage.",
"deal #1#1 additional damage.",
});
}

View File

@ -19,7 +19,7 @@ import mineplex.minecraft.game.classcombat.Skill.SkillFactory;
public class ComboAttack extends Skill
{
private WeakHashMap<Player, Integer> _repeat = new WeakHashMap<Player, Integer>();
private WeakHashMap<Player, Float> _repeat = new WeakHashMap<Player, Float>();
private WeakHashMap<Player, Long> _last = new WeakHashMap<Player, Long>();
public ComboAttack(SkillFactory skills, String name, ClassType classType, SkillType skillType, int cost, int levels)
@ -29,8 +29,8 @@ public class ComboAttack extends Skill
SetDesc(new String[]
{
"Each time you attack, your damage",
"increases by 1.",
"Maximum of #1#1 bonus damage.",
"increases by 0.5.",
"Maximum of #0#1 bonus damage.",
"",
"Not attacking for #1.5#0.5 seconds clears",
"your bonus damage."
@ -54,13 +54,13 @@ public class ComboAttack extends Skill
if (level == 0) return;
if (!_repeat.containsKey(damager))
_repeat.put(damager, 0);
_repeat.put(damager, 0.5f);
//Damage
event.AddMod(damager.getName(), GetName(), _repeat.get(damager), true);
//Increase Repeat
_repeat.put(damager, Math.min(1 + level, _repeat.get(damager) + 1));
_repeat.put(damager, Math.min(level, _repeat.get(damager) + 0.5f));
_last.put(damager, System.currentTimeMillis());
//Sound

View File

@ -53,10 +53,10 @@ public class MarkedForDeath extends SkillActive
SetDesc(new String[]
{
"Your next arrow will mark players,",
"making them take #4#1 more damage",
"making them take #2#1 more damage",
"from the next melee attack.",
"",
"Lasts for #2#2 seconds."
"Lasts for #3#1 seconds."
});
}
@ -138,8 +138,8 @@ public class MarkedForDeath extends SkillActive
UtilPlayer.message(damager, F.main(GetClassType().name(), "You hit " + F.name(UtilEnt.getName(damagee)) +" with " + F.skill(GetName(level)) + "."));
//Mark
_markedTime.put(damagee, System.currentTimeMillis() + (2000 + 2000 * level));
_markedDamage.put(damagee, 4 + level);
_markedTime.put(damagee, System.currentTimeMillis() + (3000 + 1000 * level));
_markedDamage.put(damagee, 2 + level);
}
@EventHandler(priority = EventPriority.HIGH)

View File

@ -49,8 +49,9 @@ public class BlockToss extends SkillCharge implements IThrown
SetDesc(new String[]
{
"Hold Block to pick up a block,",
"Release Block to throw it, dealing",
"up to #2#1.6 damage.",
"Release Block to throw it with",
"#1#0.2 velocity, dealing up to",
"#5#1 damage.",
"",
GetChargeString(),
"",
@ -186,7 +187,7 @@ public class BlockToss extends SkillCharge implements IThrown
//Throw
cur.eject();
double mult = Math.max(0.4, charge * (1 + 0.1 * level));
double mult = Math.max(0.4, charge * (1 + 0.2 * level));
//Condition Indicators
Factory.Condition().SetIndicatorVisibility(cur, true);
@ -226,7 +227,7 @@ public class BlockToss extends SkillCharge implements IThrown
//Damage Event
Factory.Damage().NewDamageEvent(target, data.GetThrower(), null,
DamageCause.CUSTOM, 2 + (data.GetThrown().getVelocity().length() * 0.5 * getLevel(data.GetThrower())), true, true, false,
DamageCause.CUSTOM, data.GetThrown().getVelocity().length() * 5, true, true, false,
UtilEnt.getName(data.GetThrower()), GetName());
//Block to Item

View File

@ -23,7 +23,7 @@ public class CripplingBlow extends Skill
SetDesc(new String[]
{
"Your powerflow axe blows give",
"targets Slow #0#1 for #1#0.5 seconds,",
"targets Slow #0#1 for #0.5#0.5 seconds,",
"as well as no knockback."
});
}
@ -53,7 +53,7 @@ public class CripplingBlow extends Skill
if (level == 0) return;
//Stun
Factory.Condition().Factory().Slow(GetName(), damagee, damager, 1 + 0.5 * level, level, false, true, true, true);
Factory.Condition().Factory().Slow(GetName(), damagee, damager, 0.5 + 0.5 * level, level, false, true, true, true);
//Damage
event.AddMod(damager.getName(), GetName(), 0, true);

View File

@ -51,7 +51,7 @@ public class FleshHook extends SkillActiveCharge implements IThrown
GetChargeString(),
"",
"If Flesh Hook hits a player, it",
"deals up to #2#2 damage, and rips them",
"deals up to #1#2 damage, and rips them",
"towards you with #1.2#0.2 velocity.",
});
}
@ -151,7 +151,7 @@ public class FleshHook extends SkillActiveCharge implements IThrown
//Damage Event
Factory.Damage().NewDamageEvent(target, player, null,
DamageCause.CUSTOM, velocity * (2 + (2*level)), false, true, false,
DamageCause.CUSTOM, 1 + velocity * (1 + (1*level)), false, true, false,
player.getName(), GetName());

View File

@ -53,9 +53,7 @@ public class SeismicSlam extends SkillActive
{
"Jump up and slam back into the ground.",
"Players within #4#1 Blocks take up to",
"#3#1 damage and are thrown into the air.",
"",
"You receive Slow 2 for 6 seconds."
"#2#1 damage and are thrown into the air.",
});
}
@ -108,7 +106,7 @@ public class SeismicSlam extends SkillActive
_live.remove(player);
//Action
HashMap<LivingEntity, Double> targets = UtilEnt.getInRadius(player.getLocation(), 5d + level);
HashMap<LivingEntity, Double> targets = UtilEnt.getInRadius(player.getLocation(), 4d + level);
for (LivingEntity cur : targets.keySet())
{
if (cur.equals(player))
@ -116,7 +114,7 @@ public class SeismicSlam extends SkillActive
//Damage Event
Factory.Damage().NewDamageEvent(cur, player, null,
DamageCause.CUSTOM, (3+level) * targets.get(cur) + 0.5, false, true, false,
DamageCause.CUSTOM, (2+level) * targets.get(cur) + 0.5, false, true, false,
player.getName(), GetName());
//Velocity
@ -131,9 +129,6 @@ public class SeismicSlam extends SkillActive
if (cur instanceof Player)
UtilPlayer.message((Player)cur, F.main(GetClassType().name(), F.name(player.getName()) +" hit you with " + F.skill(GetName(level)) + "."));
}
//Slow
Factory.Condition().Factory().Slow(GetName(), player, player, 6, 1, false, true, false, true);
//Effect
player.getWorld().playSound(player.getLocation(), Sound.ZOMBIE_WOOD, 2f, 0.2f);

View File

@ -46,7 +46,7 @@ public class Stampede extends Skill
"",
"Attacking during stampede deals",
"#0#0.5 bonus damage per speed level,",
"and +80% knockback per speed level."
"and +50% knockback per speed level."
});
}
@ -153,7 +153,7 @@ public class Stampede extends Skill
//Damage
event.AddMod(damager.getName(), GetName(), str * (0.5 * level), true);
event.AddKnockback(GetName(), 1 + 0.8 * str);
event.AddKnockback(GetName(), 1 + 0.5 * str);
//Inform
UtilPlayer.message(damager, F.main(GetClassType().name(), "You used " + F.skill(GetName(level)) + "."));

View File

@ -50,8 +50,8 @@ public class Takedown extends SkillActive
{
"Hurl yourself towards an opponent.",
"If you collide with them, you " + C.cWhite + "both",
"take #2#2 damage and receive Slow 4",
"for #2#1 seconds."
"take #3#1 damage and receive Slow 4",
"for #2.5#0.5 seconds."
});
}
@ -162,7 +162,7 @@ public class Takedown extends SkillActive
public void DoTakeDown(Player damager, LivingEntity damagee)
{
int level = getLevel(damager);
int damage = 2 + (2 * level);
int damage = 3 + (level);
//Damage Event
Factory.Damage().NewDamageEvent(damager, damagee, null,
@ -175,8 +175,8 @@ public class Takedown extends SkillActive
damager.getName(), GetName());
//Conditions
Factory.Condition().Factory().Slow(GetName(), damagee, damager, 2 + level, 3, false, true, true, true);
Factory.Condition().Factory().Slow(GetName(), damager, damager, 2 + level, 3, false, true, true, true);
Factory.Condition().Factory().Slow(GetName(), damagee, damager, 2.5 + 0.5*level, 3, false, true, true, true);
Factory.Condition().Factory().Slow(GetName(), damager, damager, 2.5 + 0.5*level, 3, false, true, true, true);
//Inform
UtilPlayer.message(damager, F.main(GetClassType().name(), "You hit " + F.name(UtilEnt.getName(damagee)) + " with " + F.skill(GetName(level)) + "."));

View File

@ -45,7 +45,7 @@ public class HiltSmash extends SkillActive
SetDesc(new String[]
{
"Smash the hilt of your sword into",
"your opponent, dealing #3#1 damage",
"your opponent, dealing #2#1 damage",
"and Slow 4 for #0.5#0.5 seconds."
});
}
@ -133,7 +133,7 @@ public class HiltSmash extends SkillActive
//Damage Event
Factory.Damage().NewDamageEvent((LivingEntity)ent, player, null,
DamageCause.ENTITY_ATTACK, 3 + level, false, true, false,
DamageCause.ENTITY_ATTACK, 2 + level, false, true, false,
player.getName(), GetName());
//Sound

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@ -96,7 +96,7 @@ public class ShieldSmash extends SkillActive
Factory.Condition().Factory().Falling(GetName(), cur, player, 10, false, true);
//Inform
UtilPlayer.message((Player)cur, F.main(GetClassType().name(), F.name(player.getName()) +" hit you with " + F.skill(GetName(level)) + "."));
UtilPlayer.message(cur, F.main(GetClassType().name(), F.name(player.getName()) +" hit you with " + F.skill(GetName(level)) + "."));
}
if (hit)

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@ -24,9 +24,9 @@ public class Vengeance extends Skill
SetDesc(new String[]
{
"When you attack someone, your damage",
"is increased by #0.5#0.5 for each time the",
"is increased by #0#0.5 for each time the",
"enemy hurt you since you last hit them,",
"up to a maximum of #0#2 bonus damage."
"up to a maximum of #0#1 bonus damage."
});
}
@ -99,9 +99,9 @@ public class Vengeance extends Skill
int hits = _vengeance.get(damager).remove(damagee.getName());
double damage = (double)hits * (0.5 + (0.5 * level));
double damage = (double)hits * (0.5 * level);
damage = Math.min(damage, level * 2);
damage = Math.min(damage, level * 1);
//Increase
event.AddMod(damager.getName(), GetName(), damage, true);

View File

@ -39,8 +39,8 @@ public class Immolate extends Skill
"Drop Axe/Sword to Toggle.",
"",
"Ignite yourself in flaming fury.",
"You receive Strength #0#1 , Speed 1,",
"Fire Resistance and take #0#1 more",
"You receive Strength #1#1 , Speed 1,",
"Fire Resistance and take #0#2 more",
"damage from attacks.",
"",
"You leave a trail of fire, which",
@ -51,7 +51,7 @@ public class Immolate extends Skill
@Override
public String GetEnergyString()
{
return "Energy: #13#-1 per Second";
return "Energy: #15#-1 per Second";
}
@EventHandler
@ -117,7 +117,7 @@ public class Immolate extends Skill
if (level == 0) return;
//Damage
event.AddMod(GetName(), GetName() + " Weakness", level, true);
event.AddMod(GetName(), GetName() + " Weakness", level*2, true);
}
@EventHandler
@ -187,7 +187,7 @@ public class Immolate extends Skill
int level = getLevel(cur);
Factory.Condition().Factory().Speed(GetName(), cur, cur, 1.9, 0, false, true, true);
Factory.Condition().Factory().Strength(GetName(), cur, cur, 1.9, level-1, false, true, true);
Factory.Condition().Factory().Strength(GetName(), cur, cur, 1.9, level, false, true, true);
Factory.Condition().Factory().FireResist(GetName(), cur, cur, 1.9, 0, false, true, true);
}
}

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@ -22,7 +22,7 @@ public class MagmaBlade extends Skill
SetDesc(new String[]
{
"Your sword deals an additional,",
"#0#1 damage to burning opponents,",
"#0.5#0.5 damage to burning opponents,",
"but also extinguishes them.",
});
}
@ -54,7 +54,7 @@ public class MagmaBlade extends Skill
if (level == 0) return;
//Damage
event.AddMod(damager.getName(), GetName(), level, true);
event.AddMod(damager.getName(), GetName(), 0.5 + 0.5 * level, true);
//Effect
damager.getWorld().playSound(damager.getLocation(), Sound.FIZZ, 0.8f, 0f);

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@ -37,7 +37,7 @@ public class Void extends Skill
"use no energy to swing weapons.",
"",
"Reduces incoming damage by #1#1 , but",
"burns #9#-1 Energy per 1 damage reduced."
"burns #11#-1 Energy per 1 damage reduced."
});
}
@ -164,7 +164,7 @@ public class Void extends Skill
int level = getLevel(damagee);
if (level == 0) return;
double dmgToEnergy = 9 - level;
double dmgToEnergy = 11 - level;
int dmgLower = 1 + level;
int currentEnergy = (int)Factory.Energy().GetCurrent(damagee);

View File

@ -50,7 +50,7 @@ public class IncendiaryShot extends SkillActive
{
"Prepare an incendiary shot;",
"Your next arrow will ignite",
"its target for #3#1 seconds."
"its target for #2#1 seconds."
});
}
@ -126,7 +126,7 @@ public class IncendiaryShot extends SkillActive
if (level == 0) return;
//Ignite
Factory.Condition().Factory().Ignite(GetName(), damagee, damager, 6, true, true);
Factory.Condition().Factory().Ignite(GetName(), damagee, damager, 2 + level, true, true);
//Damage
event.AddMod(damager.getName(), GetName(), 0, true);

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@ -40,14 +40,14 @@ public class Overcharge extends SkillChargeBow
"",
GetChargeString(),
"",
"Deals up to #2#2 bonus damage."
"Deals up to #1#1 bonus damage."
});
}
@Override
public void DoSkillCustom(Player player, float charge, Arrow arrow)
{
double damage = charge * (2 + 2 * getLevel(player));
double damage = charge * (1 + 1 * getLevel(player));
_arrows.put(arrow, damage);
}

View File

@ -121,7 +121,7 @@ public class PinDown extends SkillActive
Factory.Condition().Factory().Slow(GetName(), damagee, damager, dur, 3, false, true, true, true);
//Damage
event.AddMod(damager.getName(), GetName(), 0, true);
event.AddMod(damager.getName(), GetName(), -2, true);
event.SetKnockback(false);
//Effect

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@ -172,7 +172,7 @@ public class SkillFactory extends MiniPlugin implements ISkillFactory
//Sword
AddSkill(new Evade(this, "Evade", ClassType.Assassin, SkillType.Sword,
5, 4,
30, -2,
40, -2,
0, 0, true,
new Material[] {Material.IRON_SWORD, Material.GOLD_SWORD, Material.DIAMOND_SWORD},
new Action[] {Action.RIGHT_CLICK_AIR, Action.RIGHT_CLICK_BLOCK}));
@ -412,7 +412,7 @@ public class SkillFactory extends MiniPlugin implements ISkillFactory
//Passive A
AddSkill(new ArcticArmor(this, "Arctic Armor", ClassType.Mage, SkillType.PassiveA, 5, 3));
AddSkill(new Immolate(this, "Immolate", ClassType.Mage, SkillType.PassiveA, 5, 3));
AddSkill(new Immolate(this, "Immolate", ClassType.Mage, SkillType.PassiveA, 10, 1));
AddSkill(new Void(this, "Void", ClassType.Mage, SkillType.PassiveA, 5, 3));
AddSkill(new LifeBonds(this, "Life Bonds", ClassType.Mage, SkillType.PassiveA, 5, 3));

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@ -114,6 +114,24 @@ public class CombatComponent
+ F.elem(GetTotalDamage() + "dmg") + "" + "] ["
+ F.elem(GetBestWeapon()) + "] [" + F.time(time) + "]";
}
public String Display(long _deathTime, CombatDamage damage)
{
// Time
String time = "";
if (_deathTime == 0)
time = UtilTime.convertString(System.currentTimeMillis()
- damage.GetTime(), 1, TimeUnit.FIT)
+ " Ago";
else
time = UtilTime.convertString(_deathTime - damage.GetTime(), 1,
TimeUnit.FIT) + " Prior";
//String
return F.name(EntityName) + " ["
+ F.elem(damage.GetDamage() + " dmg") + "" + "] ["
+ F.elem(damage.GetName()) + "] [" + F.time(time) + "]";
}
public boolean IsPlayer()
{

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@ -4,11 +4,13 @@ public class CombatDamage
{
private String _name;
private double _dmg;
private long _time;
public CombatDamage(String name, double dmg)
{
_name = name;
_dmg = dmg;
_time = System.currentTimeMillis();
}
public String GetName()
@ -20,4 +22,9 @@ public class CombatDamage
{
return _dmg;
}
public long GetTime()
{
return _time;
}
}

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@ -1,5 +1,7 @@
package mineplex.minecraft.game.core.combat;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.LinkedList;
import mineplex.core.common.util.F;
@ -108,6 +110,44 @@ public class CombatLog
return out;
}
public LinkedList<String> DisplayAbsolute()
{
HashMap<Long, String> components = new HashMap<Long, String>();
for (CombatComponent cur : _damager)
{
for (CombatDamage dmg : cur.GetDamage())
{
components.put(dmg.GetTime(), cur.Display(_deathTime, dmg));
}
}
int id = components.size();
LinkedList<String> out = new LinkedList<String>();
while (!components.isEmpty())
{
long bestTime = 0;
String bestString = null;
for (long time : components.keySet())
{
if (time > bestTime || bestString == null)
{
bestTime = time;
bestString = components.get(time);
}
}
components.remove(bestTime);
out.addFirst(F.desc("#" + id, bestString));
id--;
}
return out;
}
public CombatComponent GetKiller()
{

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@ -387,7 +387,8 @@ public class CombatManager extends MiniPlugin
CombatDeathEvent deathEvent = new CombatDeathEvent(event, Get(event.getEntity().getName()), log);
UtilServer.getServer().getPluginManager().callEvent(deathEvent);
if (deathEvent.GetBroadcastType() == DeathMessageType.Detailed)
if (deathEvent.GetBroadcastType() == DeathMessageType.Detailed || deathEvent.GetBroadcastType() == DeathMessageType.Absolute)
{
//Display Simple
for (Player cur : event.getEntity().getWorld().getPlayers())
@ -454,7 +455,10 @@ public class CombatManager extends MiniPlugin
}
//Self Detail
UtilPlayer.message(event.getEntity(), log.Display());
if (deathEvent.GetBroadcastType() == DeathMessageType.Absolute)
UtilPlayer.message(event.getEntity(), log.DisplayAbsolute());
else
UtilPlayer.message(event.getEntity(), log.Display());
}
else if (deathEvent.GetBroadcastType() == DeathMessageType.Simple)
{

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@ -2,6 +2,7 @@ package mineplex.minecraft.game.core.combat;
public enum DeathMessageType
{
Absolute,
Detailed,
Simple,
None

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@ -492,6 +492,7 @@ public class ArcadeManager extends MiniPlugin implements IRelation
player.setSaturation(3f);
player.setExhaustion(0f);
player.setMaxHealth(20);
player.setHealth(20);
player.setFireTicks(0);

View File

@ -1,16 +1,8 @@
package nautilus.game.arcade.game.games.champions;
import java.util.ArrayList;
import mineplex.core.common.util.C;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import mineplex.minecraft.game.core.combat.DeathMessageType;
import mineplex.minecraft.game.core.combat.event.CombatDeathEvent;
import nautilus.game.arcade.ArcadeManager;
import nautilus.game.arcade.GameType;
import nautilus.game.arcade.events.GameStateChangeEvent;
import nautilus.game.arcade.game.GameTeam;
import nautilus.game.arcade.game.games.champions.kits.KitAssassin;
import nautilus.game.arcade.game.games.champions.kits.KitBrute;
@ -18,29 +10,17 @@ import nautilus.game.arcade.game.games.champions.kits.KitKnight;
import nautilus.game.arcade.game.games.champions.kits.KitMage;
import nautilus.game.arcade.game.games.champions.kits.KitRanger;
import nautilus.game.arcade.game.games.common.Domination;
import nautilus.game.arcade.game.games.common.dominate_data.CapturePoint;
import nautilus.game.arcade.game.games.common.dominate_data.Emerald;
import nautilus.game.arcade.game.games.common.dominate_data.Resupply;
import nautilus.game.arcade.kit.Kit;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.ItemDespawnEvent;
import org.bukkit.event.inventory.InventoryClickEvent;
import org.bukkit.event.inventory.InventoryType;
import org.bukkit.event.player.PlayerPickupItemEvent;
public class ChampionsDominate extends Domination
{
public ChampionsDominate(ArcadeManager manager)
{
super(manager, GameType.ChampionsDominate,
new Kit[]
new Kit[]
{
new KitBrute(manager),
new KitRanger(manager),
@ -49,7 +29,7 @@ public class ChampionsDominate extends Domination
new KitAssassin(manager),
});
_help = new String[]
_help = new String[]
{
"Capture Beacons faster with more people!",
"Make sure you use all of your Skill/Item Tokens",
@ -62,7 +42,7 @@ public class ChampionsDominate extends Domination
"Iron Weapons deal 6 damage",
"Diamond Weapons deal 5 damage",
};
};
this.Manager.GetDamage().UseSimpleWeaponDamage = false;
}

View File

@ -11,9 +11,11 @@ import mineplex.core.common.util.C;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import mineplex.minecraft.game.core.combat.DeathMessageType;
import mineplex.minecraft.game.core.combat.event.CombatDeathEvent;
import nautilus.game.arcade.ArcadeManager;
import nautilus.game.arcade.GameType;
import nautilus.game.arcade.events.GameStateChangeEvent;
import nautilus.game.arcade.game.GameTeam;
import nautilus.game.arcade.game.TeamGame;
import nautilus.game.arcade.game.GameTeam.PlayerState;
@ -53,6 +55,8 @@ public class ChampionsTDM extends TeamGame
this.HungerSet = 20;
this.WorldTimeSet = 2000;
this.CompassEnabled = true;
this.Manager.GetDamage().UseSimpleWeaponDamage = false;
}
@EventHandler
@ -92,6 +96,19 @@ public class ChampionsTDM extends TeamGame
}
}
@EventHandler
public void Health(GameStateChangeEvent event)
{
if (event.GetState() != GameState.Live)
return;
for (Player player : GetPlayers(true))
{
player.setMaxHealth(30);
player.setHealth(player.getMaxHealth());
}
}
@Override
@EventHandler
public void ScoreboardUpdate(UpdateEvent event)
@ -141,7 +158,7 @@ public class ChampionsTDM extends TeamGame
GetObjectiveSide().getScore(Bukkit.getOfflinePlayer(space)).setScore(pos++);
space += " ";
}
}
}
@Override
@ -160,4 +177,10 @@ public class ChampionsTDM extends TeamGame
{
// NOTHING
}
@Override
public DeathMessageType GetDeathMessageType()
{
return DeathMessageType.Detailed;
}
}