Reduce snowball damage and disable snow during win effects
This commit is contained in:
parent
21c95b92a2
commit
98ef9764d7
@ -71,7 +71,7 @@ public class SnowFight extends TeamGame
|
||||
};
|
||||
private static final int MAX_SNOW_BALLS = 16;
|
||||
private static final int MAX_SNOW_HEIGHT = 8;
|
||||
private static final double SNOW_BALL_DAMAGE = 3.25;
|
||||
private static final int SNOW_BALL_DAMAGE = 3;
|
||||
private static final ItemStack SNOW_BALL = new ItemStack(Material.SNOW_BALL);
|
||||
private static final long GUN_MODE_TIME = TimeUnit.MINUTES.toMillis(3);
|
||||
private static final long BLIZZARD_TIME = TimeUnit.MINUTES.toMillis(5);
|
||||
@ -135,14 +135,15 @@ public class SnowFight extends TeamGame
|
||||
|
||||
World world = WorldData.World;
|
||||
|
||||
if (_blizzard)
|
||||
if (_blizzard && IsLive())
|
||||
{
|
||||
world.setStorm(true);
|
||||
world.setThundering(false);
|
||||
}
|
||||
else if (GetState() == GameState.End)
|
||||
else if (WorldWeatherEnabled)
|
||||
{
|
||||
world.setStorm(false);
|
||||
WorldWeatherEnabled = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user