Fix light arrows being able to damage yourself
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@ -140,7 +140,7 @@ public class SkillLightArrows extends HeroSkill
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for (LivingEntity entity : UtilEnt.getInRadius(lineParticle.getLastLocation(), 1.5).keySet())
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for (LivingEntity entity : UtilEnt.getInRadius(lineParticle.getLastLocation(), 1.5).keySet())
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{
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{
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if (Recharge.Instance.use(player, GetName() + entity.getUniqueId(), 500, false, false))
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if (!isTeamDamage(entity, player) && Recharge.Instance.use(player, GetName() + entity.getUniqueId(), 500, false, false))
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{
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{
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player.playSound(player.getLocation(), Sound.SUCCESSFUL_HIT, 1, 0.8F);
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player.playSound(player.getLocation(), Sound.SUCCESSFUL_HIT, 1, 0.8F);
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Manager.GetDamage().NewDamageEvent(entity, player, null, DamageCause.CUSTOM, damage, true, true, false, player.getName(), GetName());
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Manager.GetDamage().NewDamageEvent(entity, player, null, DamageCause.CUSTOM, damage, true, true, false, player.getName(), GetName());
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