Fix light arrows being able to damage yourself

This commit is contained in:
Sam 2017-06-23 14:12:36 +01:00
parent b1c3b2c937
commit 98f9a58849

View File

@ -140,7 +140,7 @@ public class SkillLightArrows extends HeroSkill
for (LivingEntity entity : UtilEnt.getInRadius(lineParticle.getLastLocation(), 1.5).keySet()) for (LivingEntity entity : UtilEnt.getInRadius(lineParticle.getLastLocation(), 1.5).keySet())
{ {
if (Recharge.Instance.use(player, GetName() + entity.getUniqueId(), 500, false, false)) if (!isTeamDamage(entity, player) && Recharge.Instance.use(player, GetName() + entity.getUniqueId(), 500, false, false))
{ {
player.playSound(player.getLocation(), Sound.SUCCESSFUL_HIT, 1, 0.8F); player.playSound(player.getLocation(), Sound.SUCCESSFUL_HIT, 1, 0.8F);
Manager.GetDamage().NewDamageEvent(entity, player, null, DamageCause.CUSTOM, damage, true, true, false, player.getName(), GetName()); Manager.GetDamage().NewDamageEvent(entity, player, null, DamageCause.CUSTOM, damage, true, true, false, player.getName(), GetName());