Fix particles
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cb13fb1ccc
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99211d5d89
@ -7,6 +7,7 @@ import net.minecraft.server.v1_8_R3.EnumParticle;
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import net.minecraft.server.v1_8_R3.PacketPlayOutWorldParticles;
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import org.bukkit.Color;
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import org.bukkit.GameMode;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.entity.Player;
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@ -272,6 +273,8 @@ public class UtilParticle
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public static void playParticleFor(Player player, ParticleType type, Location location, Vector offset, float speed, int count, ViewDist dist)
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{
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if (player.getGameMode() == GameMode.SPECTATOR)
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return;
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float x = 0;
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float y = 0;
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float z = 0;
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@ -289,6 +292,8 @@ public class UtilParticle
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public static void playParticleFor(Player player, ParticleType type, Location location, float offsetX, float offsetY, float offsetZ,
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float speed, int count, ViewDist dist)
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{
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if (player.getGameMode() == GameMode.SPECTATOR)
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return;
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List<Player> players = new ArrayList<>(UtilServer.getPlayersCollection());
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players.removeIf(other -> !other.canSee(player));
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PlayParticle(type.particleName, location, offsetX, offsetY, offsetZ, speed, count, dist, players.toArray(new Player[0]));
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@ -296,6 +301,8 @@ public class UtilParticle
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public static void playParticleFor(Player player, String particle, Location location, Vector offset, float speed, int count, ViewDist dist)
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{
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if (player.getGameMode() == GameMode.SPECTATOR)
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return;
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float x = 0;
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float y = 0;
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float z = 0;
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@ -313,6 +320,8 @@ public class UtilParticle
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public static void playParticleFor(Player player, String particle, Location location, float offsetX, float offsetY, float offsetZ,
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float speed, int count, ViewDist dist)
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{
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if (player.getGameMode() == GameMode.SPECTATOR)
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return;
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List<Player> players = new ArrayList<>(UtilServer.getPlayersCollection());
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players.removeIf(other -> !other.canSee(player));
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PlayParticle(particle, location, offsetX, offsetY, offsetZ, speed, count, dist, players.toArray(new Player[0]));
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@ -1884,18 +1884,6 @@ public abstract class Game extends ListenerComponent implements Lifetimed
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SetState(GameState.End);
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}
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@EventHandler
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public void disableParticles(GameStateChangeEvent event)
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{
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if (event.GetState() == GameState.Prepare && Manager.getCosmeticManager().getGadgetManager().hideParticles())
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{
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for (Player player : GetPlayers(false))
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{
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getArcadeManager().getCosmeticManager().getGadgetManager().removeGadgetType(player, GadgetType.PARTICLE);
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}
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}
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}
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@EventHandler
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public void onGameStart(GameStateChangeEvent event)
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{
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