Changes on bomb error messages after QA recommendations.
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@ -1523,7 +1523,7 @@ public class MineStrike extends TeamGame
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// Fixed bomb able to be planted after the round is over.
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if (_roundOver)
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{
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UtilPlayer.message(player, F.main("Game", "You cannot plant the Bomb once the round is over."));
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UtilPlayer.message(player, F.main("Game", "You cannot plant the bomb once the round is over."));
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event.setCancelled(true);
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return;
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}
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@ -1531,14 +1531,14 @@ public class MineStrike extends TeamGame
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// Added a small tip for players that are trying to right-click with the bomb.
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if (UtilEvent.isAction(event, ActionType.L))
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{
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UtilPlayer.message(player, F.main("Game", "You must " + F.elem("Right-Click") + " while holding the bomb."));
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UtilPlayer.message(player, F.main("Game", "You must " + F.elem("Right-Click") + " while holding the bomb to plant it."));
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event.setCancelled(true);
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return;
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}
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if (!UtilEnt.isGrounded(player))
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{
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UtilPlayer.message(player, F.main("Game", "You can only plant the Bomb on the ground."));
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UtilPlayer.message(player, F.main("Game", "You can only plant the bomb on the ground."));
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event.setCancelled(true);
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return;
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}
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@ -1546,7 +1546,7 @@ public class MineStrike extends TeamGame
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//Should never occur with 1 Bomb
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if (_bombPlanter != null)
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{
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UtilPlayer.message(player, F.main("Game", "Someone else is planting a Bomb..."));
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UtilPlayer.message(player, F.main("Game", "Someone else is planting the bomb."));
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event.setCancelled(true);
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return;
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}
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@ -1565,7 +1565,7 @@ public class MineStrike extends TeamGame
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//Too Far
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if (!near)
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{
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UtilPlayer.message(player, F.main("Game", "You can only plant the Bomb at a bomb site!"));
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UtilPlayer.message(player, F.main("Game", "You can only plant the bomb at a bomb site."));
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event.setCancelled(true);
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return;
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}
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@ -1573,7 +1573,7 @@ public class MineStrike extends TeamGame
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_bombPlanter = player;
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_bombPlanter.setExp(0f);
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UtilPlayer.message(player, F.main("Game", "You are placing the Bomb."));
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UtilPlayer.message(player, F.main("Game", "You are now placing the bomb."));
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//Radio
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playSound(Radio.T_BOMB_PLANT, null, GetTeam(_bombPlanter));
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