Don't show vanished staff in Win Effects (PC-1108)
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parent
6cf76a200e
commit
9d343a8556
@ -12,6 +12,7 @@ import java.util.Map.Entry;
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import java.util.Optional;
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import java.util.Optional;
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import java.util.Set;
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import java.util.Set;
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import java.util.UUID;
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import java.util.UUID;
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import java.util.stream.Collectors;
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import net.minecraft.server.v1_8_R3.EntityItem;
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import net.minecraft.server.v1_8_R3.EntityItem;
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import net.minecraft.server.v1_8_R3.PacketPlayInUseEntity;
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import net.minecraft.server.v1_8_R3.PacketPlayInUseEntity;
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@ -1520,7 +1521,7 @@ public abstract class Game extends ListenerComponent implements Lifetimed
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List<Player> teamList = new ArrayList<>();
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List<Player> teamList = new ArrayList<>();
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List<Player> otherList = new ArrayList<>();
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List<Player> otherList = new ArrayList<>();
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teamList.addAll(team.GetPlacements(true));
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teamList.addAll(team.GetPlacements(true));
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otherList.addAll(UtilServer.getPlayersCollection());
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otherList.addAll(UtilServer.getPlayersCollection().stream().filter((p) -> !getArcadeManager().isVanished(p)).collect(Collectors.toList()));
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otherList.removeAll(teamList);
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otherList.removeAll(teamList);
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Player player = teamList.remove(0);
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Player player = teamList.remove(0);
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WinEffectManager.prePlay(this, player, teamList, otherList);
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WinEffectManager.prePlay(this, player, teamList, otherList);
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