fixed merge issues
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6eb1bef1c6
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9ef99cee20
@ -90,11 +90,7 @@ public enum GameType
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Lobbers(BombLobbers.class, GameDisplay.Lobbers),
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Micro(Micro.class, GameDisplay.Micro),
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MilkCow(MilkCow.class, GameDisplay.MilkCow),
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<<<<<<< HEAD
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MineStrike(MineStrike.class, GameDisplay.MineStrike, "http://chivebox.com/file/c/ResMinestrike.zip", true),
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=======
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MineStrike(MineStrike.class, GameDisplay.MineStrike, "http://file.mineplex.com/ResMinestrike.zip", true),// Temp set to CHAMPIONS to fix UI bug
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>>>>>>> master
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MineWare(MineWare.class, GameDisplay.MineWare),
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OldMineWare(OldMineWare.class, GameDisplay.OldMineWare),
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Paintball(Paintball.class, GameDisplay.Paintball),
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@ -376,11 +376,7 @@ public class MineStrike extends TeamGame
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gun.giveToPlayer(event.getPlayer(), true);
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//Knife
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<<<<<<< HEAD
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event.GetPlayer().getInventory().setItem(2, ItemStackFactory.Instance.CreateStack(Material.IRON_AXE, (byte)0, 1, "Knife"));
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=======
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event.getPlayer().getInventory().setItem(2, ItemStackFactory.Instance.CreateStack(Material.IRON_SWORD, (byte)0, 1, "Knife"));
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>>>>>>> master
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event.getPlayer().getInventory().setItem(2, ItemStackFactory.Instance.CreateStack(Material.IRON_AXE, (byte)0, 1, "Knife"));
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//Armor
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giveTeamArmor(event.getPlayer(), Color.fromRGB(0, 0, 255));
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@ -111,7 +111,7 @@ public class PerkFlamingSword extends Perk
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//Fire
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Item fire = cur.getWorld().dropItem(cur.getEyeLocation(), ItemStackFactory.Instance.CreateStack(Material.BLAZE_POWDER));
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Manager.GetFire().Add(fire, cur, 0.7, 0, 0.5, 1, "Inferno");
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Manager.GetFire().Add(fire, cur, 0.7, 0, 0.5, 1, "Inferno", false);
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fire.teleport(cur.getEyeLocation());
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double x = 0.07 - (UtilMath.r(14)/100d);
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