Fixed skin layers for Player/Human disguises
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@ -7,8 +7,17 @@ public abstract class DisguiseHuman extends DisguiseLiving
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public DisguiseHuman(org.bukkit.entity.Entity entity)
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{
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super(entity);
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byte skin = 0;
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skin |= (1 << 0); //Enable Cape
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skin |= (1 << 1); //Enable Jacket
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skin |= (1 << 2); //Enable Left Sleeve
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skin |= (1 << 3); //Enable Right Sleeve
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skin |= (1 << 4); //Enable Left Pants
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skin |= (1 << 5); //Enable Right Pants
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skin |= (1 << 6); //Enable Hat
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DataWatcher.a(10, (byte) 0, EntityHuman.META_SKIN, (byte) 0); // todo
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DataWatcher.a(10, (byte) skin, EntityHuman.META_SKIN, (byte) skin);
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DataWatcher.a(16, (byte) 1, EntityHuman.META_CAPE, (byte) 1);
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DataWatcher.a(17, Float.valueOf(0.0F), EntityHuman.META_SCALED_HEALTH, 0f);
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DataWatcher.a(18, Integer.valueOf(0), EntityHuman.META_SCORE, 0);
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