Fix Rumble spell slowness level
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@ -278,10 +278,12 @@ public class SpellRumble extends Spell implements SpellClickBlock, SpellClick
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if (entity instanceof Player)
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{
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// Why does Slowing by 2 apply slowness 1? The world may never know.
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// As such, we subtract one from the spellLevel and ask no more questions
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Wizards.getArcadeManager()
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.GetCondition()
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.Factory()
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.Slow("Rumble", (LivingEntity) entity, player, 3, spellLevel, false, false,
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.Slow("Rumble", (LivingEntity) entity, player, 3, spellLevel-1, false, false,
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false, false);
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}
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}
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