Slightly bumped Monster Maze jump time value
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@ -225,7 +225,7 @@ public class MonsterMaze extends SoloGame
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p.playSound(p.getLocation(), Sound.CHICKEN_EGG_POP, 1.0f, 1.0f);
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Recharge.Instance.useForce(p, "MM Player Jump", 750);
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Recharge.Instance.useForce(p, "MM Player Jump", 900);
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//Find blocks below a player
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for (int i = 0 ; i < 3 ; i++)
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@ -358,27 +358,6 @@ public class MonsterMaze extends SoloGame
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}
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}
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private boolean _announced = false;
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@EventHandler
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public void sendF5Message(UpdateEvent event)
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{
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if (event.getType() != UpdateType.FASTEST)
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return;
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if (GetState() != GameState.Prepare)
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return;
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if (_announced)
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return;
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if (!UtilTime.elapsed(GetStateTime(), 4000))
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return;
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_announced = true;
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UtilTextMiddle.display(C.cYellow + C.Bold + "Press F5", C.cAqua + C.Bold + "Monster Maze is best in 3rd person!");
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Announce(C.cYellow + C.Scramble + "@@" + C.cAqua + C.Bold + " Monster Maze is best played in 3rd Person! (Push F5) " + C.cYellow + C.Scramble + "@@");
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}
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@Override
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@EventHandler
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public void ScoreboardUpdate(UpdateEvent event)
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