Slightly bumped Monster Maze jump time value

This commit is contained in:
fooify 2015-11-12 16:19:33 -08:00
parent ac4a276aff
commit a0c0f6b891

View File

@ -225,7 +225,7 @@ public class MonsterMaze extends SoloGame
p.playSound(p.getLocation(), Sound.CHICKEN_EGG_POP, 1.0f, 1.0f); p.playSound(p.getLocation(), Sound.CHICKEN_EGG_POP, 1.0f, 1.0f);
Recharge.Instance.useForce(p, "MM Player Jump", 750); Recharge.Instance.useForce(p, "MM Player Jump", 900);
//Find blocks below a player //Find blocks below a player
for (int i = 0 ; i < 3 ; i++) for (int i = 0 ; i < 3 ; i++)
@ -358,27 +358,6 @@ public class MonsterMaze extends SoloGame
} }
} }
private boolean _announced = false;
@EventHandler
public void sendF5Message(UpdateEvent event)
{
if (event.getType() != UpdateType.FASTEST)
return;
if (GetState() != GameState.Prepare)
return;
if (_announced)
return;
if (!UtilTime.elapsed(GetStateTime(), 4000))
return;
_announced = true;
UtilTextMiddle.display(C.cYellow + C.Bold + "Press F5", C.cAqua + C.Bold + "Monster Maze is best in 3rd person!");
Announce(C.cYellow + C.Scramble + "@@" + C.cAqua + C.Bold + " Monster Maze is best played in 3rd Person! (Push F5) " + C.cYellow + C.Scramble + "@@");
}
@Override @Override
@EventHandler @EventHandler
public void ScoreboardUpdate(UpdateEvent event) public void ScoreboardUpdate(UpdateEvent event)