rain rain go away
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11deec75dd
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a19ade0739
@ -243,7 +243,8 @@ public class ClansGame extends MiniPlugin
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}
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}
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@EventHandler
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@EventHandler
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public void respawn(PlayerRespawnEvent event){
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public void respawn(PlayerRespawnEvent event)
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{
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_clans.getItemMapManager().setMap(event.getPlayer());
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_clans.getItemMapManager().setMap(event.getPlayer());
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}
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}
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@ -10,6 +10,7 @@ import org.bukkit.Effect;
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import org.bukkit.Location;
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import org.bukkit.Location;
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import org.bukkit.Material;
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import org.bukkit.Material;
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import org.bukkit.Sound;
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import org.bukkit.Sound;
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import org.bukkit.World;
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import org.bukkit.block.Biome;
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import org.bukkit.block.Biome;
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import org.bukkit.block.Block;
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import org.bukkit.block.Block;
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import org.bukkit.block.BlockFace;
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import org.bukkit.block.BlockFace;
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@ -36,6 +37,7 @@ import org.bukkit.event.player.PlayerBucketFillEvent;
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import org.bukkit.event.player.PlayerFishEvent;
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import org.bukkit.event.player.PlayerFishEvent;
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import org.bukkit.event.player.PlayerFishEvent.State;
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import org.bukkit.event.player.PlayerFishEvent.State;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.weather.WeatherChangeEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.inventory.meta.ItemMeta;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.plugin.java.JavaPlugin;
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@ -448,6 +450,18 @@ public class Gameplay extends MiniPlugin
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saplingArea.getBlock().setData(block.getData());
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saplingArea.getBlock().setData(block.getData());
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}
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}
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@EventHandler
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public void killRain(UpdateEvent event)
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{
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if (event.getType() != UpdateType.TWOSEC){
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for (World world : Bukkit.getWorlds()){
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world.setWeatherDuration(0);
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world.setThunderDuration(0);
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world.setThundering(false);
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}
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}
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}
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@EventHandler
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@EventHandler
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public void WildfireSpread(BlockBurnEvent event)
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public void WildfireSpread(BlockBurnEvent event)
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{
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{
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