More stuff...
Signed-off-by: Aaron Brock <TheMineBench@gmail.com>
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@ -10,30 +10,38 @@ namespace mineplex\plugin\bench\game\components\countdown;
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use mineplex\plugin\bench\arenas\Arena;
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use mineplex\plugin\bench\arenas\events\GameStateChangeEvent;
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use mineplex\plugin\bench\arenas\events\ArenaEndEvent;
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use mineplex\plugin\bench\game\components\gamestate\GameStateComponent;
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use pocketmine\event\HandlerList;
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use pocketmine\event\Listener;
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use pocketmine\scheduler\PluginTask;
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use pocketmine\Server;
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use mineplex\plugin\bench\game\components\gamestate\events\GameStateChangeEvent;
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class GameStateCountdown extends PluginTask implements Listener {
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private $startCount;
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private $count;
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private $gameStateComponent;
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private $arena;
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private $startGameState;
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private $endGameState;
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private $setGameState;
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public function __construct(Arena $arena, GameStateComponent $gameStateComponent, $count, $startGameState, $endGameState)
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public function __construct(Arena $arena, GameStateComponent $gameStateComponent, $count, $startGameState, $setGameState)
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{
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parent::__construct($arena->getPlugin());
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$this->arena = $arena;
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$this->gameStateComponent = $gameStateComponent;
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$this->startCount = $count;
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$this->count = $count;
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$this
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$this->startGameState = $startGameState;
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$this->setGameState = $setGameState;
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Server::getInstance()->getPluginManager()->registerEvents($this, $arena->getPlugin());
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}
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public function onGameStateChange(GameStateChangeEvent $event)
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@ -41,12 +49,48 @@ class GameStateCountdown extends PluginTask implements Listener {
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if ($event->getArena() !== $this->arena)
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return;
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Server::getInstance()->broadcastMessage("ToGameState:".(string)$event->getToGameState());
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Server::getInstance()->broadcastMessage("StartGameState: $this->startGameState");
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if ($event->getToGameState() == $this->startGameState)
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{
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Server::getInstance()->getScheduler()->scheduleRepeatingTask($this, 20);
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}
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else
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{
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$this->count = $this->startCount;
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Server::getInstance()->getScheduler()->cancelTask($this->getTaskId());
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}
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}
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public function onEnd(ArenaEndEvent $event)
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{
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if ($event->getArena() !== $this->arena)
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return;
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HandlerList::unregisterAll($this);
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}
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public function onRun($currentTick)
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{
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$this->plugin->getServer()->getPluginManager()->callEvent(new TickEvent($currentTick));
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print "Count: $this->count"."\n";
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$this->popup();
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$this->count--;
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if ($this->count <= 0)
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{
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$this->gameStateComponent->setGameState($this->setGameState);
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}
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}
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public function popup()
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{
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foreach ($this->arena->getPlayers() as $player)
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{
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$player->sendPopup("Countdown: $this->count");
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}
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}
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}
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@ -10,7 +10,7 @@ namespace mineplex\plugin\bench\game\components\gamestate;
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use mineplex\plugin\bench\arenas\events\ArenaEndEvent;
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use mineplex\plugin\bench\arenas\events\ArenaStartEvent;
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use mineplex\plugin\bench\arenas\events\GameStateChangeEvent;
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use mineplex\plugin\bench\game\components\gamestate\events\GameStateChangeEvent;
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use mineplex\plugin\bench\arenas\Arena;
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use pocketmine\event\HandlerList;
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use pocketmine\event\Listener;
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@ -6,13 +6,15 @@
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* Time: 10:49 AM
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*/
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namespace mineplex\plugin\bench\arenas\events;
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namespace mineplex\plugin\bench\game\components\gamestate\events;
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use mineplex\plugin\bench\arenas\ArenaEvent;
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use mineplex\plugin\bench\arenas\Arena;
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class GameStateChangeEvent extends ArenaEvent {
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public static $handlerList = null;
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private $fromGameState;
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private $toGameState;
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@ -7,6 +7,9 @@
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*/
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namespace mineplex\plugin\bench\game\games\pvp;
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use mineplex\plugin\bench\game\components\countdown\GameStateCountdown;
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use mineplex\plugin\bench\game\components\gamestate\GameState;
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use mineplex\plugin\bench\game\components\gamestate\GameStateComponent;
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use pocketmine\event\Listener;
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use mineplex\plugin\bench\game\Game;
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use mineplex\plugin\bench\arenas\Arena;
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@ -15,7 +18,15 @@ class Pvp implements Game, Listener {
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public function start(Arena $arena)
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{
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new PvpComponent($arena);
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$gameStateComponent = new GameStateComponent($arena);
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new GameStateCountdown($arena, $gameStateComponent, 20, GameState::LOBBY, GameState::PRE_GAME);
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//new GameStateCountdown($arena, $gameStateComponent, 10, GameState::PRE_GAME, GameState::GAME);
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//new GameStateCountdown($arena, $gameStateComponent, 30, GameState::GAME, GameState::POST_GAME);
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//new GameStateCountdown($arena, $gameStateComponent, 10, GameState::POST_GAME, GameState::RESTARTING);
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}
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}
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