More stuff...

Signed-off-by: Aaron Brock <TheMineBench@gmail.com>
This commit is contained in:
Aaron Brock 2015-07-01 20:11:07 -04:00
parent 88241fa4d5
commit a240181650
4 changed files with 66 additions and 9 deletions

View File

@ -10,30 +10,38 @@ namespace mineplex\plugin\bench\game\components\countdown;
use mineplex\plugin\bench\arenas\Arena;
use mineplex\plugin\bench\arenas\events\GameStateChangeEvent;
use mineplex\plugin\bench\arenas\events\ArenaEndEvent;
use mineplex\plugin\bench\game\components\gamestate\GameStateComponent;
use pocketmine\event\HandlerList;
use pocketmine\event\Listener;
use pocketmine\scheduler\PluginTask;
use pocketmine\Server;
use mineplex\plugin\bench\game\components\gamestate\events\GameStateChangeEvent;
class GameStateCountdown extends PluginTask implements Listener {
private $startCount;
private $count;
private $gameStateComponent;
private $arena;
private $startGameState;
private $endGameState;
private $setGameState;
public function __construct(Arena $arena, GameStateComponent $gameStateComponent, $count, $startGameState, $endGameState)
public function __construct(Arena $arena, GameStateComponent $gameStateComponent, $count, $startGameState, $setGameState)
{
parent::__construct($arena->getPlugin());
$this->arena = $arena;
$this->gameStateComponent = $gameStateComponent;
$this->startCount = $count;
$this->count = $count;
$this
$this->startGameState = $startGameState;
$this->setGameState = $setGameState;
Server::getInstance()->getPluginManager()->registerEvents($this, $arena->getPlugin());
}
public function onGameStateChange(GameStateChangeEvent $event)
@ -41,12 +49,48 @@ class GameStateCountdown extends PluginTask implements Listener {
if ($event->getArena() !== $this->arena)
return;
Server::getInstance()->broadcastMessage("ToGameState:".(string)$event->getToGameState());
Server::getInstance()->broadcastMessage("StartGameState: $this->startGameState");
if ($event->getToGameState() == $this->startGameState)
{
Server::getInstance()->getScheduler()->scheduleRepeatingTask($this, 20);
}
else
{
$this->count = $this->startCount;
Server::getInstance()->getScheduler()->cancelTask($this->getTaskId());
}
}
public function onEnd(ArenaEndEvent $event)
{
if ($event->getArena() !== $this->arena)
return;
HandlerList::unregisterAll($this);
}
public function onRun($currentTick)
{
$this->plugin->getServer()->getPluginManager()->callEvent(new TickEvent($currentTick));
print "Count: $this->count"."\n";
$this->popup();
$this->count--;
if ($this->count <= 0)
{
$this->gameStateComponent->setGameState($this->setGameState);
}
}
public function popup()
{
foreach ($this->arena->getPlayers() as $player)
{
$player->sendPopup("Countdown: $this->count");
}
}
}

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@ -10,7 +10,7 @@ namespace mineplex\plugin\bench\game\components\gamestate;
use mineplex\plugin\bench\arenas\events\ArenaEndEvent;
use mineplex\plugin\bench\arenas\events\ArenaStartEvent;
use mineplex\plugin\bench\arenas\events\GameStateChangeEvent;
use mineplex\plugin\bench\game\components\gamestate\events\GameStateChangeEvent;
use mineplex\plugin\bench\arenas\Arena;
use pocketmine\event\HandlerList;
use pocketmine\event\Listener;

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@ -6,13 +6,15 @@
* Time: 10:49 AM
*/
namespace mineplex\plugin\bench\arenas\events;
namespace mineplex\plugin\bench\game\components\gamestate\events;
use mineplex\plugin\bench\arenas\ArenaEvent;
use mineplex\plugin\bench\arenas\Arena;
class GameStateChangeEvent extends ArenaEvent {
public static $handlerList = null;
private $fromGameState;
private $toGameState;

View File

@ -7,6 +7,9 @@
*/
namespace mineplex\plugin\bench\game\games\pvp;
use mineplex\plugin\bench\game\components\countdown\GameStateCountdown;
use mineplex\plugin\bench\game\components\gamestate\GameState;
use mineplex\plugin\bench\game\components\gamestate\GameStateComponent;
use pocketmine\event\Listener;
use mineplex\plugin\bench\game\Game;
use mineplex\plugin\bench\arenas\Arena;
@ -15,7 +18,15 @@ class Pvp implements Game, Listener {
public function start(Arena $arena)
{
new PvpComponent($arena);
$gameStateComponent = new GameStateComponent($arena);
new GameStateCountdown($arena, $gameStateComponent, 20, GameState::LOBBY, GameState::PRE_GAME);
//new GameStateCountdown($arena, $gameStateComponent, 10, GameState::PRE_GAME, GameState::GAME);
//new GameStateCountdown($arena, $gameStateComponent, 30, GameState::GAME, GameState::POST_GAME);
//new GameStateCountdown($arena, $gameStateComponent, 10, GameState::POST_GAME, GameState::RESTARTING);
}
}