Peace of mind stuff.
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c3b2c10934
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@ -641,6 +641,17 @@ public class Maze implements Listener
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_movementWaypointsDisabled.add(cur);
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}
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for (Iterator<LivingEntity> it = _ents.keySet().iterator() ; it.hasNext() ;)
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{
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LivingEntity en = it.next();
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if (!_nextSafePad.isOn(en))
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continue;
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it.remove();
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en.remove();
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}
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Bukkit.getPluginManager().callEvent(new SafepadBuildEvent());
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}
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@ -65,7 +65,7 @@ public class PerkRepulsor extends Perk
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for (Entity ent : UtilEnt.getInRadius(player.getLocation(), 6).keySet())
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{
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if (!(ent instanceof Player) && !(ent instanceof LivingEntity))
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if (ent instanceof Player || !(ent instanceof LivingEntity))
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continue;
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ent.playEffect(EntityEffect.HURT);
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