Made debugging tools only available on test servers
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816a7ca232
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@ -151,9 +151,15 @@ public class TreasureLocation implements Listener
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{
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{
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player.sendMessage(F.main("Treasure", "You seem to have all treasures for this chest"));
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player.sendMessage(F.main("Treasure", "You seem to have all treasures for this chest"));
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player.sendMessage(F.main("Treasure", "unlocked alredy"));
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player.sendMessage(F.main("Treasure", "unlocked alredy"));
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player.sendMessage("Ignoring that too^^");
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if(testServer)
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// _inventoryManager.addItemToInventory(player, treasureType.getItemName(), 1);
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{
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// return;
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player.sendMessage("Ignoring that too^^");
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}
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else
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{
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_inventoryManager.addItemToInventory(player, treasureType.getItemName(), 1);
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return;
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}
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}
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}
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}
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}
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@ -1850,22 +1850,27 @@ public abstract class Game implements Listener
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public void disable(){}
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public void disable(){}
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//TODO: REMOVE THIS!
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@EventHandler
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@EventHandler
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public void onCommand(PlayerCommandPreprocessEvent event)
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public void onCommand(PlayerCommandPreprocessEvent event)
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{
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{
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boolean testServer = getArcadeManager().getPlugin().getConfig().getString("serverstatus.group").equalsIgnoreCase("Testing");
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if(!testServer) return;
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event.setCancelled(true);
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if(GetState() == GameState.Loading)
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{
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event.getPlayer().sendMessage(F.main("Game", C.cRed + "Game is loading, please wait"));
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return;
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}
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if(event.getMessage().equalsIgnoreCase("/winroom"))
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if(event.getMessage().equalsIgnoreCase("/winroom"))
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{
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{
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event.setCancelled(true);
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List<Player> list = new ArrayList<>(UtilServer.getPlayersCollection());
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List<Player> list = new ArrayList<>(UtilServer.getPlayersCollection());
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AnnounceEnd(list);
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AnnounceEnd(list);
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Bukkit.getScheduler().runTaskLater(getArcadeManager().getPlugin(), () -> { WinEffectManager.end(); }, 20 * 12);
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Bukkit.getScheduler().runTaskLater(getArcadeManager().getPlugin(), () -> { WinEffectManager.end(); }, 20 * 12);
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}
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}
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if(event.getMessage().equalsIgnoreCase("/winroom2"))
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{
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event.setCancelled(true);
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SetState(GameState.End);
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}
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}
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}
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}
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}
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