From a315064a3f22c452316bc0927fda19b701cb5d42 Mon Sep 17 00:00:00 2001 From: Chiss Date: Sat, 12 Oct 2013 18:21:19 +1100 Subject: [PATCH] snake fix parkour radius increase --- .../Mineplex.Hub/src/mineplex/hub/modules/ParkourManager.java | 4 ++-- .../src/nautilus/game/arcade/game/games/snake/Snake.java | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Plugins/Mineplex.Hub/src/mineplex/hub/modules/ParkourManager.java b/Plugins/Mineplex.Hub/src/mineplex/hub/modules/ParkourManager.java index a8e2c03e5..18f87fa90 100644 --- a/Plugins/Mineplex.Hub/src/mineplex/hub/modules/ParkourManager.java +++ b/Plugins/Mineplex.Hub/src/mineplex/hub/modules/ParkourManager.java @@ -63,7 +63,7 @@ public class ParkourManager extends MiniPlugin "You will need to find the correct way through", "the ruins, overcoming many challenging jumps.", }, - 4000, new Location(Manager.GetSpawn().getWorld(), 115,70,-10), 50)); + 4000, new Location(Manager.GetSpawn().getWorld(), 115,70,-10), 60)); _parkour.add(new ParkourData("Lava Parkour", new String[] @@ -71,7 +71,7 @@ public class ParkourManager extends MiniPlugin "This parkour is HOT! It's so hot that you", "must keep sprinting for the entire course,", "or you will die in flames!" - }, 1000, new Location(Manager.GetSpawn().getWorld(), -100,60,0), 50)); + }, 1000, new Location(Manager.GetSpawn().getWorld(), -100,60,0), 60)); _lavaParkourReturn = new Location(Manager.GetSpawn().getWorld(), -89.5,68,36.5); _lavaParkourReturn.setYaw(90); diff --git a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/snake/Snake.java b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/snake/Snake.java index 5808f8ec5..d172b2cef 100644 --- a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/snake/Snake.java +++ b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/snake/Snake.java @@ -198,7 +198,7 @@ public class Snake extends SoloGame { int start = 0; if (other.equals(player)) - start = 2; + start = 4; for (int i=start ; i < _tail.get(other).size() ; i++) {