treasure styles
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@ -33,7 +33,7 @@ public enum TreasureStyle
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ParticleType.SPLASH,
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ParticleType.SNOWBALL_POOF);
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// FANCY(Material.DIAMOND_BLOCK,(byte) 0,
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// FANCY(Material.DIAMOND_BLOCK,(byte) 0,
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// Material.GOLD_BLOCK, (byte) 0,
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// Material.AIR, (byte) 0,
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// ParticleType.FLAME,
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