even less blocks
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@ -153,7 +153,7 @@ public class Explosion extends MiniPlugin
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else
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{
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//XXX ANTILAG
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double chance = 0.2 + (double)_explosionBlocks.size()/(double)100;
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double chance = 0.75 + (double)_explosionBlocks.size()/(double)500;
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if (Math.random() > Math.min(0.975, chance))
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{
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FallingBlock fall = cur.getWorld().spawnFallingBlock(cur.getLocation().add(0.5, 0.5, 0.5), blocks.get(cur).getKey(), blocks.get(cur).getValue());
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