Added GameStatManager.java
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@ -67,21 +67,25 @@ public class Menu extends ShopPageBase<CosmeticManager, CosmeticShop>
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ArrayList<String> lore = new ArrayList<String>();
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ArrayList<String> lore = new ArrayList<String>();
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lore.add(ChatColor.RESET + "You can find all kinds of rare");
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lore.add(ChatColor.RESET + "" + treasureKeyCount + C.cGold + " Treasure Keys");
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lore.add(ChatColor.RESET + "and exciting loot inside!");
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lore.add(" ");
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lore.add(ChatColor.RESET + C.cYellow + "Treasure Chests: " + ChatColor.RESET + treasureChestCount);
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lore.add(ChatColor.RESET + C.cYellow + "Treasure Keys: " + ChatColor.RESET + treasureKeyCount);
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lore.add(" ");
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lore.add(" ");
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if (treasureChestCount > 0 && treasureKeyCount > 0)
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if (treasureChestCount > 0 && treasureKeyCount > 0)
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{
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{
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lore.add(ChatColor.RESET + C.cGreen + "Left-Click to open Treasure Chest");
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lore.add(ChatColor.RESET + C.cGreen + "Left-Click to open Treasure Chest");
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lore.add(ChatColor.RESET + "Uses 1 Treasure Key");
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lore.add(ChatColor.RESET + " Uses 1 Treasure Chest");
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lore.add(ChatColor.RESET + " Uses 1 Treasure Chest");
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lore.add(ChatColor.RESET + " Uses 1 Treasure Key");
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}
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}
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else if (treasureChestCount > 0)
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else if (treasureChestCount > 0)
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{
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{
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lore.add(ChatColor.RESET + C.cRed + "Left-Click to open Treasure Chest");
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lore.add(ChatColor.RESET + C.cRed + "Left-Click to open Treasure Chest");
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lore.add(ChatColor.RESET + " This requires 1 Treasure Key");
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lore.add(ChatColor.RESET + " This requires 1 Treasure Key");
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lore.add(ChatColor.RESET + " You do not have any Treasure Keys");
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}
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}
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else
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else
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{
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{
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@ -101,9 +105,10 @@ public class Menu extends ShopPageBase<CosmeticManager, CosmeticShop>
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{
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{
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lore.add(ChatColor.RESET + C.cRed + "Right-Click to purchase Treasure Key");
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lore.add(ChatColor.RESET + C.cRed + "Right-Click to purchase Treasure Key");
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lore.add(ChatColor.RESET + " Costs 1000 Coins");
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lore.add(ChatColor.RESET + " Costs 1000 Coins");
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lore.add(ChatColor.RESET + " You cannot afford a Treasure Key");
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}
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}
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AddButton(4, new ShopItem(Material.CHEST, ChatColor.RESET + "" + treasureChestCount + C.cGold + " Treasure Chests", lore.toArray(new String[0]), 1, false), new TreasureButton(this, treasureChestCount > 0, treasureKeyCount > 0, canPurchaseKey));
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AddButton(4, new ShopItem(Material.CHEST, ChatColor.RESET + C.cGreen + C.Bold + "Treasure Chest", lore.toArray(new String[0]), 1, false), new TreasureButton(this, treasureChestCount > 0, treasureKeyCount > 0, canPurchaseKey));
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final GemBooster gemBoosterItem = new GemBooster(Shop.getBoosterEnabled(), Plugin.getInventoryManager().Get(Player).getItemCount("Gem Booster"));
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final GemBooster gemBoosterItem = new GemBooster(Shop.getBoosterEnabled(), Plugin.getInventoryManager().Get(Player).getItemCount("Gem Booster"));
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@ -0,0 +1,77 @@
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package nautilus.game.arcade.managers;
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import mineplex.core.common.util.C;
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import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.events.GameStateChangeEvent;
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import nautilus.game.arcade.game.Game.GameState;
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import nautilus.game.arcade.stats.StatTracker;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.HandlerList;
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import org.bukkit.event.Listener;
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public class GameStatManager implements Listener
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{
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ArcadeManager Manager;
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public GameStatManager(ArcadeManager manager)
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{
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Manager = manager;
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Manager.GetPluginManager().registerEvents(this, Manager.GetPlugin());
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}
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@EventHandler
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public void StatEnableDisable(GameStateChangeEvent event)
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{
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if (!Manager.IsRewardStats())
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return;
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if (event.GetState() != GameState.Live)
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return;
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int requirement = (int)((double)event.GetGame().Manager.GetPlayerFull() * 0.75d);
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event.GetGame().CanAddStats = (double)event.GetGame().GetPlayers(true).size() >= requirement;
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if (!event.GetGame().CanAddStats)
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event.GetGame().Announce(C.Bold + "Stats/Achievements Disabled. Requires " + requirement + " Players.");
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}
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@EventHandler
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public void StatRegister(GameStateChangeEvent event)
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{
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if (!Manager.IsRewardStats())
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return;
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if (event.GetState() != GameState.Dead)
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return;
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for (Player player : event.GetGame().GetStats().keySet())
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{
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for (String stat : event.GetGame().GetStats().get(player).keySet())
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{
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Manager.GetStatsManager().incrementStat(player, stat, event.GetGame().GetStats().get(player).get(stat));
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}
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}
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}
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@EventHandler
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public void StatGameRecord(GameStateChangeEvent event)
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{
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if (event.GetState() == GameState.End)
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{
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for (StatTracker tracker : event.GetGame().getStatTrackers())
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HandlerList.unregisterAll(tracker);
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if (event.GetGame().CanAddStats)
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{
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Manager.saveBasicStats(event.GetGame());
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if (Manager.IsTournamentServer())
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Manager.saveLeaderboardStats(event.GetGame());
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}
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}
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}
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}
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