fixed bug in foot particle.
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@ -91,7 +91,7 @@ public class ParticleFoot extends ParticleGadget
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UtilParticle.PlayParticle(ParticleType.FOOTSTEP, loc, 0f, 0f, 0f, 0, 1);
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UtilParticle.PlayParticle(ParticleType.LARGE_SMOKE, loc.add(0, 0.1, 0), 0f, 0f, 0f, 0, 1);
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UtilParticle.PlayParticle(ParticleType.LARGE_SMOKE, loc.clone().add(0, 0.1, 0), 0f, 0f, 0f, 0, 1);
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}
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}
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