Prevent power-up message spam when player is fully powered-up
This commit is contained in:
parent
4460f2e651
commit
a6a274069c
@ -22,6 +22,7 @@ public class PowerUpManager implements Listener
|
||||
private final List<PowerUp> _powerUps = new ArrayList<>();
|
||||
private Location _lastLocation = null;
|
||||
private int _nextSpawnCountdown = -1;
|
||||
private final Map<UUID, PowerUp> _powerUpPickUpCooldown = new HashMap<>();
|
||||
|
||||
public PowerUpManager(Game game, Random random, List<Location> spawnLocations)
|
||||
{
|
||||
@ -156,11 +157,28 @@ public class PowerUpManager implements Listener
|
||||
{
|
||||
event.setCancelled(true);
|
||||
|
||||
if (powerUp.powerUpPlayer(event.getPlayer()))
|
||||
if (_powerUpPickUpCooldown.get(event.getPlayer().getUniqueId()) != powerUp)
|
||||
{
|
||||
powerUp.remove();
|
||||
if (powerUp.powerUpPlayer(event.getPlayer()))
|
||||
{
|
||||
powerUp.remove();
|
||||
|
||||
schedulePowerUpSpawn(10);
|
||||
schedulePowerUpSpawn(10);
|
||||
}
|
||||
else
|
||||
{
|
||||
_powerUpPickUpCooldown.put(event.getPlayer().getUniqueId(), powerUp);
|
||||
|
||||
Bukkit.getScheduler().runTaskLater(getPlugin(), new Runnable()
|
||||
{
|
||||
@Override
|
||||
public void run()
|
||||
{
|
||||
if (_powerUpPickUpCooldown.get(event.getPlayer().getUniqueId()) == powerUp)
|
||||
_powerUpPickUpCooldown.remove(event.getPlayer().getUniqueId());
|
||||
}
|
||||
}, 2000);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user