Changed up Skills and SkillsPage for Dom 2 changeover.
Fixed CustomBuild stuff.
This commit is contained in:
parent
17e6658437
commit
aae40d3899
@ -33,7 +33,6 @@ import mineplex.hub.server.ServerManager;
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import mineplex.minecraft.game.classcombat.Class.ClassManager;
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import mineplex.minecraft.game.classcombat.Condition.SkillConditionManager;
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import mineplex.minecraft.game.classcombat.Skill.SkillFactory;
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import mineplex.minecraft.game.classcombat.shop.ClassCombatCustomBuildShop;
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import mineplex.minecraft.game.classcombat.shop.ClassCombatShop;
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import mineplex.minecraft.game.classcombat.shop.ClassShopManager;
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import mineplex.minecraft.game.core.IRelation;
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@ -103,7 +102,7 @@ public class Hub extends JavaPlugin implements INautilusPlugin, IRelation
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ClassManager classManager = new ClassManager(this, clientManager, donationManager, skillManager, GetWebServerAddress());
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ClassShopManager shopManager = new ClassShopManager(this, classManager, skillManager, null);
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new ClassCombatCustomBuildShop(shopManager, clientManager, donationManager, "Class Shop");
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new ClassCombatShop(shopManager, clientManager, donationManager, "Class Shop");
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//Updates
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getServer().getScheduler().scheduleSyncRepeatingTask(this, new Updater(this), 1, 1);
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@ -1,23 +1,17 @@
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package mineplex.minecraft.game.classcombat.Class;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.HashMap;
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import java.util.List;
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import mineplex.minecraft.game.classcombat.Class.IPvpClass.ClassType;
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import mineplex.minecraft.game.classcombat.Class.repository.ClassRepository;
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import mineplex.minecraft.game.classcombat.Class.repository.token.ClassToken;
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import mineplex.minecraft.game.classcombat.Class.repository.token.ClientClassTokenWrapper;
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import mineplex.minecraft.game.classcombat.Class.repository.token.CustomBuildToken;
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import mineplex.minecraft.game.classcombat.Class.repository.token.SlotToken;
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import mineplex.minecraft.game.classcombat.Skill.ISkill;
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import mineplex.minecraft.game.classcombat.Skill.SkillFactory;
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import mineplex.core.MiniClientPlugin;
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import mineplex.core.account.CoreClientManager;
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import mineplex.core.account.event.ClientWebResponseEvent;
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import mineplex.core.donation.DonationManager;
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import mineplex.core.donation.repository.GameSalesPackageToken;
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import mineplex.core.updater.event.UpdateEvent;
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import mineplex.core.updater.UpdateType;
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@ -91,27 +85,6 @@ public class ClassManager extends MiniClientPlugin<ClientClass> implements IClas
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Material.LEATHER_HELMET, Material.LEATHER_CHESTPLATE, Material.LEATHER_LEGGINGS, Material.LEATHER_BOOTS,
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Color.fromRGB(20, 100, 0)));
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*/
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List<ClassToken> classTokens = new ArrayList<ClassToken>();
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for (IPvpClass pvpClass : _classes.values())
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{
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ClassToken classToken = new ClassToken();
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classToken.Name = pvpClass.GetName();
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classToken.SalesPackage = new GameSalesPackageToken();
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classToken.SalesPackage.Gems = pvpClass.GetCost();
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classTokens.add(classToken);
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}
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for (ClassToken classToken : _repository.GetClasses(classTokens))
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{
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if (_classes.containsKey(classToken.Name))
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{
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_classes.get(classToken.Name).Update(classToken);
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_classSalesPackageIdMap.put(classToken.SalesPackage.GameSalesPackageId, _classes.get(classToken.Name));
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}
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}
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}
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private void AddAssassin()
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@ -119,12 +92,12 @@ public class ClassManager extends MiniClientPlugin<ClientClass> implements IClas
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CustomBuildToken customBuild = new CustomBuildToken();
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customBuild.Name = "Default Build";
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customBuild.SwordSkillId = _skillFactory.GetSkill("Evade").GetSalesPackageId();
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customBuild.AxeSkillId = _skillFactory.GetSkill("Blink").GetSalesPackageId();
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customBuild.BowSkillId = _skillFactory.GetSkill("Marked for Death").GetSalesPackageId();
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customBuild.ClassPassiveASkillId = _skillFactory.GetSkill("Stealth").GetSalesPackageId();
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customBuild.ClassPassiveBSkillId = _skillFactory.GetSkill("Repeated Strikes").GetSalesPackageId();
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customBuild.GlobalPassiveSkillId = _skillFactory.GetSkill("Break Fall").GetSalesPackageId();
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customBuild.SwordSkill = "Evade";
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customBuild.AxeSkill = "Blink";
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customBuild.BowSkill = "Marked for Death";
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customBuild.ClassPassiveASkill = "Stealth";
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customBuild.ClassPassiveBSkill = "Repeated Strikes";
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customBuild.GlobalPassiveSkill = "Break Fall";
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AddClass(new PvpClass(
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this,
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@ -141,12 +114,12 @@ public class ClassManager extends MiniClientPlugin<ClientClass> implements IClas
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CustomBuildToken customBuild = new CustomBuildToken();
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customBuild.Name = "Default Build";
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customBuild.SwordSkillId = _skillFactory.GetSkill("Blizzard").GetSalesPackageId();
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customBuild.AxeSkillId = _skillFactory.GetSkill("Freezing Blast").GetSalesPackageId();
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customBuild.BowSkillId = -1;
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customBuild.ClassPassiveASkillId = _skillFactory.GetSkill("Arctic Armor").GetSalesPackageId();
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customBuild.ClassPassiveBSkillId = _skillFactory.GetSkill("Glacial Blade").GetSalesPackageId();
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customBuild.GlobalPassiveSkillId = _skillFactory.GetSkill("Fitness").GetSalesPackageId();
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customBuild.SwordSkill = "Blizzard";
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customBuild.AxeSkill = "Freezing Blast";
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customBuild.BowSkill = "";
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customBuild.ClassPassiveASkill = "Arctic Armor";
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customBuild.ClassPassiveBSkill = "Glacial Blade";
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customBuild.GlobalPassiveSkill = "Fitness";
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AddClass(new PvpClass(this,
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4,
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@ -162,12 +135,12 @@ public class ClassManager extends MiniClientPlugin<ClientClass> implements IClas
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CustomBuildToken customBuild = new CustomBuildToken();
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customBuild.Name = "Default Build";
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customBuild.SwordSkillId = _skillFactory.GetSkill("Dwarf Toss").GetSalesPackageId();
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customBuild.AxeSkillId = _skillFactory.GetSkill("Seismic Slam").GetSalesPackageId();
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customBuild.BowSkillId = -1;
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customBuild.ClassPassiveASkillId = _skillFactory.GetSkill("Stampede").GetSalesPackageId();
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customBuild.ClassPassiveBSkillId = _skillFactory.GetSkill("Crippling Blow").GetSalesPackageId();
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customBuild.GlobalPassiveSkillId = _skillFactory.GetSkill("Recharge").GetSalesPackageId();
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customBuild.SwordSkill = "Dwarf Toss";
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customBuild.AxeSkill = "Seismic Slam";
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customBuild.BowSkill = "";
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customBuild.ClassPassiveASkill = "Stampede";
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customBuild.ClassPassiveBSkill = "Crippling Blow";
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customBuild.GlobalPassiveSkill = "Recharge";
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AddClass(new PvpClass(this,
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3,
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@ -183,12 +156,12 @@ public class ClassManager extends MiniClientPlugin<ClientClass> implements IClas
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CustomBuildToken customBuild = new CustomBuildToken();
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customBuild.Name = "Default Build";
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customBuild.SwordSkillId = _skillFactory.GetSkill("Disengage").GetSalesPackageId();
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customBuild.AxeSkillId = _skillFactory.GetSkill("Agility").GetSalesPackageId();
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customBuild.BowSkillId = _skillFactory.GetSkill("Napalm Shot").GetSalesPackageId();
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customBuild.ClassPassiveASkillId = _skillFactory.GetSkill("Barrage").GetSalesPackageId();
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customBuild.ClassPassiveBSkillId = _skillFactory.GetSkill("Barbed Arrows").GetSalesPackageId();
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customBuild.GlobalPassiveSkillId = _skillFactory.GetSkill("Quick Recovery").GetSalesPackageId();
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customBuild.SwordSkill = "Disengage";
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customBuild.AxeSkill = "Agility";
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customBuild.BowSkill = "Napalm Shot";
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customBuild.ClassPassiveASkill = "Barrage";
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customBuild.ClassPassiveBSkill = "Barbed Arrows";
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customBuild.GlobalPassiveSkill = "Quick Recovery";
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AddClass(new PvpClass(this,
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-1,
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@ -204,12 +177,12 @@ public class ClassManager extends MiniClientPlugin<ClientClass> implements IClas
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CustomBuildToken customBuild = new CustomBuildToken();
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customBuild.Name = "Default Build";
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customBuild.SwordSkillId = _skillFactory.GetSkill("Hilt Smash").GetSalesPackageId();
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customBuild.AxeSkillId = _skillFactory.GetSkill("Bulls Charge").GetSalesPackageId();
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customBuild.BowSkillId = -1;
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customBuild.ClassPassiveASkillId = _skillFactory.GetSkill("Swordsmanship").GetSalesPackageId();
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customBuild.ClassPassiveBSkillId = _skillFactory.GetSkill("Fortitude").GetSalesPackageId();
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customBuild.GlobalPassiveSkillId = _skillFactory.GetSkill("Resistance").GetSalesPackageId();
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customBuild.SwordSkill = "Hilt Smash";
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customBuild.AxeSkill = "Bulls Charge";
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customBuild.BowSkill = "";
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customBuild.ClassPassiveASkill = "Swordsmanship";
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customBuild.ClassPassiveBSkill = "Fortitude";
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customBuild.GlobalPassiveSkill = "Resistance";
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AddClass(new PvpClass(
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this,
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@ -1,5 +1,6 @@
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package mineplex.minecraft.game.classcombat.Class;
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import java.util.AbstractMap;
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import java.util.ArrayList;
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import java.util.Collection;
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import java.util.HashMap;
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@ -38,7 +39,7 @@ public class ClientClass
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private IPvpClass _lastClass;
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private NautHashMap<Integer, ItemStack> _lastItems = new NautHashMap<Integer, ItemStack>();
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private ItemStack[] _lastArmor = new ItemStack[4];
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private NautHashMap<SkillType, ISkill> _lastSkillMap = new NautHashMap<SkillType, ISkill>();
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private NautHashMap<SkillType, Entry<ISkill, Integer>> _lastSkillMap = new NautHashMap<SkillType, Entry<ISkill, Integer>>();
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private NautHashMap<IPvpClass, HashMap<Integer, CustomBuildToken>> _customBuilds;
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private NautHashMap<IPvpClass, CustomBuildToken> _activeCustomBuilds;
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@ -74,31 +75,31 @@ public class ClientClass
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if (buildToken.CustomBuildNumber == 0)
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continue;
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IPvpClass pvpClass = _classFactory.GetClass(buildToken.PvpClassId);
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IPvpClass pvpClass = _classFactory.GetClass(buildToken.PvpClass);
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ISkill swordSkill = _skillFactory.GetSkillBySalesPackageId(buildToken.SwordSkillId);
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ISkill axeSkill = _skillFactory.GetSkillBySalesPackageId(buildToken.AxeSkillId);
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ISkill bowSkill = _skillFactory.GetSkillBySalesPackageId(buildToken.BowSkillId);
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ISkill classPassiveASkill = _skillFactory.GetSkillBySalesPackageId(buildToken.ClassPassiveASkillId);
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ISkill classPassiveBSkill = _skillFactory.GetSkillBySalesPackageId(buildToken.ClassPassiveBSkillId);
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ISkill globalPassive = _skillFactory.GetSkillBySalesPackageId(buildToken.GlobalPassiveSkillId);
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ISkill swordSkill = _skillFactory.GetSkill(buildToken.SwordSkill);
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ISkill axeSkill = _skillFactory.GetSkill(buildToken.AxeSkill);
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ISkill bowSkill = _skillFactory.GetSkill(buildToken.BowSkill);
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ISkill classPassiveASkill = _skillFactory.GetSkill(buildToken.ClassPassiveASkill);
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ISkill classPassiveBSkill = _skillFactory.GetSkill(buildToken.ClassPassiveBSkill);
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ISkill globalPassive = _skillFactory.GetSkill(buildToken.GlobalPassiveSkill);
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if (!ValidSkill(buildToken.SwordSkillId, swordSkill, SkillType.Sword))
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if (!ValidSkill(buildToken.SwordSkill, swordSkill, SkillType.Sword))
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continue;
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if (!ValidSkill(buildToken.AxeSkillId, axeSkill, SkillType.Axe))
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if (!ValidSkill(buildToken.AxeSkill, axeSkill, SkillType.Axe))
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continue;
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if (!ValidSkill(buildToken.BowSkillId, bowSkill, SkillType.Bow))
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if (!ValidSkill(buildToken.BowSkill, bowSkill, SkillType.Bow))
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continue;
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if (!ValidSkill(buildToken.ClassPassiveASkillId, classPassiveASkill, SkillType.PassiveA))
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if (!ValidSkill(buildToken.ClassPassiveASkill, classPassiveASkill, SkillType.PassiveA))
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continue;
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if (!ValidSkill(buildToken.ClassPassiveBSkillId, classPassiveBSkill, SkillType.PassiveB))
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if (!ValidSkill(buildToken.ClassPassiveBSkill, classPassiveBSkill, SkillType.PassiveB))
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continue;
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if (!ValidSkill(buildToken.GlobalPassiveSkillId, globalPassive, SkillType.GlobalPassive))
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if (!ValidSkill(buildToken.GlobalPassiveSkill, globalPassive, SkillType.GlobalPassive))
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continue;
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_customBuilds.get(pvpClass).put(buildToken.CustomBuildNumber, buildToken);
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@ -134,51 +135,8 @@ public class ClientClass
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{
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_savingCustomBuild.PlayerName = _client.GetPlayerName();
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ISkill swordSkill = GetSkillByType(SkillType.Sword);
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if (swordSkill != null)
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_savingCustomBuild.SwordSkillId = swordSkill.GetSalesPackageId();
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else
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_savingCustomBuild.SwordSkillId = -1;
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ISkill axeSkill = GetSkillByType(SkillType.Axe);
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if (axeSkill != null)
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_savingCustomBuild.AxeSkillId = axeSkill.GetSalesPackageId();
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else
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_savingCustomBuild.AxeSkillId = -1;
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ISkill bowSkill = GetSkillByType(SkillType.Bow);
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if (bowSkill != null)
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_savingCustomBuild.BowSkillId = bowSkill.GetSalesPackageId();
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else
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_savingCustomBuild.BowSkillId = -1;
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ISkill passiveASkill = GetSkillByType(SkillType.PassiveA);
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if (passiveASkill != null)
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_savingCustomBuild.ClassPassiveASkillId = passiveASkill.GetSalesPackageId();
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else
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_savingCustomBuild.ClassPassiveASkillId = -1;
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ISkill passiveBSkill = GetSkillByType(SkillType.PassiveB);
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if (passiveBSkill != null)
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_savingCustomBuild.ClassPassiveBSkillId = passiveBSkill.GetSalesPackageId();
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else
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_savingCustomBuild.ClassPassiveBSkillId = -1;
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ISkill globalPassiveSkill = GetSkillByType(SkillType.GlobalPassive);
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if (globalPassiveSkill != null)
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_savingCustomBuild.GlobalPassiveSkillId = globalPassiveSkill.GetSalesPackageId();
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else
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_savingCustomBuild.GlobalPassiveSkillId = -1;
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_savingCustomBuild.Slots = new ArrayList<SlotToken>(9);
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System.out.println("Custom build saving: ");
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_savingCustomBuild.printInfo();
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_classFactory.GetRepository().SaveCustomBuild(_savingCustomBuild);
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_savingCustomBuild = null;
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}
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@ -186,7 +144,7 @@ public class ClientClass
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public void SetSavingCustomBuild(IPvpClass pvpClass, CustomBuildToken customBuild)
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{
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_savingCustomBuild = customBuild;
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_savingCustomBuild.PvpClassId = pvpClass.GetSalesPackageId();
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_savingCustomBuild.PvpClass = pvpClass.GetName();
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_customBuilds.get(pvpClass).put(_savingCustomBuild.CustomBuildNumber, _savingCustomBuild);
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}
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@ -224,7 +182,7 @@ public class ClientClass
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public void EquipCustomBuild(CustomBuildToken customBuild, boolean notify)
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{
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_lastClass = _classFactory.GetClass(customBuild.PvpClassId);
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_lastClass = _classFactory.GetClass(customBuild.PvpClass);
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if (_lastClass == null)
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return;
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@ -236,33 +194,33 @@ public class ClientClass
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SetDefaultLegs(ItemStackFactory.Instance.CreateStack(_lastClass.GetLeggings()));
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SetDefaultFeet(ItemStackFactory.Instance.CreateStack(_lastClass.GetBoots()));
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if (customBuild.SwordSkillId != -1)
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_lastSkillMap.put(SkillType.Sword, _skillFactory.GetSkillBySalesPackageId(customBuild.SwordSkillId));
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if (!customBuild.SwordSkill.isEmpty())
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_lastSkillMap.put(SkillType.Sword, new AbstractMap.SimpleEntry<ISkill, Integer>(_skillFactory.GetSkill(customBuild.SwordSkill), customBuild.SwordLevel));
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else
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_lastSkillMap.remove(SkillType.Sword);
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if (customBuild.AxeSkillId != -1)
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_lastSkillMap.put(SkillType.Axe, _skillFactory.GetSkillBySalesPackageId(customBuild.AxeSkillId));
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if (!customBuild.AxeSkill.isEmpty())
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_lastSkillMap.put(SkillType.Axe, new AbstractMap.SimpleEntry<ISkill, Integer>(_skillFactory.GetSkill(customBuild.AxeSkill), customBuild.AxeLevel));
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else
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_lastSkillMap.remove(SkillType.Axe);
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if (customBuild.BowSkillId != -1)
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_lastSkillMap.put(SkillType.Bow, _skillFactory.GetSkillBySalesPackageId(customBuild.BowSkillId));
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if (!customBuild.BowSkill.isEmpty())
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_lastSkillMap.put(SkillType.Bow, new AbstractMap.SimpleEntry<ISkill, Integer>(_skillFactory.GetSkill(customBuild.BowSkill), customBuild.BowLevel));
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else
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_lastSkillMap.remove(SkillType.Bow);
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if (customBuild.ClassPassiveASkillId != -1)
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_lastSkillMap.put(SkillType.PassiveA, _skillFactory.GetSkillBySalesPackageId(customBuild.ClassPassiveASkillId));
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if (!customBuild.ClassPassiveASkill.isEmpty())
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_lastSkillMap.put(SkillType.PassiveA, new AbstractMap.SimpleEntry<ISkill, Integer>(_skillFactory.GetSkill(customBuild.ClassPassiveASkill), customBuild.ClassPassiveALevel));
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else
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_lastSkillMap.remove(SkillType.PassiveA);
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if (customBuild.ClassPassiveBSkillId != -1)
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_lastSkillMap.put(SkillType.PassiveB, _skillFactory.GetSkillBySalesPackageId(customBuild.ClassPassiveBSkillId));
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if (!customBuild.ClassPassiveBSkill.isEmpty())
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_lastSkillMap.put(SkillType.PassiveB, new AbstractMap.SimpleEntry<ISkill, Integer>(_skillFactory.GetSkill(customBuild.ClassPassiveBSkill), customBuild.ClassPassiveBLevel));
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else
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_lastSkillMap.remove(SkillType.PassiveB);
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if (customBuild.GlobalPassiveSkillId != -1)
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_lastSkillMap.put(SkillType.GlobalPassive, _skillFactory.GetSkillBySalesPackageId(customBuild.GlobalPassiveSkillId));
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if (!customBuild.GlobalPassiveSkill.isEmpty())
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_lastSkillMap.put(SkillType.GlobalPassive, new AbstractMap.SimpleEntry<ISkill, Integer>(_skillFactory.GetSkill(customBuild.GlobalPassiveSkill), customBuild.GlobalPassiveLevel));
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else
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_lastSkillMap.remove(SkillType.GlobalPassive);
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@ -309,7 +267,7 @@ public class ClientClass
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for (ISkill skill : _lastClass.GetDefaultSkills().keySet())
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{
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if (skill.GetSkillType() != SkillType.Class)
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_lastSkillMap.put(skill.GetSkillType(), skill);
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_lastSkillMap.put(skill.GetSkillType(), new AbstractMap.SimpleEntry<ISkill, Integer>(skill, _lastClass.GetDefaultSkills().get(skill)));
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}
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}
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@ -370,11 +328,26 @@ public class ClientClass
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for (ISkill cur : _gameClass.GetDefaultSkills().keySet())
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{
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if (cur.GetSkillType() == SkillType.Class)
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AddSkill(cur);
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AddSkill(cur, _gameClass.GetDefaultSkills().get(cur));
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}
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||||
|
||||
for (ISkill skill : _lastSkillMap.values())
|
||||
AddSkill(skill);
|
||||
System.out.println("Adding back skills");
|
||||
for (Entry<ISkill, Integer> skill : _lastSkillMap.values())
|
||||
{
|
||||
if (skill == null)
|
||||
System.out.println("Skill is null in ClientClass.ClearSkills()");
|
||||
|
||||
if (skill.getKey() == null)
|
||||
System.out.println("Skill key is null in ClientClass.ClearSkills()");
|
||||
|
||||
if (skill.getValue() == null)
|
||||
System.out.println("Skill value is null in ClientClass.ClearSkills()");
|
||||
|
||||
System.out.println("Key : " + skill.getKey());
|
||||
System.out.println("Value : " + skill.getValue());
|
||||
|
||||
AddSkill(skill.getKey(), skill.getValue());
|
||||
}
|
||||
}
|
||||
|
||||
public void ClearSkills()
|
||||
@ -403,7 +376,7 @@ public class ClientClass
|
||||
|
||||
public void ClearDefaultSkills()
|
||||
{
|
||||
_lastSkillMap = new NautHashMap<SkillType, ISkill>();
|
||||
_lastSkillMap = new NautHashMap<SkillType, Entry<ISkill, Integer>>();
|
||||
}
|
||||
|
||||
public void SetGameClass(IPvpClass gameClass)
|
||||
@ -418,7 +391,7 @@ public class ClientClass
|
||||
for (ISkill cur : gameClass.GetDefaultSkills().keySet())
|
||||
{
|
||||
if (cur.GetSkillType() == SkillType.Class)
|
||||
AddSkill(cur);
|
||||
AddSkill(cur, gameClass.GetDefaultSkills().get(cur));
|
||||
}
|
||||
|
||||
//Inform
|
||||
@ -447,7 +420,7 @@ public class ClientClass
|
||||
return _skillMap.values();
|
||||
}
|
||||
|
||||
public Collection<ISkill> GetDefaultSkills()
|
||||
public Collection<Entry<ISkill, Integer>> GetDefaultSkills()
|
||||
{
|
||||
return _lastSkillMap.values();
|
||||
}
|
||||
@ -463,7 +436,7 @@ public class ClientClass
|
||||
return null;
|
||||
}
|
||||
|
||||
public void AddSkill(ISkill skill)
|
||||
public void AddSkill(ISkill skill, int level)
|
||||
{
|
||||
if (_skillMap == null)
|
||||
_skillMap = new NautHashMap<SkillType, ISkill>();
|
||||
@ -472,9 +445,12 @@ public class ClientClass
|
||||
_skillMap.get(skill.GetSkillType()).RemoveUser(_client.GetPlayer());
|
||||
|
||||
_skillMap.put(skill.GetSkillType(), skill);
|
||||
_lastSkillMap.put(skill.GetSkillType(), skill);
|
||||
_lastSkillMap.put(skill.GetSkillType(), new AbstractMap.SimpleEntry<ISkill, Integer>(skill, level));
|
||||
|
||||
skill.AddUser(_client.GetPlayer());
|
||||
skill.AddUser(_client.GetPlayer(), level);
|
||||
|
||||
if (IsSavingCustomBuild())
|
||||
_savingCustomBuild.setSkill(skill, level);
|
||||
}
|
||||
|
||||
public void RemoveSkill(ISkill skill)
|
||||
@ -507,9 +483,9 @@ public class ClientClass
|
||||
_lastSkillMap.clear();
|
||||
}
|
||||
|
||||
private boolean ValidSkill(int skillId, ISkill skill, SkillType expectedType)
|
||||
private boolean ValidSkill(String skillName, ISkill skill, SkillType expectedType)
|
||||
{
|
||||
if (skillId != -1 && (skill == null || skill.GetSkillType() != expectedType || (!skill.IsFree() && !_donor.Owns(skillId) && !_client.GetRank().Has(Rank.ULTRA) && !_donor.OwnsUnknownPackage("Competitive ULTRA"))))
|
||||
if (!skillName.isEmpty() && (skill == null || skill.GetSkillType() != expectedType || (!skill.IsFree() && !_donor.OwnsUnknownPackage("Champions " + skillName) && !_client.GetRank().Has(Rank.ULTRA) && !_donor.OwnsUnknownPackage("Competitive ULTRA"))))
|
||||
return false;
|
||||
|
||||
return true;
|
||||
|
@ -3,7 +3,6 @@ package mineplex.minecraft.game.classcombat.Class;
|
||||
import java.util.HashMap;
|
||||
import java.util.HashSet;
|
||||
|
||||
import mineplex.minecraft.game.classcombat.Class.repository.token.ClassToken;
|
||||
import mineplex.minecraft.game.classcombat.Class.repository.token.CustomBuildToken;
|
||||
import mineplex.minecraft.game.classcombat.Skill.ISkill;
|
||||
|
||||
@ -36,7 +35,6 @@ public interface IPvpClass
|
||||
void checkEquip();
|
||||
Integer GetCost();
|
||||
boolean IsFree();
|
||||
void Update(ClassToken classToken);
|
||||
String[] GetDesc();
|
||||
void ApplyArmor(Player caller);
|
||||
CustomBuildToken getDefaultBuild();
|
||||
|
@ -5,7 +5,6 @@ import java.util.HashSet;
|
||||
|
||||
import mineplex.core.common.util.UtilGear;
|
||||
import mineplex.core.itemstack.ItemStackFactory;
|
||||
import mineplex.minecraft.game.classcombat.Class.repository.token.ClassToken;
|
||||
import mineplex.minecraft.game.classcombat.Class.repository.token.CustomBuildToken;
|
||||
import mineplex.minecraft.game.classcombat.Skill.ISkill;
|
||||
|
||||
@ -257,15 +256,6 @@ public class PvpClass implements IPvpClass
|
||||
{
|
||||
return _free;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void Update(ClassToken classToken)
|
||||
{
|
||||
_salesPackageId = classToken.SalesPackage.GameSalesPackageId;
|
||||
_cost = classToken.SalesPackage.Gems;
|
||||
_free = classToken.SalesPackage.Free;
|
||||
_customBuild.PvpClassId = classToken.SalesPackage.GameSalesPackageId;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void ApplyArmor(Player caller)
|
||||
|
@ -3,56 +3,138 @@ package mineplex.minecraft.game.classcombat.Class.repository.token;
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
|
||||
public class CustomBuildToken
|
||||
{
|
||||
public int CustomBuildId;
|
||||
import mineplex.minecraft.game.classcombat.Skill.ISkill;
|
||||
|
||||
public String PlayerName;
|
||||
public String Name;
|
||||
public boolean Active;
|
||||
|
||||
public Integer CustomBuildNumber = 0;
|
||||
|
||||
public int PvpClassId = -1;
|
||||
public class CustomBuildToken
|
||||
{
|
||||
public int CustomBuildId;
|
||||
|
||||
public int SwordSkillId = -1;
|
||||
public String PlayerName;
|
||||
public String Name;
|
||||
public boolean Active;
|
||||
|
||||
public int AxeSkillId = -1;
|
||||
public Integer CustomBuildNumber = 0;
|
||||
|
||||
public int BowSkillId = -1;
|
||||
public String PvpClass = "";
|
||||
|
||||
public int ClassPassiveASkillId = -1;
|
||||
public int ClassPassiveBSkillId = -1;
|
||||
public String SwordSkill = "";
|
||||
public Integer SwordLevel = 0;
|
||||
|
||||
public int GlobalPassiveSkillId = -1;
|
||||
public String AxeSkill = "";
|
||||
public Integer AxeLevel = 0;
|
||||
|
||||
public List<SlotToken> Slots = new ArrayList<SlotToken>();;
|
||||
|
||||
public void printInfo()
|
||||
{
|
||||
System.out.println("CustomBuildId : " + CustomBuildId);
|
||||
System.out.println("PlayerName : " + PlayerName);
|
||||
System.out.println("Name : " + Name);
|
||||
System.out.println("Active : " + Active);
|
||||
|
||||
System.out.println("CustomBuildNumber : " + CustomBuildNumber);
|
||||
|
||||
System.out.println("PvpClassId : " + PvpClassId);
|
||||
public String BowSkill = "";
|
||||
public Integer BowLevel = 0;
|
||||
|
||||
System.out.println("SwordSkillId : " + SwordSkillId);
|
||||
public String ClassPassiveASkill = "";
|
||||
public Integer ClassPassiveALevel = 0;
|
||||
|
||||
System.out.println("AxeSkillId : " + AxeSkillId);
|
||||
public String ClassPassiveBSkill = "";
|
||||
public Integer ClassPassiveBLevel = 0;
|
||||
|
||||
System.out.println("BowSkillId : " + BowSkillId);
|
||||
public String GlobalPassiveSkill = "";
|
||||
public Integer GlobalPassiveLevel = 0;
|
||||
|
||||
System.out.println("ClassPassiveASkillId : " + ClassPassiveASkillId);
|
||||
System.out.println("ClassPassiveBSkillId : " + ClassPassiveBSkillId);
|
||||
public List<SlotToken> Slots = new ArrayList<SlotToken>();
|
||||
|
||||
System.out.println("GlobalPassiveSkillId : " + GlobalPassiveSkillId);
|
||||
|
||||
for (SlotToken token : Slots)
|
||||
{
|
||||
token.printInfo();
|
||||
}
|
||||
}
|
||||
public void printInfo()
|
||||
{
|
||||
System.out.println("CustomBuildId : " + CustomBuildId);
|
||||
System.out.println("PlayerName : " + PlayerName);
|
||||
System.out.println("Name : " + Name);
|
||||
System.out.println("Active : " + Active);
|
||||
|
||||
System.out.println("CustomBuildNumber : " + CustomBuildNumber);
|
||||
|
||||
System.out.println("PvpClass : " + PvpClass);
|
||||
|
||||
System.out.println("SwordSkill : " + SwordSkill);
|
||||
System.out.println("SwordLevel : " + SwordLevel);
|
||||
|
||||
System.out.println("AxeSkill : " + AxeSkill);
|
||||
System.out.println("AxeLevel : " + AxeLevel);
|
||||
|
||||
System.out.println("BowSkill : " + BowSkill);
|
||||
System.out.println("BowLevel : " + BowLevel);
|
||||
|
||||
System.out.println("ClassPassiveASkill : " + ClassPassiveASkill);
|
||||
System.out.println("ClassPassiveALevel : " + ClassPassiveALevel);
|
||||
|
||||
System.out.println("ClassPassiveBSkill : " + ClassPassiveBSkill);
|
||||
System.out.println("ClassPassiveBLevel : " + ClassPassiveBLevel);
|
||||
|
||||
System.out.println("GlobalPassiveSkill : " + GlobalPassiveSkill);
|
||||
System.out.println("GlobalPassiveLevel : " + GlobalPassiveLevel);
|
||||
|
||||
for (SlotToken token : Slots)
|
||||
{
|
||||
token.printInfo();
|
||||
}
|
||||
}
|
||||
|
||||
public void setSkill(ISkill skill, int level)
|
||||
{
|
||||
switch (skill.GetSkillType())
|
||||
{
|
||||
case Axe:
|
||||
AxeSkill = skill.GetName();
|
||||
AxeLevel = level;
|
||||
break;
|
||||
case Bow:
|
||||
BowSkill = skill.GetName();
|
||||
BowLevel = level;
|
||||
break;
|
||||
case Class:
|
||||
break;
|
||||
case GlobalPassive:
|
||||
GlobalPassiveSkill = skill.GetName();
|
||||
GlobalPassiveLevel = level;
|
||||
break;
|
||||
case PassiveA:
|
||||
ClassPassiveASkill = skill.GetName();
|
||||
ClassPassiveALevel = level;
|
||||
break;
|
||||
case PassiveB:
|
||||
ClassPassiveBSkill = skill.GetName();
|
||||
ClassPassiveBLevel = level;
|
||||
break;
|
||||
case Sword:
|
||||
SwordSkill = skill.GetName();
|
||||
SwordLevel = level;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public boolean hasSkill(ISkill skill)
|
||||
{
|
||||
return SwordSkill.equalsIgnoreCase(skill.GetName())
|
||||
|| AxeSkill.equalsIgnoreCase(skill.GetName())
|
||||
|| BowSkill.equalsIgnoreCase(skill.GetName())
|
||||
|| ClassPassiveASkill.equalsIgnoreCase(skill.GetName())
|
||||
|| ClassPassiveBSkill.equalsIgnoreCase(skill.GetName())
|
||||
|| GlobalPassiveSkill.equalsIgnoreCase(skill.GetName());
|
||||
}
|
||||
|
||||
public int getLevel(ISkill skill)
|
||||
{
|
||||
switch (skill.GetSkillType())
|
||||
{
|
||||
case Axe:
|
||||
return AxeLevel;
|
||||
case Bow:
|
||||
return BowLevel;
|
||||
case GlobalPassive:
|
||||
return GlobalPassiveLevel;
|
||||
case PassiveA:
|
||||
return ClassPassiveALevel;
|
||||
case PassiveB:
|
||||
return ClassPassiveBLevel;
|
||||
case Sword:
|
||||
return SwordLevel;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -64,7 +64,7 @@ public class Assassin extends Skill
|
||||
Player damager = event.GetDamagerPlayer(false);
|
||||
if (damager == null) return;
|
||||
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
event.SetKnockback(false);
|
||||
@ -83,7 +83,7 @@ public class Assassin extends Skill
|
||||
Player player = event.GetDamageePlayer();
|
||||
if (player == null) return;
|
||||
|
||||
int level = GetLevel(player);
|
||||
int level = getLevel(player);
|
||||
if (level == 0) return;
|
||||
|
||||
event.AddMod(null, GetName(), -1, false);
|
||||
|
@ -44,7 +44,7 @@ public class BackStab extends Skill
|
||||
Player damager = event.GetDamagerPlayer(false);
|
||||
if (damager == null) return;
|
||||
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
LivingEntity damagee = event.GetDamageeEntity();
|
||||
|
@ -116,7 +116,7 @@ public class Evade extends SkillActive
|
||||
if (damager == null) return;
|
||||
|
||||
//Level
|
||||
int level = GetLevel(damagee);
|
||||
int level = getLevel(damagee);
|
||||
if (level == 0) return;
|
||||
|
||||
if (!mineplex.core.recharge.Recharge.Instance.use(damagee, GetName(), 500, false))
|
||||
|
@ -93,7 +93,7 @@ public class MarkedForDeath extends SkillActive
|
||||
return;
|
||||
|
||||
//Inform
|
||||
UtilPlayer.message(player, F.main(GetClassType().name(), "You used " + F.skill(GetName(GetLevel(player))) + "."));
|
||||
UtilPlayer.message(player, F.main(GetClassType().name(), "You used " + F.skill(GetName(getLevel(player))) + "."));
|
||||
|
||||
_arrows.add(event.getProjectile());
|
||||
}
|
||||
@ -121,7 +121,7 @@ public class MarkedForDeath extends SkillActive
|
||||
if (damager == null) return;
|
||||
|
||||
//Level
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
//Effect
|
||||
|
@ -62,7 +62,7 @@ public class Recall extends Skill
|
||||
{
|
||||
Player player = event.getPlayer();
|
||||
|
||||
int level = GetLevel(player);
|
||||
int level = getLevel(player);
|
||||
if (level == 0) return;
|
||||
|
||||
if (!UtilGear.isWeapon(event.getItemDrop().getItemStack()))
|
||||
|
@ -49,7 +49,7 @@ public class RepeatedStrikes extends Skill
|
||||
Player damager = event.GetDamagerPlayer(false);
|
||||
if (damager == null) return;
|
||||
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
if (!_repeat.containsKey(damager))
|
||||
|
@ -41,7 +41,7 @@ public class ShockingStrikes extends Skill
|
||||
if (!UtilGear.isWeapon(damager.getItemInHand()))
|
||||
return;
|
||||
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
LivingEntity damagee = event.GetDamageeEntity();
|
||||
|
@ -91,7 +91,7 @@ public class SilencingArrow extends SkillActive
|
||||
return;
|
||||
|
||||
//Inform
|
||||
UtilPlayer.message(player, F.main(GetClassType().name(), "You fired " + F.skill(GetName(GetLevel(player))) + "."));
|
||||
UtilPlayer.message(player, F.main(GetClassType().name(), "You fired " + F.skill(GetName(getLevel(player))) + "."));
|
||||
|
||||
_arrows.add(event.getProjectile());
|
||||
}
|
||||
@ -118,7 +118,7 @@ public class SilencingArrow extends SkillActive
|
||||
if (damager == null) return;
|
||||
|
||||
//Level
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
//Confuse
|
||||
|
@ -52,7 +52,7 @@ public class SmokeBomb extends Skill
|
||||
{
|
||||
Player player = event.getPlayer();
|
||||
|
||||
int level = GetLevel(player);
|
||||
int level = getLevel(player);
|
||||
if (level == 0) return;
|
||||
|
||||
if (!UtilGear.isWeapon(event.getItemDrop().getItemStack()))
|
||||
@ -92,7 +92,7 @@ public class SmokeBomb extends Skill
|
||||
Player damagee = event.GetDamageePlayer();
|
||||
if (damagee == null) return;
|
||||
|
||||
if (GetLevel(damagee) == 0)
|
||||
if (getLevel(damagee) == 0)
|
||||
return;
|
||||
|
||||
//End
|
||||
@ -108,7 +108,7 @@ public class SmokeBomb extends Skill
|
||||
Player damager = event.GetDamagerPlayer(true);
|
||||
if (damager == null) return;
|
||||
|
||||
if (GetLevel(damager) == 0)
|
||||
if (getLevel(damager) == 0)
|
||||
return;
|
||||
|
||||
//End
|
||||
@ -118,7 +118,7 @@ public class SmokeBomb extends Skill
|
||||
@EventHandler
|
||||
public void EndInteract(PlayerInteractEvent event)
|
||||
{
|
||||
if (GetLevel(event.getPlayer()) == 0)
|
||||
if (getLevel(event.getPlayer()) == 0)
|
||||
return;
|
||||
|
||||
Factory.Condition().EndCondition(event.getPlayer(), null, GetName());
|
||||
|
@ -58,7 +58,7 @@ public class Stealth extends Skill
|
||||
{
|
||||
Player player = event.getPlayer();
|
||||
|
||||
if (GetLevel(player) == 0)
|
||||
if (getLevel(player) == 0)
|
||||
return;
|
||||
|
||||
if (!UtilGear.isWeapon(event.getItemDrop().getItemStack()))
|
||||
@ -129,7 +129,7 @@ public class Stealth extends Skill
|
||||
|
||||
for (Player cur : GetUsers())
|
||||
{
|
||||
int level = GetLevel(cur);
|
||||
int level = getLevel(cur);
|
||||
if (level == 0) continue;
|
||||
|
||||
//Proximity Decloak
|
||||
@ -199,7 +199,7 @@ public class Stealth extends Skill
|
||||
continue;
|
||||
|
||||
//Level
|
||||
if (GetLevel(cur) == 0)
|
||||
if (getLevel(cur) == 0)
|
||||
{
|
||||
Remove(cur, null);
|
||||
continue;
|
||||
|
@ -91,7 +91,7 @@ public class ToxicArrow extends SkillActive
|
||||
return;
|
||||
|
||||
//Inform
|
||||
UtilPlayer.message(player, F.main(GetClassType().name(), "You fired " + F.skill(GetName(GetLevel(player))) + "."));
|
||||
UtilPlayer.message(player, F.main(GetClassType().name(), "You fired " + F.skill(GetName(getLevel(player))) + "."));
|
||||
|
||||
_arrows.add(event.getProjectile());
|
||||
}
|
||||
@ -118,7 +118,7 @@ public class ToxicArrow extends SkillActive
|
||||
if (damager == null) return;
|
||||
|
||||
//Level
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
//Confuse
|
||||
|
@ -51,7 +51,7 @@ public class WoundingStrikes extends Skill
|
||||
Player damager = event.GetDamagerPlayer(false);
|
||||
if (damager == null) return;
|
||||
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
if (!UtilGear.isAxe(damager.getItemInHand()))
|
||||
|
@ -78,7 +78,7 @@ public class BlockToss extends mineplex.minecraft.game.classcombat.Skill.Skill i
|
||||
return;
|
||||
|
||||
//Level
|
||||
int level = GetLevel(player);
|
||||
int level = getLevel(player);
|
||||
if (level == 0) return;
|
||||
|
||||
Block grab = event.getClickedBlock();
|
||||
|
@ -53,7 +53,7 @@ public class Bloodlust extends Skill
|
||||
continue;
|
||||
|
||||
//Level
|
||||
int level = GetLevel(cur);
|
||||
int level = getLevel(cur);
|
||||
if (level == 0) continue;
|
||||
|
||||
//Offset
|
||||
@ -102,7 +102,7 @@ public class Bloodlust extends Skill
|
||||
if (System.currentTimeMillis() > _time.get(player))
|
||||
{
|
||||
int str = _str.remove(player);
|
||||
UtilPlayer.message(player, F.main(GetClassType().name(), "Your " + F.skill(GetName(GetLevel(player))) +
|
||||
UtilPlayer.message(player, F.main(GetClassType().name(), "Your " + F.skill(GetName(getLevel(player))) +
|
||||
" has ended at " + F.elem("Level " + (str+1)) + "."));
|
||||
_time.remove(player);
|
||||
|
||||
|
@ -34,7 +34,7 @@ public class Brute extends Skill
|
||||
Player damagee = event.GetDamageePlayer();
|
||||
if (damagee == null) return;
|
||||
|
||||
int level = GetLevel(damagee);
|
||||
int level = getLevel(damagee);
|
||||
if (level == 0) return;
|
||||
|
||||
//Damage
|
||||
@ -45,7 +45,7 @@ public class Brute extends Skill
|
||||
@EventHandler
|
||||
public void BowShoot(EntityShootBowEvent event)
|
||||
{
|
||||
if (GetLevel(event.getEntity()) == 0)
|
||||
if (getLevel(event.getEntity()) == 0)
|
||||
return;
|
||||
|
||||
event.getProjectile().setVelocity(event.getProjectile().getVelocity().multiply(0.75));
|
||||
|
@ -31,7 +31,7 @@ public class Colossus extends Skill
|
||||
Player damagee = event.GetDamageePlayer();
|
||||
if (damagee == null) return;
|
||||
|
||||
int level = GetLevel(damagee);
|
||||
int level = getLevel(damagee);
|
||||
if (level == 0) return;
|
||||
|
||||
//Damage
|
||||
|
@ -49,7 +49,7 @@ public class CripplingBlow extends Skill
|
||||
return;
|
||||
|
||||
//Level
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
//Stun
|
||||
|
@ -100,7 +100,7 @@ public class DwarfToss extends SkillActive
|
||||
|
||||
public boolean CanUse(Player player)
|
||||
{
|
||||
int level = GetLevel(player);
|
||||
int level = getLevel(player);
|
||||
if (level == 0) return false;
|
||||
|
||||
//Check Material
|
||||
@ -147,7 +147,7 @@ public class DwarfToss extends SkillActive
|
||||
Player player = event.getPlayer();
|
||||
|
||||
//Level
|
||||
int level = GetLevel(player);
|
||||
int level = getLevel(player);
|
||||
if (level == 0) return;
|
||||
|
||||
//Set Used
|
||||
@ -318,7 +318,7 @@ public class DwarfToss extends SkillActive
|
||||
LivingEntity target = _holding.remove(cur);
|
||||
_charge.remove(cur);
|
||||
_charged.remove(cur);
|
||||
int level = GetLevel(cur);
|
||||
int level = getLevel(cur);
|
||||
|
||||
UtilPlayer.message(cur, F.main(GetClassType().name(), F.name(UtilEnt.getName(target)) + " escaped your " + F.skill(GetName(level)) + "."));
|
||||
}
|
||||
@ -327,7 +327,7 @@ public class DwarfToss extends SkillActive
|
||||
{
|
||||
LivingEntity target = _holding.remove(cur);
|
||||
long charge = _charge.remove(cur);
|
||||
int level = GetLevel(cur);
|
||||
int level = getLevel(cur);
|
||||
_charged.remove(cur);
|
||||
|
||||
//Throw
|
||||
|
@ -98,7 +98,7 @@ public class FleshHook extends SkillActive implements IThrown
|
||||
continue;
|
||||
|
||||
//Level
|
||||
int level = GetLevel(cur);
|
||||
int level = getLevel(cur);
|
||||
if (level == 0) return;
|
||||
|
||||
//Add Charge
|
||||
@ -171,7 +171,7 @@ public class FleshHook extends SkillActive implements IThrown
|
||||
Player player = (Player)data.GetThrower();
|
||||
|
||||
//Level
|
||||
int level = GetLevel(player);
|
||||
int level = getLevel(player);
|
||||
if (level == 0) return;
|
||||
|
||||
if (target == null)
|
||||
|
@ -35,14 +35,14 @@ public class Intimidation extends Skill
|
||||
|
||||
for (Player cur : GetUsers())
|
||||
{
|
||||
int level = GetLevel(cur);
|
||||
int level = getLevel(cur);
|
||||
if (level == 0) continue;
|
||||
|
||||
HashMap<Player, Double> targets = UtilPlayer.getInRadius(cur.getLocation(), 2d * level);
|
||||
for (Player other : targets.keySet())
|
||||
if (!other.equals(cur))
|
||||
if (Factory.Relation().CanHurt(cur, other))
|
||||
if (GetLevel(other) < level)
|
||||
if (getLevel(other) < level)
|
||||
{
|
||||
double dist = targets.get(other);
|
||||
int mult = 0;
|
||||
|
@ -48,7 +48,7 @@ public class Overwhelm extends Skill
|
||||
return;
|
||||
|
||||
//Level
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
diff = Math.min(diff, 3);
|
||||
|
@ -109,7 +109,7 @@ public class Rampage extends SkillActive
|
||||
|
||||
for (Player cur : _rampageStart.keySet())
|
||||
{
|
||||
int level = GetLevel(cur);
|
||||
int level = getLevel(cur);
|
||||
if (level == 0)
|
||||
{
|
||||
remove.add(cur);
|
||||
|
@ -102,7 +102,7 @@ public class SeismicSlam extends SkillActive
|
||||
if (!_live.containsKey(player))
|
||||
continue;
|
||||
|
||||
int level = GetLevel(player);
|
||||
int level = getLevel(player);
|
||||
if (level == 0) continue;
|
||||
|
||||
if (!UtilTime.elapsed(_live.get(player), 1000))
|
||||
|
@ -55,7 +55,7 @@ public class Stampede extends Skill
|
||||
|
||||
for (Player cur : GetUsers())
|
||||
{
|
||||
int level = GetLevel(cur);
|
||||
int level = getLevel(cur);
|
||||
if (level == 0) continue;
|
||||
|
||||
//Active - Check for Disable
|
||||
@ -125,7 +125,7 @@ public class Stampede extends Skill
|
||||
if (_sprintStr.get(damager) == 0)
|
||||
return;
|
||||
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
LivingEntity damagee = event.GetDamageeEntity();
|
||||
|
@ -99,7 +99,7 @@ public class Takedown extends SkillActive
|
||||
if (!_live.containsKey(player))
|
||||
continue;
|
||||
|
||||
int level = GetLevel(player);
|
||||
int level = getLevel(player);
|
||||
if (level == 0) continue;
|
||||
|
||||
if (!UtilTime.elapsed(_live.get(player), 1000))
|
||||
@ -157,7 +157,7 @@ public class Takedown extends SkillActive
|
||||
|
||||
public void DoTakeDown(Player damager, LivingEntity damagee)
|
||||
{
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
int damage = 10;
|
||||
|
||||
//Damage Event
|
||||
|
@ -35,7 +35,7 @@ public class BreakFall extends Skill
|
||||
Player player = event.GetDamageePlayer();
|
||||
if (player == null) return;
|
||||
|
||||
int level = GetLevel(player);
|
||||
int level = getLevel(player);
|
||||
if (level == 0) return;
|
||||
|
||||
event.AddMod(null, GetName(), -2, false);
|
||||
|
@ -34,7 +34,7 @@ public class Rations extends Skill
|
||||
|
||||
for (Player cur : UtilServer.getPlayers())
|
||||
{
|
||||
int level = GetLevel(cur);
|
||||
int level = getLevel(cur);
|
||||
|
||||
if (level > 0)
|
||||
{
|
||||
|
@ -31,7 +31,7 @@ public class Recharge extends Skill
|
||||
if (event.GetReason() != EnergyChangeReason.Recharge)
|
||||
return;
|
||||
|
||||
if (GetLevel(event.GetPlayer()) <= 0)
|
||||
if (getLevel(event.GetPlayer()) <= 0)
|
||||
return;
|
||||
|
||||
long duration = System.currentTimeMillis() - Factory.Energy().Get(event.GetPlayer()).LastEnergy;
|
||||
|
@ -42,7 +42,7 @@ public class Swim extends Skill
|
||||
return;
|
||||
|
||||
//Level
|
||||
int level = GetLevel(player);
|
||||
int level = getLevel(player);
|
||||
|
||||
if (level == 0)
|
||||
return;
|
||||
|
@ -1,7 +1,8 @@
|
||||
package mineplex.minecraft.game.classcombat.Skill;
|
||||
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
import org.bukkit.entity.Entity;
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import mineplex.minecraft.game.classcombat.Class.IPvpClass.ClassType;
|
||||
@ -20,6 +21,7 @@ public interface ISkill
|
||||
}
|
||||
|
||||
String GetName();
|
||||
int getLevel(Entity ent);
|
||||
ClassType GetClassType();
|
||||
SkillType GetSkillType();
|
||||
int GetCost();
|
||||
@ -27,10 +29,10 @@ public interface ISkill
|
||||
String[] GetDesc();
|
||||
void Reset(Player player);
|
||||
|
||||
List<Player> GetUsers();
|
||||
void AddUser(Player player);
|
||||
Set<Player> GetUsers();
|
||||
void AddUser(Player player, int level);
|
||||
void RemoveUser(Player player);
|
||||
|
||||
Integer GetSalesPackageId();
|
||||
|
||||
int getMaxLevel();
|
||||
}
|
||||
|
@ -90,7 +90,7 @@ public class BullsCharge extends SkillActive
|
||||
return;
|
||||
|
||||
//Level
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
//Condition
|
||||
|
@ -47,7 +47,7 @@ public class Cleave extends Skill
|
||||
if (!UtilGear.isAxe(damager.getItemInHand()))
|
||||
return;
|
||||
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
//Damagee
|
||||
|
@ -92,7 +92,7 @@ public class DefensiveStance extends SkillActive
|
||||
if (!damagee.isBlocking())
|
||||
return;
|
||||
|
||||
int level = GetLevel(damagee);
|
||||
int level = getLevel(damagee);
|
||||
if (level == 0) return;
|
||||
|
||||
LivingEntity damager = event.GetDamagerEntity(true);
|
||||
|
@ -49,7 +49,7 @@ public class Fortitude extends Skill
|
||||
Player damagee = event.GetDamageePlayer();
|
||||
if (damagee == null) return;
|
||||
|
||||
int level = GetLevel(damagee);
|
||||
int level = getLevel(damagee);
|
||||
if (level == 0) return;
|
||||
|
||||
_health.put(damagee, Math.min(5, damage));
|
||||
@ -66,7 +66,7 @@ public class Fortitude extends Skill
|
||||
|
||||
for (Player cur : _health.keySet())
|
||||
{
|
||||
int level = GetLevel(cur);
|
||||
int level = getLevel(cur);
|
||||
if (level == 0) continue;
|
||||
|
||||
if (UtilTime.elapsed(_last.get(cur), 1500))
|
||||
|
@ -77,7 +77,7 @@ public class HiltSmash extends SkillActive
|
||||
|
||||
public boolean CanUse(Player player)
|
||||
{
|
||||
int level = GetLevel(player);
|
||||
int level = getLevel(player);
|
||||
if (level == 0)
|
||||
return false;
|
||||
|
||||
@ -108,7 +108,7 @@ public class HiltSmash extends SkillActive
|
||||
Player player = event.getPlayer();
|
||||
|
||||
//Level
|
||||
int level = GetLevel(player);
|
||||
int level = getLevel(player);
|
||||
if (level == 0) return;
|
||||
|
||||
if (!CanUse(player))
|
||||
@ -149,7 +149,7 @@ public class HiltSmash extends SkillActive
|
||||
Player damager = event.GetDamagerPlayer(false);
|
||||
if (damager == null) return;
|
||||
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
LivingEntity damagee = event.GetDamageeEntity();
|
||||
|
@ -77,7 +77,7 @@ public class HoldPosition extends SkillActive
|
||||
Player damagee = event.GetDamageePlayer();
|
||||
if (damagee == null) return;
|
||||
|
||||
int level = GetLevel(damagee);
|
||||
int level = getLevel(damagee);
|
||||
if (level == 0) return;
|
||||
|
||||
Condition data = Factory.Condition().GetActiveCondition(damagee, ConditionType.DAMAGE_RESISTANCE);
|
||||
|
@ -23,7 +23,7 @@ public class Knight extends Skill
|
||||
@EventHandler
|
||||
public void BowShoot(EntityShootBowEvent event)
|
||||
{
|
||||
if (GetLevel(event.getEntity()) == 0)
|
||||
if (getLevel(event.getEntity()) == 0)
|
||||
return;
|
||||
|
||||
event.getProjectile().setVelocity(event.getProjectile().getVelocity().multiply(0.75));
|
||||
|
@ -49,7 +49,7 @@ public class LevelField extends Skill
|
||||
if (damager == null) return;
|
||||
|
||||
//Level
|
||||
int level = GetLevel(damagee);
|
||||
int level = getLevel(damagee);
|
||||
if (level == 0) return;
|
||||
|
||||
int alt = 0;
|
||||
@ -93,7 +93,7 @@ public class LevelField extends Skill
|
||||
if (damager == null) return;
|
||||
|
||||
//Level
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
int alt = 0;
|
||||
|
@ -95,7 +95,7 @@ public class Riposte extends SkillActive
|
||||
if (damager == null) return;
|
||||
|
||||
//Level
|
||||
int level = GetLevel(damagee);
|
||||
int level = getLevel(damagee);
|
||||
if (level == 0) return;
|
||||
|
||||
//Prepare
|
||||
@ -134,7 +134,7 @@ public class Riposte extends SkillActive
|
||||
return;
|
||||
|
||||
//Level
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
//Counter
|
||||
|
@ -43,7 +43,7 @@ public class Vengeance extends Skill
|
||||
Player damagee = event.GetDamageePlayer();
|
||||
if (damagee == null) return;
|
||||
|
||||
int level = GetLevel(damagee);
|
||||
int level = getLevel(damagee);
|
||||
if (level == 0) return;
|
||||
|
||||
//Damager
|
||||
@ -75,7 +75,7 @@ public class Vengeance extends Skill
|
||||
Player damager = event.GetDamagerPlayer(false);
|
||||
if (damager == null) return;
|
||||
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
if (!_vengeance.containsKey(damager))
|
||||
|
@ -56,7 +56,7 @@ public class ArcticArmor extends Skill
|
||||
{
|
||||
Player player = event.getPlayer();
|
||||
|
||||
if (GetLevel(player) == 0)
|
||||
if (getLevel(player) == 0)
|
||||
return;
|
||||
|
||||
if (!UtilGear.isWeapon(event.getItemDrop().getItemStack()))
|
||||
@ -118,7 +118,7 @@ public class ArcticArmor extends Skill
|
||||
continue;
|
||||
|
||||
//Level
|
||||
if (GetLevel(cur) == 0)
|
||||
if (getLevel(cur) == 0)
|
||||
{
|
||||
Remove(cur);
|
||||
continue;
|
||||
@ -192,7 +192,7 @@ public class ArcticArmor extends Skill
|
||||
if (block.getData() == 0)
|
||||
continue;
|
||||
|
||||
if (GetLevel(cur) > 0)
|
||||
if (getLevel(cur) > 0)
|
||||
continue;
|
||||
|
||||
int level = 0;
|
||||
|
@ -100,7 +100,7 @@ public class Blizzard extends SkillActive
|
||||
}
|
||||
|
||||
//Level
|
||||
int level = GetLevel(cur);
|
||||
int level = getLevel(cur);
|
||||
if (level == 0)
|
||||
{
|
||||
_active.remove(cur);
|
||||
|
@ -96,7 +96,7 @@ public class FireBlast extends SkillActive
|
||||
Player player = (Player)proj.getShooter();
|
||||
|
||||
//Level
|
||||
int level = GetLevel(player);
|
||||
int level = getLevel(player);
|
||||
if (level == 0) return;
|
||||
|
||||
//Velocity Players
|
||||
|
@ -114,7 +114,7 @@ public class FreezingBlast extends SkillActive implements IThrown
|
||||
Player player = (Player)data.GetThrower();
|
||||
|
||||
//Level
|
||||
int level = GetLevel(player);
|
||||
int level = getLevel(player);
|
||||
if (level == 0) return;
|
||||
|
||||
//Snow Spread
|
||||
|
@ -56,7 +56,7 @@ public class Immolate extends Skill
|
||||
{
|
||||
Player player = event.getPlayer();
|
||||
|
||||
if (GetLevel(player) == 0)
|
||||
if (getLevel(player) == 0)
|
||||
return;
|
||||
|
||||
if (!UtilGear.isWeapon(event.getItemDrop().getItemStack()))
|
||||
@ -110,7 +110,7 @@ public class Immolate extends Skill
|
||||
continue;
|
||||
|
||||
//Level
|
||||
if (GetLevel(cur) == 0)
|
||||
if (getLevel(cur) == 0)
|
||||
{
|
||||
Remove(cur);
|
||||
continue;
|
||||
|
@ -88,7 +88,7 @@ public class Inferno extends SkillActive
|
||||
}
|
||||
|
||||
//Level
|
||||
int level = GetLevel(cur);
|
||||
int level = getLevel(cur);
|
||||
if (level == 0)
|
||||
{
|
||||
_active.remove(cur);
|
||||
|
@ -59,7 +59,7 @@ public class LifeBonds extends Skill
|
||||
{
|
||||
Player player = event.getPlayer();
|
||||
|
||||
if (GetLevel(player) == 0)
|
||||
if (getLevel(player) == 0)
|
||||
return;
|
||||
|
||||
if (!UtilGear.isWeapon(event.getItemDrop().getItemStack()))
|
||||
@ -110,7 +110,7 @@ public class LifeBonds extends Skill
|
||||
continue;
|
||||
|
||||
//Level
|
||||
if (GetLevel(cur) == 0)
|
||||
if (getLevel(cur) == 0)
|
||||
{
|
||||
Remove(cur);
|
||||
continue;
|
||||
|
@ -112,7 +112,7 @@ public class LightningOrb extends SkillActive implements IThrown
|
||||
Player player = (Player)data.GetThrower();
|
||||
|
||||
//Level
|
||||
int level = GetLevel(player);
|
||||
int level = getLevel(player);
|
||||
if (level == 0) return;
|
||||
|
||||
//Others
|
||||
|
@ -23,7 +23,7 @@ public class Mage extends Skill
|
||||
@EventHandler
|
||||
public void BowShoot(EntityShootBowEvent event)
|
||||
{
|
||||
if (GetLevel(event.getEntity()) == 0)
|
||||
if (getLevel(event.getEntity()) == 0)
|
||||
return;
|
||||
|
||||
event.getProjectile().setVelocity(event.getProjectile().getVelocity().multiply(0.75));
|
||||
|
@ -49,7 +49,7 @@ public class MagmaBlade extends Skill
|
||||
if (!UtilGear.isSword(damager.getItemInHand()))
|
||||
return;
|
||||
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
//Damage
|
||||
|
@ -82,7 +82,7 @@ public class Magnetize extends SkillActive
|
||||
}
|
||||
|
||||
//Level
|
||||
int level = GetLevel(cur);
|
||||
int level = getLevel(cur);
|
||||
if (level == 0)
|
||||
{
|
||||
_active.remove(cur);
|
||||
|
@ -41,7 +41,7 @@ public class NullBlade extends Skill
|
||||
if (!UtilGear.isSword(damager.getItemInHand()))
|
||||
return;
|
||||
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
//Damagee
|
||||
|
@ -52,7 +52,7 @@ public class RootingAxe extends Skill
|
||||
if (!UtilGear.isAxe(damager.getItemInHand()))
|
||||
return;
|
||||
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
//Damagee
|
||||
|
@ -140,7 +140,7 @@ public class Rupture extends SkillActive
|
||||
continue;
|
||||
|
||||
//Level
|
||||
int level = GetLevel(cur);
|
||||
int level = getLevel(cur);
|
||||
if (level == 0) return;
|
||||
|
||||
//Add Charge
|
||||
@ -274,7 +274,7 @@ public class Rupture extends SkillActive
|
||||
double range = 2 + 2 * (power/5d);
|
||||
double mult = 0.5 + 0.5 * (power/maxPower);
|
||||
|
||||
int level = GetLevel(player);
|
||||
int level = getLevel(player);
|
||||
|
||||
//Fling
|
||||
HashMap<LivingEntity, Double> targets = UtilEnt.getInRadius(loc, range);
|
||||
|
@ -55,7 +55,7 @@ public class Void extends Skill
|
||||
if (!UtilGear.isWeapon(event.getItemDrop().getItemStack()))
|
||||
return;
|
||||
|
||||
if (GetLevel(player) == 0)
|
||||
if (getLevel(player) == 0)
|
||||
return;
|
||||
|
||||
event.setCancelled(true);
|
||||
@ -152,7 +152,7 @@ public class Void extends Skill
|
||||
if (!_active.contains(damagee))
|
||||
return;
|
||||
|
||||
int level = GetLevel(damagee);
|
||||
int level = getLevel(damagee);
|
||||
if (level == 0) return;
|
||||
|
||||
double dmgToEnergy = 8;
|
||||
|
@ -112,7 +112,7 @@ public class Agility extends SkillActive
|
||||
|
||||
//Inform
|
||||
UtilPlayer.message(event.GetDamagerPlayer(true), F.main(GetClassType().name(),
|
||||
F.name(damagee.getName()) + " is using " + F.skill(GetName(GetLevel(damagee))) + "."));
|
||||
F.name(damagee.getName()) + " is using " + F.skill(GetName(getLevel(damagee))) + "."));
|
||||
|
||||
//Effect
|
||||
damagee.getWorld().playSound(damagee.getLocation(), Sound.BLAZE_BREATH, 0.5f, 2f);
|
||||
|
@ -48,7 +48,7 @@ public class BarbedArrows extends Skill
|
||||
if (damager == null) return;
|
||||
|
||||
//Level
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
Player damageePlayer = event.GetDamageePlayer();
|
||||
|
@ -79,7 +79,7 @@ public class Barrage extends Skill
|
||||
}
|
||||
|
||||
//Level
|
||||
int level = GetLevel(player);
|
||||
int level = getLevel(player);
|
||||
if (level == 0) return;
|
||||
|
||||
//Start Charge
|
||||
@ -103,7 +103,7 @@ public class Barrage extends Skill
|
||||
if (_firing.contains(cur))
|
||||
continue;
|
||||
|
||||
int level = GetLevel(cur);
|
||||
int level = getLevel(cur);
|
||||
if (level == 0) continue;
|
||||
|
||||
//Max Charge
|
||||
|
@ -93,7 +93,7 @@ public class Disengage extends SkillActive
|
||||
if (damager == null) return;
|
||||
|
||||
//Level
|
||||
int level = GetLevel(damagee);
|
||||
int level = getLevel(damagee);
|
||||
if (level == 0) return;
|
||||
|
||||
//Cancel
|
||||
|
@ -59,7 +59,7 @@ public class Fletcher extends Skill
|
||||
|
||||
Player player = (Player)event.getEntity();
|
||||
|
||||
int level = GetLevel(player);
|
||||
int level = getLevel(player);
|
||||
if (level == 0) return;
|
||||
|
||||
for (int i=0 ; i<=8 ; i++)
|
||||
@ -166,7 +166,7 @@ public class Fletcher extends Skill
|
||||
@EventHandler
|
||||
public void InvDisable(InventoryOpenEvent event)
|
||||
{
|
||||
if (GetLevel(event.getPlayer()) > 0)
|
||||
if (getLevel(event.getPlayer()) > 0)
|
||||
_fletchDisable.add(event.getPlayer());
|
||||
}
|
||||
|
||||
|
@ -98,7 +98,7 @@ public class HealingShot extends SkillActive
|
||||
return;
|
||||
|
||||
//Inform
|
||||
UtilPlayer.message(player, F.main(GetClassType().name(), "You fired " + F.skill(GetName(GetLevel(player))) + "."));
|
||||
UtilPlayer.message(player, F.main(GetClassType().name(), "You fired " + F.skill(GetName(getLevel(player))) + "."));
|
||||
|
||||
_arrows.add(event.getProjectile());
|
||||
}
|
||||
@ -137,7 +137,7 @@ public class HealingShot extends SkillActive
|
||||
Player damager = (Player)projectile.getShooter();
|
||||
|
||||
//Level
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
//Remove
|
||||
|
@ -36,7 +36,7 @@ public class HeavyArrows extends Skill
|
||||
Player player = (Player)event.getEntity();
|
||||
|
||||
//Level
|
||||
int level = GetLevel(player);
|
||||
int level = getLevel(player);
|
||||
if (level == 0) return;
|
||||
|
||||
//Backboost
|
||||
|
@ -92,7 +92,7 @@ public class IncendiaryShot extends SkillActive
|
||||
return;
|
||||
|
||||
//Inform
|
||||
UtilPlayer.message(player, F.main(GetClassType().name(), "You fired " + F.skill(GetName(GetLevel(player))) + "."));
|
||||
UtilPlayer.message(player, F.main(GetClassType().name(), "You fired " + F.skill(GetName(getLevel(player))) + "."));
|
||||
|
||||
_arrows.add(event.getProjectile());
|
||||
event.getProjectile().setFireTicks(200);
|
||||
@ -120,7 +120,7 @@ public class IncendiaryShot extends SkillActive
|
||||
if (damager == null) return;
|
||||
|
||||
//Level
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
//Ignite
|
||||
|
@ -52,7 +52,7 @@ public class Longshot extends Skill
|
||||
if (!(event.getEntity() instanceof Player))
|
||||
return;
|
||||
|
||||
int level = GetLevel((Player)event.getEntity());
|
||||
int level = getLevel((Player)event.getEntity());
|
||||
if (level == 0) return;
|
||||
|
||||
//Save
|
||||
@ -108,7 +108,7 @@ public class Longshot extends Skill
|
||||
{
|
||||
Player player = event.getPlayer();
|
||||
|
||||
if (GetLevel(player) == 0)
|
||||
if (getLevel(player) == 0)
|
||||
return;
|
||||
|
||||
if (UtilGear.isWeapon(player.getItemInHand()))
|
||||
@ -149,8 +149,8 @@ public class Longshot extends Skill
|
||||
continue;
|
||||
}
|
||||
|
||||
if (GetLevel(cur) > 0)
|
||||
Factory.Condition().Factory().Slow(GetName(), cur, cur, 1.9, 1 + (GetLevel(cur)), false, true, false, true);
|
||||
if (getLevel(cur) > 0)
|
||||
Factory.Condition().Factory().Slow(GetName(), cur, cur, 1.9, 1 + (getLevel(cur)), false, true, false, true);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -92,7 +92,7 @@ public class NapalmShot extends SkillActive
|
||||
return;
|
||||
|
||||
//Inform
|
||||
UtilPlayer.message(player, F.main(GetClassType().name(), "You fired " + F.skill(GetName(GetLevel(player))) + "."));
|
||||
UtilPlayer.message(player, F.main(GetClassType().name(), "You fired " + F.skill(GetName(getLevel(player))) + "."));
|
||||
|
||||
_arrows.add(event.getProjectile());
|
||||
event.getProjectile().setFireTicks(120);
|
||||
@ -113,7 +113,7 @@ public class NapalmShot extends SkillActive
|
||||
return;
|
||||
|
||||
Player damager = (Player)proj.getShooter();
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
proj.getWorld().playSound(proj.getLocation(), Sound.EXPLODE, 0.4f, 2f);
|
||||
|
@ -72,7 +72,7 @@ public class Overcharge extends Skill
|
||||
}
|
||||
|
||||
//Level
|
||||
int level = GetLevel(player);
|
||||
int level = getLevel(player);
|
||||
if (level == 0) return;
|
||||
|
||||
//Start Charge
|
||||
@ -177,7 +177,7 @@ public class Overcharge extends Skill
|
||||
if (damager == null) return;
|
||||
|
||||
//Level
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
int damage = _arrows.remove(projectile) * 2;
|
||||
|
@ -113,7 +113,7 @@ public class PinDown extends SkillActive
|
||||
if (damager == null) return;
|
||||
|
||||
//Level
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
//Cripple
|
||||
|
@ -86,7 +86,7 @@ public class RopedArrow extends SkillActive
|
||||
return;
|
||||
|
||||
//Inform
|
||||
UtilPlayer.message(player, F.main(GetClassType().name(), "You fired " + F.skill(GetName(GetLevel(player))) + "."));
|
||||
UtilPlayer.message(player, F.main(GetClassType().name(), "You fired " + F.skill(GetName(getLevel(player))) + "."));
|
||||
|
||||
_arrows.add(event.getProjectile());
|
||||
}
|
||||
@ -106,7 +106,7 @@ public class RopedArrow extends SkillActive
|
||||
return;
|
||||
|
||||
//Level
|
||||
int level = GetLevel(((Player)proj.getShooter()));
|
||||
int level = getLevel(((Player)proj.getShooter()));
|
||||
if (level == 0) return;
|
||||
|
||||
Vector vec = UtilAlg.getTrajectory(proj.getShooter(), proj);
|
||||
|
@ -54,7 +54,7 @@ public class Shadowmeld extends Skill
|
||||
|
||||
for (Player cur : GetUsers())
|
||||
{
|
||||
int level = GetLevel(cur);
|
||||
int level = getLevel(cur);
|
||||
if (level == 0) continue;
|
||||
|
||||
//Proximity Decloak
|
||||
|
@ -46,7 +46,7 @@ public class Sharpshooter extends Skill
|
||||
if (!(event.getEntity() instanceof Player))
|
||||
return;
|
||||
|
||||
int level = GetLevel((Player)event.getEntity());
|
||||
int level = getLevel((Player)event.getEntity());
|
||||
if (level == 0) return;
|
||||
|
||||
//Store
|
||||
|
@ -35,7 +35,7 @@ public class VitalitySpores extends Skill
|
||||
|
||||
for (Player cur : GetUsers())
|
||||
{
|
||||
int level = GetLevel(cur);
|
||||
int level = getLevel(cur);
|
||||
if (level == 0) continue;
|
||||
|
||||
if (UtilTime.elapsed(Factory.Combat().Get(cur).LastDamaged, 10000))
|
||||
|
@ -126,7 +126,7 @@ public class WolfsFury extends SkillActive
|
||||
LivingEntity damagee = event.GetDamageeEntity();
|
||||
if (damagee == null) return;
|
||||
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
if (!_swing.remove(damager))
|
||||
|
@ -62,7 +62,7 @@ public class WolfsPounce extends mineplex.minecraft.game.classcombat.Skill.Skill
|
||||
for (Player cur : UtilServer.getPlayers())
|
||||
{
|
||||
//Level
|
||||
int level = GetLevel(cur);
|
||||
int level = getLevel(cur);
|
||||
if (level == 0) continue;
|
||||
|
||||
if (cur.isBlocking())
|
||||
@ -153,7 +153,7 @@ public class WolfsPounce extends mineplex.minecraft.game.classcombat.Skill.Skill
|
||||
LivingEntity damagee = event.GetDamageeEntity();
|
||||
if (damagee == null) return;
|
||||
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
if (!_pounceTime.containsKey(damager)|| UtilTime.elapsed(_pounceTime.get(damager), 250))
|
||||
|
@ -142,7 +142,7 @@ public class Flap extends SkillActive
|
||||
}
|
||||
|
||||
//Level
|
||||
int level = GetLevel(cur);
|
||||
int level = getLevel(cur);
|
||||
if (level == 0)
|
||||
{
|
||||
_active.remove(cur);
|
||||
|
@ -41,7 +41,7 @@ public abstract class FormBase extends Skill
|
||||
{
|
||||
Player player = event.getPlayer();
|
||||
|
||||
int level = GetLevel(player);
|
||||
int level = getLevel(player);
|
||||
if (level == 0) return;
|
||||
|
||||
if (!UtilGear.isWeapon(event.getItemDrop().getItemStack()))
|
||||
@ -80,11 +80,11 @@ public abstract class FormBase extends Skill
|
||||
ClientClass cc = Factory.ClassManager().Get(player);
|
||||
|
||||
for (ISkill skill : GetFormSkills())
|
||||
cc.AddSkill(skill, GetLevel(player));
|
||||
cc.AddSkill(skill, getLevel(player));
|
||||
|
||||
|
||||
//Inform
|
||||
UtilPlayer.message(player, F.main(GetClassType().name(), "You shapeshifted into " + F.skill(GetName() + " " + GetLevel(player))));
|
||||
UtilPlayer.message(player, F.main(GetClassType().name(), "You shapeshifted into " + F.skill(GetName() + " " + getLevel(player))));
|
||||
}
|
||||
|
||||
public void Unmorph(Player player)
|
||||
|
@ -88,7 +88,7 @@ public class MagneticPull extends SkillActive
|
||||
}
|
||||
|
||||
//Level
|
||||
int level = GetLevel(cur);
|
||||
int level = getLevel(cur);
|
||||
if (level == 0)
|
||||
{
|
||||
_active.remove(cur);
|
||||
@ -120,7 +120,7 @@ public class MagneticPull extends SkillActive
|
||||
if (player.equals(other))
|
||||
continue;
|
||||
|
||||
if (UtilMath.offset(player, other) < 2 || UtilMath.offset(loc, other.getLocation()) > 2 + ((GetLevel(player) * 0.5)))
|
||||
if (UtilMath.offset(player, other) < 2 || UtilMath.offset(loc, other.getLocation()) > 2 + ((getLevel(player) * 0.5)))
|
||||
continue;
|
||||
|
||||
if (other instanceof Player)
|
||||
|
@ -79,7 +79,7 @@ public class Needler extends SkillActive
|
||||
continue;
|
||||
|
||||
//Level
|
||||
int level = GetLevel(cur);
|
||||
int level = getLevel(cur);
|
||||
if (level == 0)
|
||||
continue;
|
||||
//Water
|
||||
@ -165,15 +165,15 @@ public class Needler extends SkillActive
|
||||
{
|
||||
//Dont recharge while firing
|
||||
if (_fired.containsKey(cur))
|
||||
if (!UtilTime.elapsed(_fired.get(cur), 1000 - (GetLevel(cur) * 50)))
|
||||
if (!UtilTime.elapsed(_fired.get(cur), 1000 - (getLevel(cur) * 50)))
|
||||
continue;
|
||||
|
||||
int charges = _stored.get(cur);
|
||||
|
||||
if (charges >= 3 + (1 * GetLevel(cur)))
|
||||
if (charges >= 3 + (1 * getLevel(cur)))
|
||||
continue;
|
||||
|
||||
if (!Recharge.Instance.use(cur, GetName() + " Recharge", 100 - (GetLevel(cur) * 10), false))
|
||||
if (!Recharge.Instance.use(cur, GetName() + " Recharge", 100 - (getLevel(cur) * 10), false))
|
||||
continue;
|
||||
|
||||
charges += 1;
|
||||
|
@ -52,7 +52,7 @@ public class Pounce extends SkillActive
|
||||
Player damager = event.GetDamagerPlayer(true);
|
||||
if (damager == null) return;
|
||||
|
||||
int level = GetLevel(damager);
|
||||
int level = getLevel(damager);
|
||||
if (level == 0) return;
|
||||
|
||||
event.SetCancelled(GetName());
|
||||
|
@ -54,7 +54,7 @@ public class SpinWeb extends SkillActive
|
||||
return;
|
||||
|
||||
//Level
|
||||
int level = GetLevel(player);
|
||||
int level = getLevel(player);
|
||||
if (level <= 0) return;
|
||||
|
||||
if (!CustomCheck(player, level))
|
||||
|
@ -52,7 +52,7 @@ public class Construction extends SkillActive
|
||||
return;
|
||||
|
||||
//Level
|
||||
int level = GetLevel(player);
|
||||
int level = getLevel(player);
|
||||
if (level <= 0) return;
|
||||
|
||||
if (!CustomCheck(player, level))
|
||||
|
@ -85,7 +85,7 @@ public class Propel extends SkillActive
|
||||
}
|
||||
|
||||
//Level
|
||||
int level = GetLevel(cur);
|
||||
int level = getLevel(cur);
|
||||
if (level == 0)
|
||||
{
|
||||
_active.remove(cur);
|
||||
|
@ -74,7 +74,7 @@ public class Polysmash extends SkillActive
|
||||
|
||||
public boolean CanUse(Player player)
|
||||
{
|
||||
int level = GetLevel(player);
|
||||
int level = getLevel(player);
|
||||
if (level == 0)
|
||||
return false;
|
||||
|
||||
@ -102,7 +102,7 @@ public class Polysmash extends SkillActive
|
||||
Player player = event.getPlayer();
|
||||
|
||||
//Level
|
||||
int level = GetLevel(player);
|
||||
int level = getLevel(player);
|
||||
if (level == 0) return;
|
||||
|
||||
if (!CanUse(player))
|
||||
|
@ -1,8 +1,9 @@
|
||||
package mineplex.minecraft.game.classcombat.Skill;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.List;
|
||||
import java.util.Set;
|
||||
|
||||
import mineplex.core.common.util.NautHashMap;
|
||||
import mineplex.minecraft.game.classcombat.Class.IPvpClass.ClassType;
|
||||
import mineplex.minecraft.game.classcombat.Skill.repository.token.SkillToken;
|
||||
|
||||
@ -24,21 +25,23 @@ public abstract class Skill implements ISkill, Listener
|
||||
private SkillType _skillType;
|
||||
|
||||
private int _salesPackageId;
|
||||
private int _cost;
|
||||
private int _cost = 1000;
|
||||
private int _maxLevel = 1;
|
||||
|
||||
private boolean _free;
|
||||
private List<Player> _users;
|
||||
private NautHashMap<Player, Integer> _users;
|
||||
|
||||
public SkillFactory Factory;
|
||||
|
||||
public Skill(SkillFactory skills, String name, ClassType classType, SkillType skillType, int cost, int levels)
|
||||
public Skill(SkillFactory skills, String name, ClassType classType, SkillType skillType, int cost, int maxLevel)
|
||||
{
|
||||
Factory = skills;
|
||||
_name = name;
|
||||
_desc = new String[] { "<Skill Description>" };
|
||||
_classType = classType;
|
||||
_skillType = skillType;
|
||||
_users = new ArrayList<Player>();
|
||||
_users = new NautHashMap<Player, Integer>();
|
||||
_maxLevel = maxLevel;
|
||||
}
|
||||
|
||||
@Override
|
||||
@ -84,14 +87,20 @@ public abstract class Skill implements ISkill, Listener
|
||||
return _cost;
|
||||
}
|
||||
|
||||
public int GetLevel(Entity ent)
|
||||
@Override
|
||||
public int getMaxLevel()
|
||||
{
|
||||
return _maxLevel;
|
||||
}
|
||||
|
||||
public int getLevel(Entity ent)
|
||||
{
|
||||
if (!(ent instanceof Player))
|
||||
return 0;
|
||||
|
||||
Player player = (Player)ent;
|
||||
|
||||
if (!_users.contains(player))
|
||||
if (!_users.containsKey(player))
|
||||
return 0;
|
||||
|
||||
return 1;
|
||||
@ -141,16 +150,15 @@ public abstract class Skill implements ISkill, Listener
|
||||
}
|
||||
|
||||
@Override
|
||||
public List<Player> GetUsers()
|
||||
public Set<Player> GetUsers()
|
||||
{
|
||||
_users.remove(null);
|
||||
return _users;
|
||||
return _users.keySet();
|
||||
}
|
||||
|
||||
@Override
|
||||
public void AddUser(Player player)
|
||||
public void AddUser(Player player, int level)
|
||||
{
|
||||
_users.add(player);
|
||||
_users.put(player, level);
|
||||
OnPlayerAdd(player);
|
||||
}
|
||||
|
||||
|
@ -72,7 +72,7 @@ public abstract class SkillActive extends Skill implements Listener
|
||||
|
||||
public boolean SkillCheck(Player player, Action action, Block block)
|
||||
{
|
||||
int level = GetLevel(player);
|
||||
int level = getLevel(player);
|
||||
|
||||
if (level == 0)
|
||||
return false;
|
||||
|
@ -206,7 +206,7 @@ public class SkillFactory extends MiniPlugin implements ISkillFactory
|
||||
skillToken.Name = skill.GetName();
|
||||
skillToken.Level = i + 1;
|
||||
skillToken.SalesPackage = new GameSalesPackageToken();
|
||||
skillToken.SalesPackage.Gems = 1200;
|
||||
skillToken.SalesPackage.Gems = 1000;
|
||||
|
||||
skillTokens.add(skillToken);
|
||||
}
|
||||
|
@ -1,23 +0,0 @@
|
||||
package mineplex.minecraft.game.classcombat.shop;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import mineplex.core.account.CoreClientManager;
|
||||
import mineplex.core.donation.DonationManager;
|
||||
import mineplex.core.shop.ShopBase;
|
||||
import mineplex.core.shop.page.ShopPageBase;
|
||||
import mineplex.minecraft.game.classcombat.shop.page.ArmorPage;
|
||||
|
||||
public class ClassCombatCustomBuildShop extends ClassCombatShop
|
||||
{
|
||||
public ClassCombatCustomBuildShop(ClassShopManager plugin, CoreClientManager clientManager, DonationManager donationManager, String name)
|
||||
{
|
||||
super(plugin, clientManager, donationManager, name);
|
||||
}
|
||||
|
||||
@Override
|
||||
protected ShopPageBase<ClassShopManager, ? extends ShopBase<ClassShopManager>> BuildPagesFor(Player player)
|
||||
{
|
||||
return new ArmorPage(Plugin, this, ClientManager, DonationManager, player, true);
|
||||
}
|
||||
}
|
@ -7,12 +7,12 @@ import org.bukkit.inventory.ItemStack;
|
||||
import mineplex.core.account.CoreClientManager;
|
||||
import mineplex.core.donation.DonationManager;
|
||||
import mineplex.core.shop.ShopBase;
|
||||
import mineplex.core.shop.page.ShopPageBase;
|
||||
import mineplex.core.common.CurrencyType;
|
||||
import mineplex.core.common.util.NautHashMap;
|
||||
import mineplex.minecraft.game.classcombat.Class.ClientClass;
|
||||
import mineplex.minecraft.game.classcombat.shop.page.CustomBuildPage;
|
||||
|
||||
public abstract class ClassCombatShop extends ShopBase<ClassShopManager>
|
||||
public class ClassCombatShop extends ShopBase<ClassShopManager>
|
||||
{
|
||||
public ClassCombatShop(ClassShopManager plugin, CoreClientManager clientManager, DonationManager donationManager, String name)
|
||||
{
|
||||
@ -64,4 +64,10 @@ public abstract class ClassCombatShop extends ShopBase<ClassShopManager>
|
||||
clientClass.SaveActiveCustomBuild();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected ShopPageBase<ClassShopManager, ? extends ShopBase<ClassShopManager>> BuildPagesFor(Player player)
|
||||
{
|
||||
return new CustomBuildPage(Plugin, this, ClientManager, DonationManager, player);
|
||||
}
|
||||
}
|
||||
|
@ -1,25 +0,0 @@
|
||||
package mineplex.minecraft.game.classcombat.shop.button;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
|
||||
import mineplex.core.shop.item.IButton;
|
||||
import mineplex.minecraft.game.classcombat.Class.IPvpClass;
|
||||
import mineplex.minecraft.game.classcombat.shop.page.ArmorPage;
|
||||
|
||||
public class SelectClassButton implements IButton
|
||||
{
|
||||
ArmorPage _page;
|
||||
private IPvpClass _pvpClass;
|
||||
|
||||
public SelectClassButton(ArmorPage page, IPvpClass pvpClass)
|
||||
{
|
||||
_page = page;
|
||||
_pvpClass = pvpClass;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void Clicked(Player player)
|
||||
{
|
||||
_page.SelectClass(player, _pvpClass);
|
||||
}
|
||||
}
|
@ -10,16 +10,19 @@ public class SelectSkillButton implements IButton
|
||||
{
|
||||
private SkillPage _page;
|
||||
private ISkill _skill;
|
||||
private int _level;
|
||||
|
||||
public SelectSkillButton(SkillPage page, ISkill skill)
|
||||
public SelectSkillButton(SkillPage page, ISkill skill, int level)
|
||||
{
|
||||
_page = page;
|
||||
_skill = skill;
|
||||
_level = level;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void Clicked(Player player)
|
||||
{
|
||||
_page.SelectSkill(player, _skill);
|
||||
System.out.println("Selecting skill : " + _skill.GetName() + " lvl " + _level);
|
||||
_page.SelectSkill(player, _skill, _level);
|
||||
}
|
||||
}
|
||||
|
@ -1,93 +0,0 @@
|
||||
package mineplex.minecraft.game.classcombat.shop.page;
|
||||
|
||||
import java.util.ArrayList;
|
||||
import java.util.Arrays;
|
||||
import java.util.List;
|
||||
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.Sound;
|
||||
|
||||
import mineplex.minecraft.game.classcombat.Class.ClientClass;
|
||||
import mineplex.minecraft.game.classcombat.Class.IPvpClass;
|
||||
import mineplex.minecraft.game.classcombat.shop.ClassCombatShop;
|
||||
import mineplex.minecraft.game.classcombat.shop.ClassShopManager;
|
||||
import mineplex.minecraft.game.classcombat.shop.button.SelectClassButton;
|
||||
import mineplex.core.account.CoreClientManager;
|
||||
import mineplex.core.donation.DonationManager;
|
||||
import mineplex.core.shop.item.ShopItem;
|
||||
import mineplex.core.shop.page.ShopPageBase;
|
||||
import mineplex.core.common.util.C;
|
||||
|
||||
public class ArmorPage extends ShopPageBase<ClassShopManager, ClassCombatShop>
|
||||
{
|
||||
private boolean _purchasing;
|
||||
|
||||
public ArmorPage(ClassShopManager shopManager, ClassCombatShop shop, CoreClientManager clientManager, DonationManager donationManager, Player player, boolean purchasing)
|
||||
{
|
||||
super(shopManager, shop, clientManager, donationManager, " Armor", player);
|
||||
|
||||
_purchasing = purchasing;
|
||||
|
||||
BuildPage();
|
||||
}
|
||||
|
||||
public void SelectClass(Player player, IPvpClass pvpClass)
|
||||
{
|
||||
player.playSound(player.getLocation(), Sound.ORB_PICKUP, 1f, .6f);
|
||||
|
||||
if (_purchasing)
|
||||
Shop.OpenPageForPlayer(Player, new SkillPage(Plugin, Shop, ClientManager, DonationManager, Player, pvpClass));
|
||||
else
|
||||
{
|
||||
ClientClass clientClass = Plugin.GetClassManager().Get(player);
|
||||
|
||||
player.getInventory().clear();
|
||||
|
||||
clientClass.SetGameClass(pvpClass);
|
||||
pvpClass.ApplyArmor(player);
|
||||
clientClass.ClearDefaults();
|
||||
|
||||
Shop.OpenPageForPlayer(Player, new CustomBuildPage(Plugin, Shop, ClientManager, DonationManager, player));
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
protected void BuildPage()
|
||||
{
|
||||
int slot = 9;
|
||||
|
||||
for (IPvpClass gameClass : Plugin.GetClassManager().GetGameClasses())
|
||||
{
|
||||
BuildArmorSelectPackage(gameClass, slot);
|
||||
|
||||
slot += 2;
|
||||
}
|
||||
}
|
||||
|
||||
private void BuildArmorSelectPackage(IPvpClass gameClass, int slot)
|
||||
{
|
||||
List<String> lockedClassDesc = new ArrayList<String>();
|
||||
List<String> unlockedClassDesc = new ArrayList<String>();
|
||||
|
||||
lockedClassDesc.add(C.cBlack);
|
||||
unlockedClassDesc.add(C.cBlack);
|
||||
|
||||
lockedClassDesc.addAll(Arrays.asList(gameClass.GetDesc()));
|
||||
unlockedClassDesc.addAll(Arrays.asList(gameClass.GetDesc()));
|
||||
|
||||
for (int i = 1; i < lockedClassDesc.size(); i++)
|
||||
{
|
||||
lockedClassDesc.set(i, C.cGray + lockedClassDesc.get(i));
|
||||
}
|
||||
|
||||
for (int i = 1; i < unlockedClassDesc.size(); i++)
|
||||
{
|
||||
unlockedClassDesc.set(i, C.cGray + unlockedClassDesc.get(i));
|
||||
}
|
||||
|
||||
AddButton(slot, new ShopItem(gameClass.GetHead(), gameClass.GetName(), 1, false), new SelectClassButton(this, gameClass));
|
||||
AddButton(slot + 9, new ShopItem(gameClass.GetChestplate(), gameClass.GetName(), 1, false), new SelectClassButton(this, gameClass));
|
||||
AddButton(slot + 18, new ShopItem(gameClass.GetLeggings(), gameClass.GetName(), 1, false), new SelectClassButton(this, gameClass));
|
||||
AddButton(slot + 27, new ShopItem(gameClass.GetBoots(), gameClass.GetName(), 1, false), new SelectClassButton(this, gameClass));
|
||||
}
|
||||
}
|
@ -13,7 +13,6 @@ import mineplex.minecraft.game.classcombat.shop.ClassShopManager;
|
||||
import mineplex.minecraft.game.classcombat.shop.button.DeleteCustomBuildButton;
|
||||
import mineplex.minecraft.game.classcombat.shop.button.EditAndSaveCustomBuildButton;
|
||||
import mineplex.minecraft.game.classcombat.shop.button.SelectCustomBuildButton;
|
||||
|
||||
import mineplex.core.account.CoreClientManager;
|
||||
import mineplex.core.common.Rank;
|
||||
import mineplex.core.donation.DonationManager;
|
||||
@ -104,7 +103,7 @@ public class CustomBuildPage extends ShopPageBase<ClassShopManager, ClassCombatS
|
||||
customBuild = new CustomBuildToken();
|
||||
customBuild.CustomBuildNumber = i;
|
||||
customBuild.Name = "Build " + (i + 1);
|
||||
customBuild.PvpClassId = _pvpClass.GetSalesPackageId();
|
||||
customBuild.PvpClass = _pvpClass.GetName();
|
||||
}
|
||||
|
||||
if (i != 0)
|
||||
@ -137,6 +136,9 @@ public class CustomBuildPage extends ShopPageBase<ClassShopManager, ClassCombatS
|
||||
clientClass.EquipCustomBuild(customBuild, false);
|
||||
clientClass.SetSavingCustomBuild(_pvpClass, customBuild);
|
||||
|
||||
System.out.println("Custom build editing: ");
|
||||
customBuild.printInfo();
|
||||
|
||||
Shop.OpenPageForPlayer(Player, new SkillPage(Plugin, Shop, ClientManager, DonationManager, Player, _pvpClass));
|
||||
}
|
||||
|
||||
|
@ -57,12 +57,14 @@ public class SkillPage extends ShopPageBase<ClassShopManager, ClassCombatShop>
|
||||
ButtonMap.clear();
|
||||
clear();
|
||||
|
||||
BuildClassSkills(_pvpClass);
|
||||
BuildGlobalSkills();
|
||||
ClientClass clientClass = Plugin.GetClassManager().Get(Player);
|
||||
|
||||
BuildClassSkills(_pvpClass, clientClass);
|
||||
BuildGlobalSkills(clientClass);
|
||||
//BuildItemPacks();
|
||||
}
|
||||
|
||||
private void BuildClassSkills(IPvpClass gameClass)
|
||||
private void BuildClassSkills(IPvpClass gameClass, ClientClass clientClass)
|
||||
{
|
||||
getInventory().setItem(0, new ShopItem(Material.IRON_SWORD, "Sword Skills", null, 1, true, true).getHandle());
|
||||
getInventory().setItem(9, new ShopItem(Material.IRON_AXE, "Axe Skills", null, 1, true, true).getHandle());
|
||||
@ -107,11 +109,11 @@ public class SkillPage extends ShopPageBase<ClassShopManager, ClassCombatShop>
|
||||
continue;
|
||||
}
|
||||
|
||||
BuildSkillItem(skill, slotNumber);
|
||||
BuildSkillItem(skill, slotNumber, clientClass);
|
||||
}
|
||||
}
|
||||
|
||||
private void BuildGlobalSkills()
|
||||
private void BuildGlobalSkills(ClientClass clientClass)
|
||||
{
|
||||
getInventory().setItem(45, new ShopItem(Material.INK_SACK, (byte)11, "Global Passive Skills", null, 1, true, true).getHandle());
|
||||
|
||||
@ -119,11 +121,11 @@ public class SkillPage extends ShopPageBase<ClassShopManager, ClassCombatShop>
|
||||
|
||||
for (ISkill skill : Plugin.GetSkillFactory().GetGlobalSkills())
|
||||
{
|
||||
BuildSkillItem(skill, slotNumber++);
|
||||
BuildSkillItem(skill, slotNumber++, clientClass);
|
||||
}
|
||||
}
|
||||
|
||||
protected void BuildSkillItem(ISkill skill, int slotNumber)
|
||||
protected void BuildSkillItem(ISkill skill, int slotNumber, ClientClass clientClass)
|
||||
{
|
||||
List<String> skillLore = new ArrayList<String>();
|
||||
|
||||
@ -142,12 +144,16 @@ public class SkillPage extends ShopPageBase<ClassShopManager, ClassCombatShop>
|
||||
skillLore.set(i, C.cGray + skillLore.get(i));
|
||||
}
|
||||
|
||||
ShopItem skillItem = new ShopItem(locked ? Material.BOOK_AND_QUILL : (skill.GetUsers().contains(Player) ? Material.WRITTEN_BOOK : Material.BOOK), (locked ? ChatColor.RED + skill.GetName() + " (Locked)" : skill.GetName()), skillLore.toArray(new String[skillLore.size()]), 1, locked, true);
|
||||
Material material = locked ? Material.EMERALD : (clientClass.GetSavingCustomBuild().hasSkill(skill) ? Material.WRITTEN_BOOK : Material.BOOK);
|
||||
int level = clientClass.GetSavingCustomBuild().hasSkill(skill) ? clientClass.GetSavingCustomBuild().getLevel(skill) : 1;
|
||||
String name = (locked ? ChatColor.RED + skill.GetName() + " (Locked)" : skill.GetName() + " Lvl " + level);
|
||||
|
||||
ShopItem skillItem = new ShopItem(material, name, skillLore.toArray(new String[skillLore.size()]), level, locked, true);
|
||||
|
||||
if (locked)
|
||||
AddButton(slotNumber, skillItem, new PurchaseSkillButton(this, skill));
|
||||
else
|
||||
AddButton(slotNumber, skillItem, new SelectSkillButton(this, skill));
|
||||
AddButton(slotNumber, skillItem, new SelectSkillButton(this, skill, Math.min(clientClass.GetSavingCustomBuild().getLevel(skill) + 1, skill.getMaxLevel())));
|
||||
}
|
||||
|
||||
/*
|
||||
@ -199,7 +205,7 @@ public class SkillPage extends ShopPageBase<ClassShopManager, ClassCombatShop>
|
||||
}
|
||||
}
|
||||
*/
|
||||
public void SelectSkill(Player player, ISkill skill)
|
||||
public void SelectSkill(Player player, ISkill skill, int level)
|
||||
{
|
||||
ClientClass clientClass = Plugin.GetClassManager().Get(player);
|
||||
ISkill existingSkill = clientClass.GetSkillByType(skill.GetSkillType());
|
||||
@ -209,7 +215,7 @@ public class SkillPage extends ShopPageBase<ClassShopManager, ClassCombatShop>
|
||||
clientClass.RemoveSkill(existingSkill);
|
||||
}
|
||||
|
||||
clientClass.AddSkill(skill);
|
||||
clientClass.AddSkill(skill, level);
|
||||
|
||||
PlayAcceptSound(player);
|
||||
|
||||
|
@ -11,7 +11,6 @@ import java.io.InputStreamReader;
|
||||
import mineplex.core.account.CoreClientManager;
|
||||
import mineplex.core.antihack.AntiHack;
|
||||
import mineplex.core.antistack.AntiStack;
|
||||
import mineplex.core.blockrestore.BlockRestore;
|
||||
import mineplex.core.blood.Blood;
|
||||
import mineplex.core.command.CommandCenter;
|
||||
import mineplex.core.common.util.FileUtil;
|
||||
@ -19,16 +18,13 @@ import mineplex.core.common.util.UtilServer;
|
||||
import mineplex.core.creature.Creature;
|
||||
import mineplex.core.disguise.DisguiseManager;
|
||||
import mineplex.core.donation.DonationManager;
|
||||
import mineplex.core.energy.Energy;
|
||||
import mineplex.core.itemstack.ItemStackFactory;
|
||||
import mineplex.core.memory.MemoryFix;
|
||||
import mineplex.core.message.MessageManager;
|
||||
import mineplex.core.monitor.LagMeter;
|
||||
import mineplex.core.npc.NpcManager;
|
||||
import mineplex.core.packethandler.PacketHandler;
|
||||
import mineplex.core.pet.PetManager;
|
||||
import mineplex.core.portal.Portal;
|
||||
import mineplex.core.projectile.ProjectileManager;
|
||||
import mineplex.core.punish.Punish;
|
||||
import mineplex.core.recharge.Recharge;
|
||||
import mineplex.core.spawn.Spawn;
|
||||
@ -39,11 +35,9 @@ import mineplex.core.updater.Updater;
|
||||
import mineplex.minecraft.game.core.combat.CombatManager;
|
||||
import mineplex.minecraft.game.core.condition.ConditionManager;
|
||||
import mineplex.minecraft.game.core.damage.DamageManager;
|
||||
import mineplex.minecraft.game.core.fire.Fire;
|
||||
import nautilus.game.arcade.game.GameServerConfig;
|
||||
import nautilus.minecraft.core.INautilusPlugin;
|
||||
|
||||
import org.bukkit.Location;
|
||||
import org.bukkit.Server;
|
||||
import org.bukkit.entity.Player;
|
||||
import org.bukkit.plugin.PluginManager;
|
||||
@ -57,15 +51,6 @@ public class Arcade extends JavaPlugin implements INautilusPlugin
|
||||
private CoreClientManager _clientManager;
|
||||
private DonationManager _donationManager;
|
||||
private DamageManager _damageManager;
|
||||
private BlockRestore _blockRestore;
|
||||
private Blood _blood;
|
||||
private ConditionManager _condition;
|
||||
private Creature _creature;
|
||||
private Fire _fire;
|
||||
private PetManager _petManager;
|
||||
private Spawn _spawn;
|
||||
private Teleport _teleport;
|
||||
private ProjectileManager _throw;
|
||||
|
||||
private ArcadeManager _gameManager;
|
||||
|
||||
|
@ -32,10 +32,9 @@ import org.bukkit.event.player.PlayerQuitEvent;
|
||||
import org.bukkit.event.server.ServerListPingEvent;
|
||||
|
||||
import mineplex.minecraft.game.classcombat.Class.ClassManager;
|
||||
import mineplex.minecraft.game.classcombat.Class.IPvpClass;
|
||||
import mineplex.minecraft.game.classcombat.Skill.SkillFactory;
|
||||
import mineplex.minecraft.game.classcombat.itempack.ItemPackFactory;
|
||||
import mineplex.minecraft.game.classcombat.shop.ClassCombatCustomBuildShop;
|
||||
import mineplex.minecraft.game.classcombat.shop.ClassCombatShop;
|
||||
import mineplex.minecraft.game.classcombat.shop.ClassShopManager;
|
||||
import mineplex.minecraft.game.core.IRelation;
|
||||
import mineplex.minecraft.game.core.combat.CombatManager;
|
||||
@ -99,7 +98,7 @@ public class ArcadeManager extends MiniPlugin implements IRelation
|
||||
private ClassManager _classManager;
|
||||
private SkillFactory _skillFactory;
|
||||
private ClassShopManager _classShopManager;
|
||||
private ClassCombatCustomBuildShop _classCustomBuildShop;
|
||||
private ClassCombatShop _classShop;
|
||||
|
||||
//Server Games
|
||||
private GameServerConfig _serverConfig;
|
||||
@ -149,7 +148,7 @@ public class ArcadeManager extends MiniPlugin implements IRelation
|
||||
_classManager = new ClassManager(plugin, clientManager, donationManager, _skillFactory, webAddress);
|
||||
|
||||
_classShopManager = new ClassShopManager(_plugin, _classManager, _skillFactory, new ItemPackFactory(_plugin));
|
||||
_classCustomBuildShop = new ClassCombatCustomBuildShop(_classShopManager, clientManager, donationManager, webAddress);
|
||||
_classShop = new ClassCombatShop(_classShopManager, clientManager, donationManager, webAddress);
|
||||
}
|
||||
|
||||
//_statsManager = new StatsManager(plugin);
|
||||
@ -548,14 +547,14 @@ public class ArcadeManager extends MiniPlugin implements IRelation
|
||||
return _classManager;
|
||||
}
|
||||
|
||||
public ClassCombatCustomBuildShop getClassShop()
|
||||
public ClassCombatShop getClassShop()
|
||||
{
|
||||
return _classCustomBuildShop;
|
||||
return _classShop;
|
||||
}
|
||||
|
||||
public void openClassShop(Player player)
|
||||
{
|
||||
_classCustomBuildShop.attemptShopOpen(player);
|
||||
_classShop.attemptShopOpen(player);
|
||||
}
|
||||
|
||||
@EventHandler
|
||||
|
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user