Give the correct amount of old/ancient chests for bonuses

This commit is contained in:
cnr 2016-04-13 18:51:52 -05:00
parent 6b2f601c7a
commit ab21efd2ca
1 changed files with 2 additions and 2 deletions

View File

@ -738,14 +738,14 @@ public class BonusManager extends MiniClientPlugin<BonusClientData> implements I
{
//_inventoryManager.addItemToInventory(player, TreasureType.OLD.getItemName(), oldChests);
UtilPlayer.message(player, F.main("Carl", "Rewarded " + F.elem(oldChests + " Old Chests")));
_inventoryManager.Get(player).addItem(new ClientItem(_inventoryManager.getItem(TreasureType.OLD.getItemName()), mythicalChests));
_inventoryManager.Get(player).addItem(new ClientItem(_inventoryManager.getItem(TreasureType.OLD.getItemName()), oldChests));
}
if (ancientChests > 0)
{
UtilPlayer.message(player, F.main("Carl", "Rewarded " + F.elem(ancientChests + " Ancient Chests")));
//_inventoryManager.addItemToInventory(player, TreasureType.ANCIENT.getItemName(), ancientChests);
_inventoryManager.Get(player).addItem(new ClientItem(_inventoryManager.getItem(TreasureType.ANCIENT.getItemName()), mythicalChests));
_inventoryManager.Get(player).addItem(new ClientItem(_inventoryManager.getItem(TreasureType.ANCIENT.getItemName()), ancientChests));
}
if (mythicalChests > 0)