Give the correct amount of old/ancient chests for bonuses
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@ -738,14 +738,14 @@ public class BonusManager extends MiniClientPlugin<BonusClientData> implements I
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{
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{
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//_inventoryManager.addItemToInventory(player, TreasureType.OLD.getItemName(), oldChests);
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//_inventoryManager.addItemToInventory(player, TreasureType.OLD.getItemName(), oldChests);
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UtilPlayer.message(player, F.main("Carl", "Rewarded " + F.elem(oldChests + " Old Chests")));
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UtilPlayer.message(player, F.main("Carl", "Rewarded " + F.elem(oldChests + " Old Chests")));
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_inventoryManager.Get(player).addItem(new ClientItem(_inventoryManager.getItem(TreasureType.OLD.getItemName()), mythicalChests));
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_inventoryManager.Get(player).addItem(new ClientItem(_inventoryManager.getItem(TreasureType.OLD.getItemName()), oldChests));
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}
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}
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if (ancientChests > 0)
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if (ancientChests > 0)
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{
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{
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UtilPlayer.message(player, F.main("Carl", "Rewarded " + F.elem(ancientChests + " Ancient Chests")));
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UtilPlayer.message(player, F.main("Carl", "Rewarded " + F.elem(ancientChests + " Ancient Chests")));
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//_inventoryManager.addItemToInventory(player, TreasureType.ANCIENT.getItemName(), ancientChests);
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//_inventoryManager.addItemToInventory(player, TreasureType.ANCIENT.getItemName(), ancientChests);
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_inventoryManager.Get(player).addItem(new ClientItem(_inventoryManager.getItem(TreasureType.ANCIENT.getItemName()), mythicalChests));
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_inventoryManager.Get(player).addItem(new ClientItem(_inventoryManager.getItem(TreasureType.ANCIENT.getItemName()), ancientChests));
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}
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}
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if (mythicalChests > 0)
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if (mythicalChests > 0)
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