Fix supply drop files somehow being packaged incorrectly
This commit is contained in:
parent
69430794f6
commit
ab45277b74
@ -0,0 +1,242 @@
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package mineplex.game.clans.clans.supplydrop;
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import java.lang.reflect.Field;
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import org.bukkit.Bukkit;
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import org.bukkit.Chunk;
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import org.bukkit.Color;
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import org.bukkit.FireworkEffect;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.block.Chest;
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import org.bukkit.craftbukkit.v1_8_R3.CraftWorld;
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import org.bukkit.event.block.Action;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.inventory.Inventory;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.metadata.FixedMetadataValue;
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import mineplex.core.common.Pair;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.F;
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import mineplex.core.common.util.UtilFirework;
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import mineplex.core.common.util.UtilServer;
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import mineplex.core.common.util.UtilTime;
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import mineplex.core.common.util.UtilWorld;
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import mineplex.core.hologram.Hologram;
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import mineplex.core.hologram.HologramManager;
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import mineplex.game.clans.clans.ClansManager;
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import mineplex.game.clans.clans.supplydrop.SupplyDropManager.SupplyDropType;
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import net.minecraft.server.v1_8_R3.BlockPosition;
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import net.minecraft.server.v1_8_R3.TileEntity;
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import net.minecraft.server.v1_8_R3.TileEntityBeacon;
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public class SupplyDrop
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{
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private static Field BEACON_LEVEL;
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private static Field BEACON_ENABLED;
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static
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{
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try
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{
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BEACON_LEVEL = TileEntityBeacon.class.getDeclaredField("j");
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BEACON_LEVEL.setAccessible(true);
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BEACON_ENABLED = TileEntityBeacon.class.getDeclaredField("i");
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BEACON_ENABLED.setAccessible(true);
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}
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catch (NoSuchFieldException | SecurityException e)
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{
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e.printStackTrace();
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}
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}
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private static final int DROP_TICKS = 20 * 60 * 3; //3 Minutes
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private static final int REMOVE_TICKS = DROP_TICKS + (20 * 120); // 2 Minutes
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public static final Material SUPPLY_DROP_MATERIAL = Material.BEACON;
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public static final String SUPPLY_DROP_FILLED_METADATA = "SUPPLY_DROP_FILLED";
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private final SupplyDropType _type;
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private final mineplex.game.clans.clans.supplydrop.SupplyDropManager.BlockPosition _position;
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private final Block _block;
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private final Block[] _below = new Block[9];
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@SuppressWarnings("unchecked")
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private final Pair<Material, Byte>[] _oldBelow = new Pair[9];
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private int _ticks;
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private boolean _ended;
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private final Hologram _hologram;
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@SuppressWarnings("deprecation")
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protected SupplyDrop(SupplyDropType type, Block block, HologramManager hologramManager)
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{
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_type = type;
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_position = new mineplex.game.clans.clans.supplydrop.SupplyDropManager.BlockPosition(block);
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_block = block;
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_ticks = 0;
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_ended = false;
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_hologram = new Hologram(hologramManager, _block.getLocation().add(0.5, 1.5, 0.5));
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_hologram.setInteraction((player, clickType) ->
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{
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UtilServer.CallEvent(new PlayerInteractEvent(player, Action.RIGHT_CLICK_BLOCK, player.getItemInHand(), _block, _block.getFace(player.getLocation().getBlock())));
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});
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_hologram.start();
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block.setType(SUPPLY_DROP_MATERIAL);
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int index = 0;
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for (int x = -1; x <= 1; x++)
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{
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for (int z = -1; z <= 1; z++)
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{
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Block b = block.getRelative(x, -1, z);
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_below[index] = b;
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_oldBelow[index] = Pair.create(b.getType(), b.getData());
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b.setType(Material.DIAMOND_BLOCK);
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index++;
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}
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}
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}
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private String getChatColor(long millis)
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{
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if (millis > 30000)
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{
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return C.cAqua;
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}
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else if (millis > 10000)
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{
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return C.cYellow;
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}
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else
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{
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return C.cRed;
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}
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}
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private void placeChest()
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{
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_block.setType(Material.CHEST);
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ClansManager.getInstance().runSyncLater(() ->
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{
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Chest chest = (Chest) _block.getState();
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Inventory inventory = chest.getBlockInventory();
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int i = 0;
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for (ItemStack item : _type.generateLootItems())
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{
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inventory.setItem(i++, item);
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}
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chest.update(true);
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chest.setMetadata(SUPPLY_DROP_FILLED_METADATA, new FixedMetadataValue(UtilServer.getPlugin(), true));
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}, 5);
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}
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public boolean isDropping()
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{
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return _ticks < DROP_TICKS;
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}
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public boolean isActive()
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{
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return _ticks < REMOVE_TICKS && !_ended;
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}
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public Chunk getChunk()
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{
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return _block.getChunk();
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}
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public mineplex.game.clans.clans.supplydrop.SupplyDropManager.BlockPosition getPosition()
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{
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return _position;
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}
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public int getTicks()
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{
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return _ticks;
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}
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public void tick()
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{
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if (_ended)
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{
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return;
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}
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if (getTicks() < DROP_TICKS)
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{
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if (getTicks() == 10)
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{
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try
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{
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TileEntity tileEntity = ((CraftWorld) _block.getWorld()).getHandle().getTileEntity(new BlockPosition(_block.getX(), _block.getY(), _block.getZ()));
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if (tileEntity instanceof TileEntityBeacon)
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{
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BEACON_ENABLED.set(tileEntity, true);
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BEACON_LEVEL.set(tileEntity, 3);
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tileEntity.update();
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}
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}
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catch (Exception e)
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{
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e.printStackTrace();
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}
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}
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if (getTicks() > 15 && getTicks() % 10 == 0)
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{
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FireworkEffect effect = FireworkEffect.builder().with(FireworkEffect.Type.BURST).withColor(Color.AQUA, Color.WHITE, Color.GRAY).withFade(Color.BLACK).withFlicker().build();
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UtilFirework.playFirework(_block.getLocation().add(0.5, 0.5, 0.5), effect);
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}
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if (getTicks() % 20 == 0)
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{
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long millis = (DROP_TICKS - getTicks()) * 50; // Multiply by 50 to convert ticks to ms
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_hologram.setText(getChatColor(millis) + UtilTime.MakeStr(millis) + " Until Drop");
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}
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}
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else
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{
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if (getTicks() == DROP_TICKS)
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{
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Bukkit.broadcastMessage(F.main("Supply Drop", "A supply drop has landed at " + F.elem(UtilWorld.locToStrClean(_block.getLocation()))));
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placeChest();
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}
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// Drop supply drop
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if (getTicks() % 20 == 0)
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{
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long millis = (REMOVE_TICKS - getTicks()) * 50; // Multiply by 50 to convert ticks to ms
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_hologram.setText(getChatColor(millis) + UtilTime.MakeStr(millis) + " Remaining");
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}
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if (getTicks() >= REMOVE_TICKS)
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{
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finish(false);
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}
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}
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_ticks++;
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}
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@SuppressWarnings("deprecation")
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public void finish(boolean onDisable)
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{
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_ended = true;
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_hologram.stop();
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for (int i = 0; i < 9; i++)
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{
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_below[i].setTypeIdAndData(_oldBelow[i].getLeft().getId(), _oldBelow[i].getRight(), false);
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}
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_block.removeMetadata(SUPPLY_DROP_FILLED_METADATA, UtilServer.getPlugin());
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if (onDisable)
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{
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_block.setType(Material.AIR);
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}
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else
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{
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_block.breakNaturally();
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}
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}
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}
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@ -0,0 +1,428 @@
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package mineplex.game.clans.clans.supplydrop;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Objects;
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import java.util.concurrent.ThreadLocalRandom;
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import java.util.function.Function;
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import java.util.function.Supplier;
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import java.util.stream.Stream;
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import org.bukkit.Bukkit;
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import org.bukkit.GameMode;
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import org.bukkit.Material;
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import org.bukkit.block.Block;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerJoinEvent;
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import org.bukkit.event.world.ChunkUnloadEvent;
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import org.bukkit.inventory.ItemStack;
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import org.bukkit.plugin.java.JavaPlugin;
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import com.google.common.collect.Lists;
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import mineplex.core.MiniPlugin;
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import mineplex.core.common.util.C;
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import mineplex.core.common.util.F;
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import mineplex.core.common.util.UtilEvent;
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import mineplex.core.common.util.UtilEvent.ActionType;
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import mineplex.core.common.util.UtilItem;
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import mineplex.core.common.util.UtilMath;
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import mineplex.core.common.util.UtilPlayer;
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import mineplex.core.common.util.UtilTextMiddle;
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import mineplex.core.common.weight.Weight;
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import mineplex.core.common.weight.WeightSet;
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import mineplex.core.updater.UpdateType;
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import mineplex.core.updater.event.UpdateEvent;
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import mineplex.game.clans.clans.ClansManager;
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import mineplex.game.clans.clans.loot.GoldTokenLoot;
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import mineplex.game.clans.clans.loot.MountLoot;
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import mineplex.game.clans.clans.loot.RuneLoot;
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import mineplex.game.clans.items.GearManager;
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import mineplex.game.clans.items.ItemType;
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import mineplex.game.clans.items.RareItemFactory;
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import mineplex.game.clans.items.attributes.AttributeContainer;
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import mineplex.game.clans.items.legendaries.LegendaryItem;
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import mineplex.game.clans.items.legendaries.MeridianScepter;
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import mineplex.game.clans.items.rares.RunedPickaxe;
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public class SupplyDropManager extends MiniPlugin
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{
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private SupplyDrop _active = null;
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private final Block _dropBlock = Bukkit.getWorld("world").getBlockAt(-31, 55, -7);
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private final SupplyDropShop _shop;
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public SupplyDropManager(JavaPlugin plugin)
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{
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super("Supply Drop", plugin);
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_shop = new SupplyDropShop(this);
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}
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@Override
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public void disable()
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{
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if (_active != null)
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{
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_active.finish(true);
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}
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}
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public SupplyDropShop getShop()
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{
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return _shop;
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}
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@EventHandler
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public void update(UpdateEvent event)
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{
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if (event.getType() != UpdateType.TICK)
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return;
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if (_active != null)
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{
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if (_active.isActive())
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{
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_active.tick();
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}
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else
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{
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_active = null;
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}
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}
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}
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@EventHandler
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public void cancelInteract(PlayerInteractEvent event)
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{
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if (!event.hasBlock())
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{
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return;
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}
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if (!UtilEvent.isAction(event, ActionType.ANY))
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{
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return;
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}
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if (_active == null)
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{
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return;
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}
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if (new BlockPosition(event.getClickedBlock()).equals(_active.getPosition()))
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{
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event.setCancelled(true);
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if (!_active.isActive() || _active.isDropping())
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{
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return;
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}
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if (!event.getClickedBlock().hasMetadata(SupplyDrop.SUPPLY_DROP_FILLED_METADATA))
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{
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return;
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}
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if (UtilPlayer.isSpectator(event.getPlayer()) || event.getPlayer().getGameMode() != GameMode.SURVIVAL)
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{
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return;
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}
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_active.finish(false);
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_active = null;
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}
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}
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@EventHandler
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public void onChunkUnload(ChunkUnloadEvent event)
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{
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if (_active != null && _active.getChunk().getX() == event.getChunk().getX() && _active.getChunk().getZ() == event.getChunk().getZ())
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{
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event.setCancelled(true);
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}
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}
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@EventHandler
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public void onJoin(PlayerJoinEvent event)
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{
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if (_active != null)
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{
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boolean landed = !_active.isDropping();
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runSyncLater(() ->
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{
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if (_active != null)
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{
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if (_active.isDropping())
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{
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UtilPlayer.message(event.getPlayer(), F.main(getName(), "A supply drop is landing at " + F.elem("(" + _active.getPosition()._x + ", " + _active.getPosition()._z + ")") + "!"));
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}
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else if (landed)
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{
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UtilPlayer.message(event.getPlayer(), F.main(getName(), "A supply drop has landed at " + F.elem("(" + _active.getPosition()._x + ", " + _active.getPosition()._z + ")") + "!"));
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}
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}
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}, 40L);
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}
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}
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/**
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* Checks whether there is a supply drop active on this server
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* @return Whether there is a supply drop active on this server
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*/
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public boolean hasActiveSupplyDrop()
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{
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return _active != null;
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}
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/**
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* Checks how many of a certain supply drop type a player owns
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* @param player The player to check
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* @param type The type of supply drop to check for
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* @return The amount of supply drops of that type owned
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*/
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public int getAmountOwned(Player player, SupplyDropType type)
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{
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return ClansManager.getInstance().getInventoryManager().Get(player).getItemCount(type.getItemName());
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}
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/**
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* Makes a player use a supply drop
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* @param user The player to use the supply drop
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* @param type The type of supply drop to use
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*/
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public void useSupplyDrop(Player user, SupplyDropType type)
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{
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if (getAmountOwned(user, type) < 1)
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{
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return;
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}
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if (hasActiveSupplyDrop())
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{
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return;
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}
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_dropBlock.getChunk().load();
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_active = new SupplyDrop(type, _dropBlock, ClansManager.getInstance().getHologramManager());
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ClansManager.getInstance().getInventoryManager().addItemToInventory(user, type.getItemName(), -1);
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UtilTextMiddle.display(C.cRed + "Supply Drop", "(" + _active.getPosition()._x + ", " + _active.getPosition()._z + ")");
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Bukkit.broadcastMessage(F.main(getName(), "A supply drop has been summoned by " + F.elem(user.getName()) + " at " + F.elem("(" + _active.getPosition()._x + ", " + _active.getPosition()._z + ")") + "!"));
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}
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protected static class BlockPosition
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{
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private final int _x, _y, _z;
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public BlockPosition(Block block)
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{
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_x = block.getX();
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_y = block.getY();
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_z = block.getZ();
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}
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@Override
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public int hashCode()
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{
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return Objects.hash(_x, _y, _z);
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}
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@Override
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public boolean equals(Object o)
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{
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if (o instanceof BlockPosition)
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{
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BlockPosition pos = (BlockPosition) o;
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return pos._x == _x && pos._y == _y && pos._z == _z;
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}
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return false;
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}
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}
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public static enum SupplyDropType
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{
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NORMAL("Clans Supply Drop", "Supply Drop", 5, 7, () ->
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{
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GearManager gear = ClansManager.getInstance().getGearManager();
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ItemType[] itemTypes = {ItemType.ARMOR, ItemType.BOW, ItemType.WEAPON};
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Material[] weaponTypes = {Material.IRON_AXE, Material.IRON_SWORD};
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Material[] armorTypes = Stream.of(Material.values()).filter(UtilItem::isArmor).toArray(size -> new Material[size]);
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GoldTokenLoot goldLoot = new GoldTokenLoot(30000, 70000);
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MountLoot mountLoot = new MountLoot(1, 2);
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return (amount) ->
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{
|
||||
WeightSet<Supplier<ItemStack>> set = new WeightSet<>();
|
||||
set.add(1, () ->
|
||||
{
|
||||
return RareItemFactory.begin(ItemType.RARE).setRare(RunedPickaxe.class).fabricate();
|
||||
});
|
||||
set.add(25, () ->
|
||||
{
|
||||
ItemType type = UtilMath.randomElement(itemTypes);
|
||||
Material mat = UtilMath.randomElement((type == ItemType.ARMOR) ? armorTypes : (type == ItemType.BOW ? new Material[] {Material.BOW} : weaponTypes));
|
||||
AttributeContainer container = new AttributeContainer();
|
||||
|
||||
gear.generateAttributes(container, type, ThreadLocalRandom.current().nextInt(1, 3));
|
||||
return RareItemFactory.begin(type).setType(mat).setSuperPrefix(container.getSuperPrefix()).setPrefix(container.getPrefix()).setSuffix(container.getSuffix()).fabricate();
|
||||
});
|
||||
Weight<Supplier<ItemStack>> gold = set.add(4, () ->
|
||||
{
|
||||
return goldLoot.getItemStack();
|
||||
});
|
||||
Weight<Supplier<ItemStack>> mount = set.add(4, () ->
|
||||
{
|
||||
return mountLoot.getItemStack();
|
||||
});
|
||||
|
||||
List<ItemStack> items = new ArrayList<>();
|
||||
for (int i = 0; i < amount; i++)
|
||||
{
|
||||
ItemStack item = set.generateRandom().get();
|
||||
items.add(set.generateRandom().get());
|
||||
if (item.getType() == Material.RECORD_12)
|
||||
{
|
||||
set.remove(gold);
|
||||
}
|
||||
if (item.getType() == Material.IRON_BARDING || item.getType() == Material.GOLD_BARDING)
|
||||
{
|
||||
set.remove(mount);
|
||||
}
|
||||
}
|
||||
|
||||
return items;
|
||||
};
|
||||
}),
|
||||
GILDED("Clans Gilded Supply Drop", "Gilded Supply Drop", 8, 10, () ->
|
||||
{
|
||||
GearManager gear = ClansManager.getInstance().getGearManager();
|
||||
List<Class<? extends LegendaryItem>> legendaryTypes = Lists.newArrayList(gear.getFindableLegendaries());
|
||||
List<Class<? extends LegendaryItem>> runeableLegendaryTypes = Lists.newArrayList(gear.getFindableLegendaries());
|
||||
runeableLegendaryTypes.remove(MeridianScepter.class);
|
||||
ItemType[] rareTypes = {ItemType.RARE, ItemType.LEGENDARY};
|
||||
ItemType[] itemTypes = {ItemType.ARMOR, ItemType.BOW, ItemType.WEAPON};
|
||||
Material[] weaponTypes = {Material.IRON_AXE, Material.IRON_SWORD};
|
||||
Material[] armorTypes = Stream.of(Material.values()).filter(UtilItem::isArmor).toArray(size -> new Material[size]);
|
||||
GoldTokenLoot goldLoot = new GoldTokenLoot(30000, 70000);
|
||||
MountLoot mountLoot = new MountLoot(1, 3);
|
||||
RuneLoot runeLoot = new RuneLoot();
|
||||
|
||||
return (amount) ->
|
||||
{
|
||||
WeightSet<Supplier<ItemStack>> set = new WeightSet<>();
|
||||
set.add(1, () ->
|
||||
{
|
||||
ItemType type = UtilMath.randomElement(rareTypes);
|
||||
RareItemFactory factory = RareItemFactory.begin(type);
|
||||
if (type == ItemType.RARE)
|
||||
{
|
||||
return factory.setRare(RunedPickaxe.class).fabricate();
|
||||
}
|
||||
boolean runed = false;
|
||||
if (ThreadLocalRandom.current().nextDouble() < 0.02)
|
||||
{
|
||||
runed = true;
|
||||
AttributeContainer container = new AttributeContainer();
|
||||
gear.generateAttributes(container, type, ThreadLocalRandom.current().nextInt(1, 4));
|
||||
factory.setSuperPrefix(container.getSuperPrefix()).setPrefix(container.getPrefix()).setSuffix(container.getSuffix());
|
||||
}
|
||||
return factory.setLegendary(UtilMath.randomElement(runed ? runeableLegendaryTypes : legendaryTypes)).fabricate();
|
||||
});
|
||||
set.add(25, () ->
|
||||
{
|
||||
ItemType type = UtilMath.randomElement(itemTypes);
|
||||
Material mat = UtilMath.randomElement((type == ItemType.ARMOR) ? armorTypes : (type == ItemType.BOW ? new Material[] {Material.BOW} : weaponTypes));
|
||||
AttributeContainer container = new AttributeContainer();
|
||||
|
||||
gear.generateAttributes(container, type, ThreadLocalRandom.current().nextInt(1, 4));
|
||||
return RareItemFactory.begin(type).setType(mat).setSuperPrefix(container.getSuperPrefix()).setPrefix(container.getPrefix()).setSuffix(container.getSuffix()).fabricate();
|
||||
});
|
||||
set.add(3, () ->
|
||||
{
|
||||
return runeLoot.getItemStack();
|
||||
});
|
||||
Weight<Supplier<ItemStack>> gold = set.add(4, () ->
|
||||
{
|
||||
return goldLoot.getItemStack();
|
||||
});
|
||||
Weight<Supplier<ItemStack>> mount = set.add(4, () ->
|
||||
{
|
||||
return mountLoot.getItemStack();
|
||||
});
|
||||
|
||||
List<ItemStack> items = new ArrayList<>();
|
||||
int golds = 0;
|
||||
int mounts = 0;
|
||||
for (int i = 0; i < amount; i++)
|
||||
{
|
||||
ItemStack item = set.generateRandom().get();
|
||||
items.add(set.generateRandom().get());
|
||||
if (item.getType() == Material.RECORD_12)
|
||||
{
|
||||
if (++golds > 1)
|
||||
{
|
||||
set.remove(gold);
|
||||
}
|
||||
}
|
||||
if (item.getType() == Material.IRON_BARDING || item.getType() == Material.GOLD_BARDING)
|
||||
{
|
||||
if (++mounts > 2)
|
||||
{
|
||||
set.remove(mount);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return items;
|
||||
};
|
||||
});
|
||||
|
||||
private final String _item, _display;
|
||||
private final int _min, _max;
|
||||
private final Function<Integer, List<ItemStack>> _loot;
|
||||
|
||||
private SupplyDropType(String itemName, String displayName, int minItems, int maxItems, Supplier<Function<Integer, List<ItemStack>>> loot)
|
||||
{
|
||||
_item = itemName;
|
||||
_display = displayName;
|
||||
_min = minItems;
|
||||
_max = maxItems;
|
||||
_loot = loot.get();
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the name of this supply drop as recognized by the inventory database
|
||||
* @return The name of this supply drop as recognized by the inventory database
|
||||
*/
|
||||
public String getItemName()
|
||||
{
|
||||
return _item;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the display name for this supply drop
|
||||
* @return The display name for this supply drop
|
||||
*/
|
||||
public String getDisplayName()
|
||||
{
|
||||
return _display;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the minimum items for this type of supply drop
|
||||
* @return The minimum items for this type of supply drop
|
||||
*/
|
||||
public int getMinItems()
|
||||
{
|
||||
return _min;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the maximum items for this type of supply drop
|
||||
* @return The maximum items for this type of supply drop
|
||||
*/
|
||||
public int getMaxItems()
|
||||
{
|
||||
return _max;
|
||||
}
|
||||
|
||||
public List<ItemStack> generateLootItems()
|
||||
{
|
||||
return _loot.apply(ThreadLocalRandom.current().nextInt(_min, _max + 1));
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user