Fixed various ways of players going invisible through Spec mode.

This commit is contained in:
Mysticate 2016-01-31 10:22:59 -05:00
parent 852f96a314
commit ace7d1764c
4 changed files with 38 additions and 23 deletions

View File

@ -861,6 +861,9 @@ public class ArcadeManager extends MiniPlugin implements IRelation
public void Clear(Player player)
{
if (player.getGameMode() == GameMode.SPECTATOR)
player.setSpectatorTarget(null);
player.setGameMode(GameMode.SURVIVAL);
player.setAllowFlight(false);
player.setFlySpeed(0.1F);

View File

@ -8,6 +8,7 @@ import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.Color;
import org.bukkit.Effect;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
@ -481,6 +482,10 @@ public class Paintball extends TeamGame
}
//Settings
if (player.getGameMode() == GameMode.SPECTATOR)
player.setSpectatorTarget(null);
player.setGameMode(GameMode.SURVIVAL);
player.setAllowFlight(false);
player.setFlying(false);
((CraftPlayer)player).getHandle().spectating = false;

View File

@ -9,6 +9,7 @@ import java.util.Set;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.EntityEffect;
import org.bukkit.GameMode;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
@ -820,6 +821,10 @@ public class WitherGame extends TeamGame implements IBlockRestorer
}
// Settings
if (player.getGameMode() == GameMode.SPECTATOR)
player.setSpectatorTarget(null);
player.setGameMode(GameMode.SURVIVAL);
player.setAllowFlight(false);
player.setFlying(false);
((CraftPlayer) player).getHandle().spectating = false;

View File

@ -2,6 +2,19 @@ package nautilus.game.arcade.managers;
import java.util.List;
import org.bukkit.GameMode;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.player.PlayerInteractEntityEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerToggleSneakEvent;
import org.bukkit.event.vehicle.VehicleDamageEvent;
import mineplex.core.common.util.C;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilMath;
@ -13,23 +26,6 @@ import mineplex.core.updater.event.UpdateEvent;
import nautilus.game.arcade.ArcadeManager;
import nautilus.game.arcade.game.Game.GameState;
import org.bukkit.Bukkit;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.player.PlayerInteractEntityEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import org.bukkit.event.player.PlayerMoveEvent;
import org.bukkit.event.player.PlayerToggleSneakEvent;
import org.bukkit.event.vehicle.VehicleDamageEvent;
import org.bukkit.inventory.ItemStack;
public class GameSpectatorManager implements Listener
{
ArcadeManager Manager;
@ -228,19 +224,25 @@ public class GameSpectatorManager implements Listener
@Override
public void run()
{
if(target instanceof Player)
Player ptarget = null;
if (target instanceof Player)
ptarget = (Player) target;
if (ptarget != null)
{
if(!Manager.GetGame().IsAlive(target))
if (!Manager.GetGame().IsAlive(ptarget))
return;
}
player.setGameMode(GameMode.SPECTATOR);
player.setSpectatorTarget(target);
if(target instanceof Player)
UtilTextBottom.display(C.cYellow + "You are spectating " + F.game(((Player) target).getName()), player);
UtilPlayer.message(player, F.main("Game", "Sneak to stop spectating"));
if (ptarget != null)
UtilTextBottom.display(C.cGray + "You are spectating " + F.elem(Manager.GetGame().GetTeam(ptarget).GetColor() + ptarget.getName()) + ".", player);
UtilPlayer.message(player, F.main("Game", "Sneak to stop spectating."));
}
}, 3);
}, 1);
}
@EventHandler(priority = EventPriority.LOW)