Merge remote-tracking branch 'remotes/origin/master' into virizion_speed_builder
This commit is contained in:
commit
ae8a10d55d
@ -843,4 +843,398 @@ public class UtilBlock
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return blocks;
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}
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public static ItemStack blockToInventoryItemStack(Block block)
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{
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ItemStack itemStack = new ItemStack(block.getType(), 1, block.getData());
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switch (block.getType())
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{
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case SAPLING:
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itemStack.setDurability((short) 0);
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break;
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case WATER:
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itemStack.setType(Material.WATER_BUCKET);
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itemStack.setDurability((short) 0);
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break;
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case STATIONARY_WATER:
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itemStack.setType(Material.WATER_BUCKET);
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itemStack.setDurability((short) 0);
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break;
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case LAVA:
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itemStack.setType(Material.LAVA_BUCKET);
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itemStack.setDurability((short) 0);
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break;
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case STATIONARY_LAVA:
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itemStack.setType(Material.LAVA_BUCKET);
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itemStack.setDurability((short) 0);
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break;
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case LOG:
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itemStack.setDurability((short) (itemStack.getDurability() % 4));
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break;
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case LEAVES:
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itemStack.setDurability((short) (itemStack.getDurability() % 4));
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break;
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case DISPENSER:
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itemStack.setDurability((short) 0);
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break;
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case BED_BLOCK:
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itemStack.setType(Material.BED);
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itemStack.setDurability((short) 0);
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break;
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case POWERED_RAIL:
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itemStack.setDurability((short) 0);
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break;
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case DETECTOR_RAIL:
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itemStack.setDurability((short) 0);
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break;
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case PISTON_STICKY_BASE:
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itemStack.setDurability((short) 0);
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break;
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case PISTON_BASE:
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itemStack.setDurability((short) 0);
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break;
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case PISTON_EXTENSION:
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itemStack.setType(Material.AIR);
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itemStack.setDurability((short) 0);
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break;
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case PISTON_MOVING_PIECE:
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itemStack.setType(Material.AIR);
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itemStack.setDurability((short) 0);
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break;
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case DOUBLE_STEP:
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itemStack.setType(Material.STEP);
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itemStack.setAmount(2);
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break;
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case STEP:
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itemStack.setDurability((short) (itemStack.getDurability() % 8));
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break;
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case TORCH:
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itemStack.setDurability((short) 0);
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break;
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case FIRE:
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itemStack.setType(Material.FIREBALL);
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itemStack.setDurability((short) 0);
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break;
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case WOOD_STAIRS:
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itemStack.setDurability((short) 0);
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break;
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case CHEST:
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itemStack.setDurability((short) 0);
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break;
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case REDSTONE_WIRE:
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itemStack.setType(Material.REDSTONE);
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itemStack.setDurability((short) 0);
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break;
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case CROPS:
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itemStack.setType(Material.SEEDS);
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itemStack.setDurability((short) 0);
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break;
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case SOIL:
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itemStack.setType(Material.DIRT);
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itemStack.setDurability((short) 0);
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break;
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case FURNACE:
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itemStack.setDurability((short) 0);
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break;
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case BURNING_FURNACE:
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itemStack.setType(Material.FURNACE);
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itemStack.setDurability((short) 0);
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break;
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case SIGN_POST:
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itemStack.setType(Material.SIGN);
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itemStack.setDurability((short) 0);
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break;
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case WOODEN_DOOR:
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itemStack.setType(Material.WOOD_DOOR);
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itemStack.setDurability((short) 0);
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break;
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case LADDER:
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itemStack.setDurability((short) 0);
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break;
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case RAILS:
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itemStack.setDurability((short) 0);
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break;
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case COBBLESTONE_STAIRS:
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itemStack.setDurability((short) 0);
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break;
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case WALL_SIGN:
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itemStack.setType(Material.SIGN);
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itemStack.setDurability((short) 0);
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break;
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case LEVER:
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itemStack.setDurability((short) 0);
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break;
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case STONE_PLATE:
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itemStack.setDurability((short) 0);
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break;
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case IRON_DOOR_BLOCK:
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itemStack.setType(Material.IRON_DOOR);
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itemStack.setDurability((short) 0);
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break;
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case WOOD_PLATE:
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itemStack.setDurability((short) 0);
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break;
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case GLOWING_REDSTONE_ORE:
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itemStack.setType(Material.REDSTONE_ORE);
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break;
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case REDSTONE_TORCH_OFF:
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itemStack.setType(Material.REDSTONE_TORCH_ON);
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itemStack.setDurability((short) 0);
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break;
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case REDSTONE_TORCH_ON:
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itemStack.setDurability((short) 0);
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break;
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case STONE_BUTTON:
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itemStack.setDurability((short) 0);
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break;
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case SNOW:
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itemStack.setAmount(1 + itemStack.getDurability());
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itemStack.setDurability((short) 0);
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break;
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case CACTUS:
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itemStack.setDurability((short) 0);
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break;
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case SUGAR_CANE_BLOCK:
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itemStack.setType(Material.SUGAR_CANE);
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itemStack.setDurability((short) 0);
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break;
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case JUKEBOX:
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itemStack.setDurability((short) 0);
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break;
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case PORTAL:
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itemStack.setType(Material.AIR);
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itemStack.setDurability((short) 0);
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break;
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case CAKE_BLOCK:
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itemStack.setType(Material.CAKE);
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itemStack.setDurability((short) 0);
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break;
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case DIODE_BLOCK_OFF:
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itemStack.setType(Material.DIODE);
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itemStack.setDurability((short) 0);
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break;
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case DIODE_BLOCK_ON:
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itemStack.setType(Material.DIODE);
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itemStack.setDurability((short) 0);
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break;
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case TRAP_DOOR:
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itemStack.setDurability((short) 0);
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break;
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case HUGE_MUSHROOM_1:
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itemStack.setDurability((short) 0);
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break;
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case HUGE_MUSHROOM_2:
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itemStack.setDurability((short) 0);
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break;
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case PUMPKIN_STEM:
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itemStack.setType(Material.PUMPKIN_SEEDS);
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itemStack.setDurability((short) 0);
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break;
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case MELON_STEM:
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itemStack.setType(Material.MELON_SEEDS);
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itemStack.setDurability((short) 0);
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break;
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case VINE:
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itemStack.setDurability((short) 0);
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break;
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case FENCE_GATE:
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itemStack.setDurability((short) 0);
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break;
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case BRICK_STAIRS:
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itemStack.setDurability((short) 0);
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break;
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case SMOOTH_STAIRS:
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itemStack.setDurability((short) 0);
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break;
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case NETHER_BRICK_STAIRS:
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itemStack.setDurability((short) 0);
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break;
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case NETHER_WARTS:
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itemStack.setType(Material.NETHER_STALK);
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itemStack.setDurability((short) 0);
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break;
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case BREWING_STAND:
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itemStack.setType(Material.BREWING_STAND_ITEM);
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itemStack.setDurability((short) 0);
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break;
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case CAULDRON:
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itemStack.setType(Material.CAULDRON_ITEM);
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itemStack.setDurability((short) 0);
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break;
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case ENDER_PORTAL:
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itemStack.setType(Material.AIR);
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itemStack.setDurability((short) 0);
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break;
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case ENDER_PORTAL_FRAME:
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itemStack.setDurability((short) 0);
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break;
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case REDSTONE_LAMP_ON:
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itemStack.setType(Material.REDSTONE_LAMP_OFF);
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break;
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case WOOD_DOUBLE_STEP:
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itemStack.setType(Material.WOOD_STEP);
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itemStack.setAmount(2);
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break;
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case WOOD_STEP:
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itemStack.setDurability((short) (itemStack.getDurability() % 8));
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break;
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case COCOA:
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itemStack.setType(Material.INK_SACK);
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itemStack.setDurability((short) 3);
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break;
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case SANDSTONE_STAIRS:
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itemStack.setDurability((short) 0);
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break;
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case ENDER_CHEST:
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itemStack.setDurability((short) 0);
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break;
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case TRIPWIRE_HOOK:
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itemStack.setDurability((short) 0);
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break;
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case TRIPWIRE:
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itemStack.setType(Material.STRING);
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itemStack.setDurability((short) 0);
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break;
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case SPRUCE_WOOD_STAIRS:
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itemStack.setDurability((short) 0);
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break;
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case BIRCH_WOOD_STAIRS:
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itemStack.setDurability((short) 0);
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break;
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case JUNGLE_WOOD_STAIRS:
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itemStack.setDurability((short) 0);
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break;
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case COMMAND:
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itemStack.setDurability((short) 0);
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break;
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case FLOWER_POT:
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itemStack.setType(Material.FLOWER_POT_ITEM);
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itemStack.setDurability((short) 0);
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break;
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case CARROT:
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itemStack.setType(Material.CARROT_ITEM);
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itemStack.setDurability((short) 0);
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break;
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case POTATO:
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itemStack.setType(Material.POTATO_ITEM);
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itemStack.setDurability((short) 0);
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break;
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case WOOD_BUTTON:
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itemStack.setDurability((short) 0);
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||||
break;
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case SKULL:
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||||
itemStack.setType(Material.SKULL_ITEM);
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break;
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case TRAPPED_CHEST:
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itemStack.setDurability((short) 0);
|
||||
break;
|
||||
case GOLD_PLATE:
|
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itemStack.setDurability((short) 0);
|
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break;
|
||||
case IRON_PLATE:
|
||||
itemStack.setDurability((short) 0);
|
||||
break;
|
||||
case REDSTONE_COMPARATOR_OFF:
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||||
itemStack.setType(Material.REDSTONE_COMPARATOR);
|
||||
itemStack.setDurability((short) 0);
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||||
break;
|
||||
case REDSTONE_COMPARATOR_ON:
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||||
itemStack.setType(Material.REDSTONE_COMPARATOR);
|
||||
itemStack.setDurability((short) 0);
|
||||
break;
|
||||
case DAYLIGHT_DETECTOR:
|
||||
itemStack.setDurability((short) 0);
|
||||
break;
|
||||
case HOPPER:
|
||||
itemStack.setDurability((short) 0);
|
||||
break;
|
||||
case QUARTZ_STAIRS:
|
||||
itemStack.setDurability((short) 0);
|
||||
break;
|
||||
case ACTIVATOR_RAIL:
|
||||
itemStack.setDurability((short) 0);
|
||||
break;
|
||||
case DROPPER:
|
||||
itemStack.setDurability((short) 0);
|
||||
break;
|
||||
case LEAVES_2:
|
||||
itemStack.setDurability((short) (itemStack.getDurability() % 4));
|
||||
break;
|
||||
case LOG_2:
|
||||
itemStack.setDurability((short) (itemStack.getDurability() % 4));
|
||||
break;
|
||||
case ACACIA_STAIRS:
|
||||
itemStack.setDurability((short) 0);
|
||||
break;
|
||||
case DARK_OAK_STAIRS:
|
||||
itemStack.setDurability((short) 0);
|
||||
break;
|
||||
case IRON_TRAPDOOR:
|
||||
itemStack.setDurability((short) 0);
|
||||
break;
|
||||
case HAY_BLOCK:
|
||||
itemStack.setDurability((short) 0);
|
||||
break;
|
||||
case STANDING_BANNER:
|
||||
itemStack.setType(Material.BANNER);
|
||||
itemStack.setDurability((short) 0);
|
||||
break;
|
||||
case WALL_BANNER:
|
||||
itemStack.setType(Material.BANNER);
|
||||
itemStack.setDurability((short) 0);
|
||||
break;
|
||||
case DAYLIGHT_DETECTOR_INVERTED:
|
||||
itemStack.setType(Material.DAYLIGHT_DETECTOR);
|
||||
itemStack.setDurability((short) 0);
|
||||
break;
|
||||
case RED_SANDSTONE_STAIRS:
|
||||
itemStack.setDurability((short) 0);
|
||||
break;
|
||||
case DOUBLE_STONE_SLAB2:
|
||||
itemStack.setType(Material.STONE_SLAB2);
|
||||
itemStack.setAmount(2);
|
||||
break;
|
||||
case STONE_SLAB2:
|
||||
itemStack.setDurability((short) (itemStack.getDurability() % 8));
|
||||
break;
|
||||
case SPRUCE_FENCE_GATE:
|
||||
itemStack.setDurability((short) 0);
|
||||
break;
|
||||
case BIRCH_FENCE_GATE:
|
||||
itemStack.setDurability((short) 0);
|
||||
break;
|
||||
case JUNGLE_FENCE_GATE:
|
||||
itemStack.setDurability((short) 0);
|
||||
break;
|
||||
case DARK_OAK_FENCE_GATE:
|
||||
itemStack.setDurability((short) 0);
|
||||
break;
|
||||
case ACACIA_FENCE_GATE:
|
||||
itemStack.setDurability((short) 0);
|
||||
break;
|
||||
case SPRUCE_DOOR:
|
||||
itemStack.setType(Material.SPRUCE_DOOR_ITEM);
|
||||
itemStack.setDurability((short) 0);
|
||||
break;
|
||||
case BIRCH_DOOR:
|
||||
itemStack.setType(Material.BIRCH_DOOR_ITEM);
|
||||
itemStack.setDurability((short) 0);
|
||||
break;
|
||||
case JUNGLE_DOOR:
|
||||
itemStack.setType(Material.JUNGLE_DOOR_ITEM);
|
||||
itemStack.setDurability((short) 0);
|
||||
break;
|
||||
case ACACIA_DOOR:
|
||||
itemStack.setType(Material.ACACIA_DOOR_ITEM);
|
||||
itemStack.setDurability((short) 0);
|
||||
break;
|
||||
case DARK_OAK_DOOR:
|
||||
itemStack.setType(Material.DARK_OAK_DOOR_ITEM);
|
||||
itemStack.setDurability((short) 0);
|
||||
break;
|
||||
}
|
||||
|
||||
return itemStack;
|
||||
}
|
||||
}
|
||||
|
@ -49,7 +49,7 @@ import net.minecraft.server.v1_8_R3.MinecraftServer;
|
||||
|
||||
public class Clans extends JavaPlugin
|
||||
{
|
||||
public static final String VERSION = "0.14";
|
||||
public static final String VERSION = "0.16";
|
||||
private String WEB_CONFIG = "webServer";
|
||||
|
||||
// Modules
|
||||
|
@ -86,7 +86,8 @@ public class ItemMapRenderer extends MapRenderer
|
||||
{
|
||||
boolean colorAll = scale > 0;
|
||||
Color clanColor = null;
|
||||
|
||||
Color clanColor2 = null;
|
||||
|
||||
if (owningClan == clan)
|
||||
{
|
||||
clanColor = Color.CYAN;
|
||||
@ -94,18 +95,33 @@ public class ItemMapRenderer extends MapRenderer
|
||||
else
|
||||
{
|
||||
ClansUtility.ClanRelation relation = _manager.getClansUtility().rel(clan, owningClan);
|
||||
|
||||
|
||||
if (owningClan.isAdmin())
|
||||
{
|
||||
colorAll = false;
|
||||
|
||||
if (owningClan.getName().equals("Shops") || owningClan.getName().equals("Spawn"))
|
||||
|
||||
if (owningClan.getName().equals("Shops"))
|
||||
{
|
||||
clanColor = Color.WHITE;
|
||||
clanColor2 = new Color(50, 150, 255);
|
||||
|
||||
if (_manager.getClansUtility().relPT(player, chunk) == ClansUtility.ClanRelation.SAFE)
|
||||
clanColor2 = new Color(50, 150, 255);
|
||||
}
|
||||
else if (owningClan.getName().equals("Spawn"))
|
||||
{
|
||||
clanColor = Color.WHITE;
|
||||
clanColor2 = new Color(0, 255, 100);
|
||||
}
|
||||
else if (owningClan.getName().equals("Fields"))
|
||||
{
|
||||
clanColor = Color.WHITE;
|
||||
clanColor2 = new Color(255, 120, 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
clanColor = Color.GRAY;
|
||||
clanColor = Color.WHITE;
|
||||
clanColor2 = Color.GRAY;
|
||||
}
|
||||
}
|
||||
else if (relation == ClansUtility.ClanRelation.WAR_LOSING)
|
||||
@ -138,44 +154,68 @@ public class ItemMapRenderer extends MapRenderer
|
||||
int chunkX1 = (int) Math.floor(blockX / 16D);
|
||||
int chunkZ1 = (int) Math.floor(blockZ / 16D);
|
||||
|
||||
//Border
|
||||
if (colorAll ||
|
||||
|
||||
((chunkBX == 0 || zoom == 13) &&
|
||||
|
||||
owningClan != _manager.getClansUtility().getOwner("world," + (chunkX1 - 1) + "," + chunkZ1))
|
||||
|
||||
|| ((chunkBZ == 0 || zoom == 13) &&
|
||||
|
||||
owningClan != _manager.getClansUtility().getOwner("world," + chunkX1 + "," + (chunkZ1 - 1)))
|
||||
|
||||
|| ((chunkBX + zoom > 15 || zoom == 13) &&
|
||||
|
||||
owningClan != _manager.getClansUtility().getOwner("world," + (chunkX1 + 1) + "," + chunkZ1))
|
||||
|
||||
|| ((chunkBZ + zoom > 15 || zoom == 13) &&
|
||||
|
||||
owningClan != _manager.getClansUtility().getOwner("world," + chunkX1 + "," + (chunkZ1 + 1))))
|
||||
((chunkBX == 0 || zoom == 13) &&
|
||||
|
||||
owningClan != _manager.getClansUtility().getOwner("world," + (chunkX1 - 1) + "," + chunkZ1))
|
||||
|
||||
|| ((chunkBZ == 0 || zoom == 13) &&
|
||||
|
||||
owningClan != _manager.getClansUtility().getOwner("world," + chunkX1 + "," + (chunkZ1 - 1)))
|
||||
|
||||
|| ((chunkBX + zoom > 15 || zoom == 13) &&
|
||||
|
||||
owningClan != _manager.getClansUtility().getOwner("world," + (chunkX1 + 1) + "," + chunkZ1))
|
||||
|
||||
|| ((chunkBZ + zoom > 15 || zoom == 13) &&
|
||||
|
||||
owningClan != _manager.getClansUtility().getOwner("world," + chunkX1 + "," + (chunkZ1 + 1))))
|
||||
{
|
||||
Color cColor = MapPalette.getColor(color);
|
||||
double clans = colorAll ? 1 : 0.8;// 0.65;
|
||||
|
||||
//Use clanColor2 no matter what for admins
|
||||
Color drawColor = clanColor;
|
||||
if (owningClan.isAdmin() && clanColor2 != null)
|
||||
{
|
||||
drawColor = clanColor2;
|
||||
clans = 1;
|
||||
}
|
||||
|
||||
double base = 1 - clans;
|
||||
|
||||
int r = (int) ((cColor.getRed() * base) + (clanColor.getRed() * clans));
|
||||
int b = (int) ((cColor.getBlue() * base) + (clanColor.getBlue() * clans));
|
||||
int g = (int) ((cColor.getGreen() * base) + (clanColor.getGreen() * clans));
|
||||
|
||||
int r = (int) ((cColor.getRed() * base) + (drawColor.getRed() * clans));
|
||||
int b = (int) ((cColor.getBlue() * base) + (drawColor.getBlue() * clans));
|
||||
int g = (int) ((cColor.getGreen() * base) + (drawColor.getGreen() * clans));
|
||||
|
||||
color = MapPalette.matchColor(r, g, b);
|
||||
}
|
||||
|
||||
|
||||
|
||||
//Inside
|
||||
else
|
||||
{
|
||||
Color cColor = MapPalette.getColor(color);
|
||||
|
||||
double clans = 0.65;// 0.4;
|
||||
double clans = 0.065;
|
||||
|
||||
//Stripes
|
||||
boolean checker = (mapX + (mapZ % 4)) % 4 == 0;
|
||||
Color drawColor = clanColor;
|
||||
if (checker && owningClan.isAdmin() && clanColor2 != null)
|
||||
{
|
||||
drawColor = clanColor2;
|
||||
clans = 1;
|
||||
}
|
||||
|
||||
double base = 1 - clans;
|
||||
|
||||
int r = (int) ((cColor.getRed() * base) + (clanColor.getRed() * clans));
|
||||
int b = (int) ((cColor.getBlue() * base) + (clanColor.getBlue() * clans));
|
||||
int g = (int) ((cColor.getGreen() * base) + (clanColor.getGreen() * clans));
|
||||
int r = (int) ((cColor.getRed() * base) + (drawColor.getRed() * clans));
|
||||
int b = (int) ((cColor.getBlue() * base) + (drawColor.getBlue() * clans));
|
||||
int g = (int) ((cColor.getGreen() * base) + (drawColor.getGreen() * clans));
|
||||
|
||||
color = MapPalette.matchColor(r, g, b);
|
||||
}
|
||||
|
@ -197,6 +197,30 @@ public class MarkedForDeath extends SkillActive
|
||||
if (arrow.isDead() || !arrow.isValid() || arrow.isOnGround())
|
||||
arrowIterator.remove();
|
||||
}
|
||||
|
||||
for (Iterator<Player> activeIterator = _active.iterator(); activeIterator.hasNext();)
|
||||
{
|
||||
Player player = activeIterator.next();
|
||||
|
||||
if (!player.isOnline())
|
||||
activeIterator.remove();
|
||||
}
|
||||
|
||||
for (Iterator<LivingEntity> markedTimeIterator = _markedTime.keySet().iterator(); markedTimeIterator.hasNext();)
|
||||
{
|
||||
LivingEntity markedTime = markedTimeIterator.next();
|
||||
|
||||
if (markedTime.isDead() || !markedTime.isValid())
|
||||
markedTimeIterator.remove();
|
||||
}
|
||||
|
||||
for (Iterator<LivingEntity> markedDamageIterator = _markedDamage.keySet().iterator(); markedDamageIterator.hasNext();)
|
||||
{
|
||||
LivingEntity markedDamage = markedDamageIterator.next();
|
||||
|
||||
if (markedDamage.isDead() || !markedDamage.isValid())
|
||||
markedDamageIterator.remove();
|
||||
}
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -66,6 +66,7 @@ import org.bukkit.event.player.PlayerMoveEvent;
|
||||
import org.bukkit.event.player.PlayerPickupItemEvent;
|
||||
import org.bukkit.event.player.PlayerQuitEvent;
|
||||
import org.bukkit.inventory.ItemStack;
|
||||
import org.bukkit.potion.PotionEffect;
|
||||
import org.bukkit.util.Vector;
|
||||
|
||||
public class GameFlagManager implements Listener
|
||||
@ -676,6 +677,11 @@ public class GameFlagManager implements Listener
|
||||
|
||||
final Player player = event.getEntity();
|
||||
|
||||
//Remove all conditions
|
||||
Manager.GetCondition().EndCondition(player, null, null);
|
||||
for (PotionEffect potion : player.getActivePotionEffects())
|
||||
player.removePotionEffect(potion.getType());
|
||||
|
||||
//Visual
|
||||
Manager.GetCondition().Factory().Blind("Ghost", player, player, 2.5, 0, false, false, false);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user