Added methods to convert tasks.
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@ -78,6 +78,7 @@
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<Compile Include="Model\Server\PvpServer\Weapon.cs" />
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<Compile Include="Tokens\AccountBatchToken.cs" />
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<Compile Include="Tokens\AccountNameToken.cs" />
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<Compile Include="Tokens\AccountTask.cs" />
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<Compile Include="Tokens\Client\AccountTransactionToken.cs" />
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<Compile Include="Tokens\Client\CoinTransactionToken.cs" />
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<Compile Include="Tokens\Client\RankUpdateToken.cs" />
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13
Website/LOC.Core/Tokens/AccountTask.cs
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13
Website/LOC.Core/Tokens/AccountTask.cs
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@ -0,0 +1,13 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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namespace LOC.Core.Tokens
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{
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public class AccountTask
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{
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public string Task { get; set; }
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public string UUID { get; set; }
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}
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}
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@ -72,6 +72,27 @@
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return accounts;
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}
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public List<AccountTask> GetTasksByCount(int count)
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{
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var tasks = new List<AccountTask>();
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using (var repository = _repositoryFactory.CreateRepository())
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{
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var gameTasks = repository.GetAll<GameTask>().OrderBy(x => x.GameTaskId).Take(count).Include(x => x.Account).ToList();
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foreach (var task in gameTasks)
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{
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AccountTask accountTask = new AccountTask();
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accountTask.Task = task.TaskName;
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accountTask.UUID = task.Account.Uuid;
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tasks.Add(accountTask);
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}
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}
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return tasks;
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}
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private object getAccountLock(string name)
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{
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object lockObject = null;
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@ -41,5 +41,7 @@
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bool CoinReward(GemRewardToken token);
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ClientToken GetAccountByUUID(string uuid);
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List<AccountTask> GetTasksByCount(int count);
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}
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}
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@ -39,6 +39,15 @@
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return Content(json, "application/json");
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}
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[HttpPost]
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public ActionResult GetTasksByCount(int count)
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{
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var tasks = _accountAdministrator.GetTasksByCount(count);
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var json = JsonConvert.SerializeObject(tasks);
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return Content(json, "application/json");
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}
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[HttpPost]
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public ActionResult GetAccountByUUID(string uuid)
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{
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