Fix some memory leaks within Nano Games
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bef370c077
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@ -138,7 +138,7 @@ public class GameCurrencyManager extends GameManager implements CurrencyComponen
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private void informRewards(Player player, boolean reward)
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{
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GameSessionData data = _sessionData.get(player);
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GameSessionData data = reward ? _sessionData.remove(player) : _sessionData.get(player);
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if (data == null || data.Games == 0)
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{
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@ -202,9 +202,6 @@ public class GameCurrencyManager extends GameManager implements CurrencyComponen
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statsManager.incrementStat(player, "Global.GamesPlayed", gamesPlayed);
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require(TrackManager.class).getTrack(GemCollectorTrack.class).earnedGems(player, gems);
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}
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// Remove from session
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_sessionData.remove(player);
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}
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// Inform
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@ -78,7 +78,7 @@ public class ChallengePunchAPig extends Challenge
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LivingEntity damagee = event.GetDamageeEntity();
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Player damager = event.GetDamagerPlayer(false);
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if (damagee instanceof Pig)
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if (damagee instanceof Pig && damager != null)
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{
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int punched = _punched.getOrDefault(damager, 0) + 1;
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@ -49,8 +49,13 @@ public class ChallengeReverseRunner extends Challenge
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return;
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}
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for (Player player : _players)
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for (Player player : _game.getAlivePlayers())
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{
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if (!isParticipating(player))
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{
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continue;
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}
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Location location = player.getLocation().add(0, 10, 0).getBlock().getLocation().add(0.5, 0, 0.5);
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if (!inArena(location))
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