From b08c2c94679c692a019ea92642f09c4360a1cd0e Mon Sep 17 00:00:00 2001 From: Sam Date: Wed, 1 Jun 2016 15:41:02 +0100 Subject: [PATCH] PC-149 Fixes an issue where entities wouldn't be removed when a build got a "Failure" score. --- .../src/nautilus/game/arcade/game/games/build/Build.java | 6 +++++- 1 file changed, 5 insertions(+), 1 deletion(-) diff --git a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/build/Build.java b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/build/Build.java index 4df038808..b14ec6f21 100644 --- a/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/build/Build.java +++ b/Plugins/Nautilus.Game.Arcade/src/nautilus/game/arcade/game/games/build/Build.java @@ -429,8 +429,12 @@ public class Build extends SoloGame } else if (!hasDecentVote) { + for(Entity entity : _viewData.Entities) + { + entity.remove(); + } Manager.GetExplosion().BlockExplosion(_viewData.Blocks, _viewData.Spawn, false); - + //Effects _viewData.Spawn.getWorld().playSound(_viewData.Spawn, Sound.EXPLODE, 3f, 1f); UtilParticle.PlayParticle(ParticleType.HUGE_EXPLOSION, _viewData.Spawn, 4f, 4f, 4f, 0, 10,