Fix bug where generator location per-clan wasn't being reset properly on server transfer.
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@ -70,7 +70,7 @@ public class ClanRepository extends RepositoryBase
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private static String UPDATE_CLAN_ALLIANCE = "UPDATE clanAlliances SET trusted = ? WHERE clanId = ? AND otherClanId = ?;";
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private static String UPDATE_CLAN_ENEMY = "UPDATE clanEnemies SET clanScore = ?, otherClanScore = ?, clanKills = ?, otherClanKills = ? WHERE clanId = ? AND otherClanId = ?;";
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private static String UPDATE_CLAN_TERRITORY = "UPDATE clanTerritory SET safe = ? WHERE serverId = ? AND chunk = ?;";
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private static String UPDATE_CLAN_SERVER_ID = "UPDATE clans SET serverId = ?, home = '' WHERE id = ?;";
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private static String UPDATE_CLAN_SERVER_ID = "UPDATE clans SET serverId = ?, home = '', generator = '' WHERE id = ?;";
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private static String UPDATE_CLAN_GENERATOR = "UPDATE clans SET generator = ?, generatorStock = ? WHERE id = ?;";
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private static String GET_CLAN_SERVER = "SELECT id FROM clanServer WHERE clanServer.serverName = ?";
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