Set the SplitKitXP in the appropriate games

This commit is contained in:
Sam 2017-08-09 02:40:09 +01:00
parent 190293656e
commit b219645722
4 changed files with 7 additions and 1 deletions

View File

@ -191,6 +191,7 @@ public class CastleAssault extends TeamGame
this.FirstKillReward = 20;
this.GemKillDeathRespawn = 1;
this.GameTimeout = -1;
this.SplitKitXP = true;
new CompassModule()
.setGiveCompass(true)

View File

@ -80,6 +80,8 @@ public class DeathTag extends SoloGame
this.PrepareFreeze = false;
SplitKitXP = true;
registerStatTrackers(new ComeAtMeBroStatTracker(this));
registerChatStats(

View File

@ -126,9 +126,11 @@ public class Evolution extends SoloGame
DeathSpectateSecs = 4.0;
CreatureAllow = false;
InventoryClick = false;
InventoryClick = false;
InventoryOpenBlock = false;
SplitKitXP = true;
Manager.GetDamage().GetCombatManager().setUseWeaponName(AttackReason.Attack);

View File

@ -319,6 +319,7 @@ public class HideSeek extends TeamGame
this.DeathOut = false;
this.HungerSet = 20;
this.PrepareFreeze = false;
this.SplitKitXP = true;
_allowedBlocks = new ArrayList<Material>();
_allowedBlocks.add(Material.TNT);