Add Lucky Bridges, CookieFight and OP MB

This commit is contained in:
xXVevzZXx 2016-06-25 06:35:08 +02:00
parent dc57f7b4e6
commit b34d652617
7 changed files with 247 additions and 18 deletions

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@ -10,6 +10,7 @@ import nautilus.game.arcade.game.games.barbarians.Barbarians;
import nautilus.game.arcade.game.games.bossbattles.BossBattles; import nautilus.game.arcade.game.games.bossbattles.BossBattles;
import nautilus.game.arcade.game.games.bouncyballs.BouncyBalls; import nautilus.game.arcade.game.games.bouncyballs.BouncyBalls;
import nautilus.game.arcade.game.games.bridge.Bridge; import nautilus.game.arcade.game.games.bridge.Bridge;
import nautilus.game.arcade.game.games.bridge.modes.LuckyBridges;
import nautilus.game.arcade.game.games.bridge.modes.OverpoweredBridge; import nautilus.game.arcade.game.games.bridge.modes.OverpoweredBridge;
import nautilus.game.arcade.game.games.bridge.modes.SpeedBridges ; import nautilus.game.arcade.game.games.bridge.modes.SpeedBridges ;
import nautilus.game.arcade.game.games.build.Build; import nautilus.game.arcade.game.games.build.Build;
@ -41,6 +42,8 @@ import nautilus.game.arcade.game.games.holeinwall.HoleInTheWall;
import nautilus.game.arcade.game.games.horsecharge.Horse; import nautilus.game.arcade.game.games.horsecharge.Horse;
import nautilus.game.arcade.game.games.lobbers.BombLobbers; import nautilus.game.arcade.game.games.lobbers.BombLobbers;
import nautilus.game.arcade.game.games.micro.Micro; import nautilus.game.arcade.game.games.micro.Micro;
import nautilus.game.arcade.game.games.micro.modes.CookieFight;
import nautilus.game.arcade.game.games.micro.modes.OverpoweredMicroBattles;
import nautilus.game.arcade.game.games.micro.modes.TinyWinners; import nautilus.game.arcade.game.games.micro.modes.TinyWinners;
import nautilus.game.arcade.game.games.milkcow.MilkCow; import nautilus.game.arcade.game.games.milkcow.MilkCow;
import nautilus.game.arcade.game.games.minecraftleague.MinecraftLeague; import nautilus.game.arcade.game.games.minecraftleague.MinecraftLeague;
@ -195,19 +198,19 @@ public enum GameType
GameType.WitherAssault, GameType.Wizards, GameType.ZombieSurvival}, true), GameType.WitherAssault, GameType.Wizards, GameType.ZombieSurvival}, true),
Brawl(null, new GameMode[]{ Brawl(null, new GameMode[]{
new GameMode(OverpoweredBridge.class, GameType.Bridge, "OP Bridges"), new GameMode(SpeedBridges.class, GameType.Bridge, "Speed Bridges"), new GameMode(OverpoweredBridge.class, GameType.Bridge, "OP Bridges"), new GameMode(SpeedBridges.class, GameType.Bridge, "Speed Bridges"), new GameMode(LuckyBridges.class, GameType.Bridge, "Lucky Bridges"),
new GameMode(OverpoweredGladiators.class, GameType.Gladiators, "OP Gladiators"), new GameMode(ChampionsGladiators.class, GameType.Gladiators, "Champions Gladiators"), new GameMode(OverpoweredGladiators.class, GameType.Gladiators, "OP Gladiators"), new GameMode(ChampionsGladiators.class, GameType.Gladiators, "Champions Gladiators"),
new GameMode(OverpoweredSkywars.class, GameType.Skywars, "OP Skywars"), new GameMode(UHCSkywars.class, GameType.Skywars, "UHC Skywars"), new GameMode(OverpoweredSkywars.class, GameType.Skywars, "OP Skywars"), new GameMode(UHCSkywars.class, GameType.Skywars, "UHC Skywars"),
new GameMode(TeamBuild.class, GameType.Build, "Team Master Builders"), new GameMode(DukesOfDecoration.class, GameType.Build, "Dukes Of Decoration"), new GameMode(TeamBuild.class, GameType.Build, "Team Master Builders"), new GameMode(DukesOfDecoration.class, GameType.Build, "Dukes Of Decoration"),
new GameMode(CutClean.class, GameType.UHC, "Cut Clean"), new GameMode(GodBattles.class, GameType.UHC, "God Battles"), new GameMode(CutClean.class, GameType.UHC, "Cut Clean"), new GameMode(GodBattles.class, GameType.UHC, "God Battles"),
new GameMode(BloodDiamonds.class, GameType.UHC, "Blood Diamonds"), new GameMode(Assassins.class, GameType.UHC, "Assassins"), new GameMode(BloodDiamonds.class, GameType.UHC, "Blood Diamonds"), new GameMode(Assassins.class, GameType.UHC, "Assassins"),
new GameMode(OverpoweredSurvival.class, GameType.SurvivalGames, "OP Survival Games"), new GameMode(UHCSurvivalgames.class, GameType.SurvivalGames, "UHC Survivalgames"), new GameMode(OverpoweredSurvival.class, GameType.SurvivalGames, "OP Survival Games"), new GameMode(UHCSurvivalgames.class, GameType.SurvivalGames, "UHC Survivalgames"),
new GameMode(TinyWinners.class, GameType.Micro, "Tiny Winners"), new GameMode(OverpoweredMicroBattles.class, GameType.Micro, "OP Micro Battles"), new GameMode(CookieFight.class, GameType.Micro, "Cookie Fight"),
new GameMode(UltraSpleef.class, GameType.Spleef, "Ultra Spleef"), new GameMode(UltraSpleef.class, GameType.Spleef, "Ultra Spleef"),
new GameMode(RandomKitSSM.class, GameType.Smash, "Random Kit SSM"), new GameMode(RandomKitSSM.class, GameType.Smash, "Random Kit SSM"),
new GameMode(EweHeroes.class, GameType.Sheep, "Heroes Of The Ewe"), new GameMode(EweHeroes.class, GameType.Sheep, "Heroes Of The Ewe"),
new GameMode(FasterThanLight.class, GameType.Runner, "Faster Than Light"), new GameMode(FasterThanLight.class, GameType.Runner, "Faster Than Light"),
new GameMode(BunnyHop.class, GameType.Quiver, "Bunny Hop"), new GameMode(BunnyHop.class, GameType.Quiver, "Bunny Hop"),
new GameMode(TinyWinners.class, GameType.Micro, "Tiny Winners"),
new GameMode(Countdown.class, GameType.HideSeek, "Countdown"), new GameMode(Countdown.class, GameType.HideSeek, "Countdown"),
}, GameDisplay.Brawl, null, false, null, false, true); }, GameDisplay.Brawl, null, false, null, false, true);

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@ -0,0 +1,82 @@
package nautilus.game.arcade.game.games.bridge.modes;
import java.util.Arrays;
import java.util.HashMap;
import java.util.List;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.event.EventHandler;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.inventory.ItemStack;
import mineplex.core.common.util.UtilMath;
import nautilus.game.arcade.ArcadeManager;
import nautilus.game.arcade.GameType;
import nautilus.game.arcade.game.games.AbsorptionFix;
import nautilus.game.arcade.game.games.bridge.Bridge;
/**
* LuckyBridges gamemode for Bridges
*
* @author xXVevzZXx
*/
public class LuckyBridges extends Bridge
{
private HashMap<Material, List<Material>> _drops;
public LuckyBridges(ArcadeManager manager)
{
super(manager, GameType.Brawl);
_drops = new HashMap<>();
_drops.put(Material.DIAMOND_ORE, Arrays.asList(
Material.DIAMOND_HELMET, Material.DIAMOND_CHESTPLATE, Material.DIAMOND_LEGGINGS, Material.DIAMOND_BOOTS,
Material.DIAMOND_PICKAXE, Material.DIAMOND_AXE, Material.DIAMOND_SWORD));
_drops.put(Material.IRON_ORE, Arrays.asList(
Material.IRON_HELMET, Material.IRON_CHESTPLATE, Material.IRON_LEGGINGS, Material.IRON_BOOTS,
Material.IRON_PICKAXE, Material.IRON_AXE, Material.IRON_SWORD));
_drops.put(Material.GOLD_ORE, Arrays.asList(
Material.GOLD_HELMET, Material.GOLD_CHESTPLATE, Material.GOLD_LEGGINGS, Material.GOLD_BOOTS,
Material.GOLD_PICKAXE, Material.GOLD_AXE, Material.GOLD_SWORD, Material.GOLDEN_APPLE));
new AbsorptionFix(this);
}
@EventHandler
public void mine(BlockBreakEvent event)
{
for (Material mat : _drops.keySet())
{
if (event.getBlock().getType() == mat)
{
event.setCancelled(true);
event.getBlock().setType(Material.AIR);
Bukkit.getScheduler().runTaskLater(Manager.getPlugin(), new Runnable()
{
@Override
public void run()
{
event.getBlock().getWorld().dropItem(
event.getBlock().getLocation().add(0.5, 0.2, 0.5),
new ItemStack(_drops.get(mat).get(UtilMath.r(_drops.get(mat).size()))));
}
}, 1);
}
}
}
@Override
public String GetMode()
{
return "Lucky Bridges";
}
}

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@ -50,12 +50,6 @@ public class OverpoweredBridge extends Bridge
WorldBoundaryKill = true; WorldBoundaryKill = true;
new AbsorptionFix(this); new AbsorptionFix(this);
}
@Override
public void ParseData()
{
_starterChests = new HashMap<>();
_starterItems = new HashMap<>(); _starterItems = new HashMap<>();
_starterItems.put(Material.WOOD, 64); _starterItems.put(Material.WOOD, 64);
@ -68,6 +62,12 @@ public class OverpoweredBridge extends Bridge
_starterItems.put(Material.EXP_BOTTLE, 64); _starterItems.put(Material.EXP_BOTTLE, 64);
_starterItems.put(Material.COOKED_BEEF, 64); _starterItems.put(Material.COOKED_BEEF, 64);
_starterItems.put(Material.DIAMOND, 300); _starterItems.put(Material.DIAMOND, 300);
}
@Override
public void ParseData()
{
_starterChests = new HashMap<>();
ParseLavaBridge(); ParseLavaBridge();
ParseWoodBridge(); ParseWoodBridge();

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@ -30,6 +30,19 @@ public class Micro extends TeamGame
private ArrayList<Block> _blocks = new ArrayList<Block>(); private ArrayList<Block> _blocks = new ArrayList<Block>();
private ArrayList<Block> _glass = new ArrayList<Block>(); private ArrayList<Block> _glass = new ArrayList<Block>();
public Micro(ArcadeManager manager, GameType type)
{
this(manager,
new Kit[]
{
new KitArcher(manager),
new KitWorker(manager),
new KitFighter(manager)
},
GameType.Micro);
}
public Micro(ArcadeManager manager, Kit[] kits, GameType type) public Micro(ArcadeManager manager, Kit[] kits, GameType type)
{ {
super(manager, type, kits, super(manager, type, kits,
@ -54,15 +67,7 @@ public class Micro extends TeamGame
public Micro(ArcadeManager manager) public Micro(ArcadeManager manager)
{ {
this(manager, this(manager, GameType.Micro);
new Kit[]
{
new KitArcher(manager),
new KitWorker(manager),
new KitFighter(manager)
},
GameType.Micro);
registerStatTrackers( registerStatTrackers(
new KillsWithinGameStatTracker(this, 8, "Annihilation") new KillsWithinGameStatTracker(this, 8, "Annihilation")

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@ -0,0 +1,55 @@
package nautilus.game.arcade.game.games.micro.modes;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.inventory.ItemStack;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilPlayer;
import nautilus.game.arcade.ArcadeManager;
import nautilus.game.arcade.GameType;
import nautilus.game.arcade.events.GameStateChangeEvent;
import nautilus.game.arcade.game.games.micro.Micro;
/**
* CookieFight
*
* @author xXVevzZXx
*/
public class CookieFight extends Micro
{
private int _enchantmentLevel;
public CookieFight(ArcadeManager manager)
{
super(manager, GameType.Brawl);
_enchantmentLevel = 250;
}
@EventHandler
public void cookie(GameStateChangeEvent event)
{
if (event.GetState() != GameState.Live)
return;
for (Player player : GetPlayers(true))
{
ItemStack item = new ItemStack(Material.COOKIE);
item.addUnsafeEnchantment(Enchantment.KNOCKBACK, _enchantmentLevel);
player.getInventory().addItem(item);
UtilPlayer.message(player, F.main("Game", "Oh look, you got a Cookie!"));
}
}
@Override
public String GetMode()
{
return "Cookie Fight";
}
}

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@ -0,0 +1,35 @@
package nautilus.game.arcade.game.games.micro.modes;
import nautilus.game.arcade.ArcadeManager;
import nautilus.game.arcade.GameType;
import nautilus.game.arcade.game.games.micro.Micro;
import nautilus.game.arcade.game.games.micro.modes.kits.KitOverlord;
import nautilus.game.arcade.kit.Kit;
/**
* OPMicroBattles
*
* @author xXVevzZXx
*/
public class OverpoweredMicroBattles extends Micro
{
public OverpoweredMicroBattles(ArcadeManager manager)
{
super(manager,
new Kit[]
{
new KitOverlord(manager)
},
GameType.Brawl);
TeamArmor = false;
}
@Override
public String GetMode()
{
return "OP Micro Battles";
}
}

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@ -0,0 +1,49 @@
package nautilus.game.arcade.game.games.micro.modes.kits;
import org.bukkit.Material;
import org.bukkit.entity.EntityType;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemStack;
import mineplex.core.itemstack.ItemStackFactory;
import nautilus.game.arcade.ArcadeManager;
import nautilus.game.arcade.kit.KitAvailability;
import nautilus.game.arcade.kit.Perk;
import nautilus.game.arcade.kit.ProgressingKit;
import nautilus.game.arcade.kit.perks.PerkFletcher;
public class KitOverlord extends ProgressingKit
{
private static final String[] DESCRIPTION = {
"You tell me I'am OP?!",
};
private static final Perk[] PERKS = {
new PerkFletcher(20, 3, true)
};
private static final ItemStack IN_HAND = new ItemStack(Material.GOLDEN_APPLE);
private static final ItemStack[] PLAYER_ITEMS = {
ItemStackFactory.Instance.CreateStack(Material.DIAMOND_SWORD),
ItemStackFactory.Instance.CreateStack(Material.DIAMOND_PICKAXE),
ItemStackFactory.Instance.CreateStack(Material.BOW),
ItemStackFactory.Instance.CreateStack(Material.GOLDEN_APPLE, 5)
};
public KitOverlord(ArcadeManager manager)
{
super(manager, "Overlord", "microoverlord", KitAvailability.Free, DESCRIPTION, PERKS, EntityType.ZOMBIE, IN_HAND);
}
@Override
public void GiveItems(Player player)
{
player.getInventory().addItem(PLAYER_ITEMS);
player.getInventory().setHelmet(new ItemStack(Material.DIAMOND_HELMET));
player.getInventory().setChestplate(new ItemStack(Material.DIAMOND_CHESTPLATE));
player.getInventory().setLeggings(new ItemStack(Material.DIAMOND_LEGGINGS));
player.getInventory().setBoots(new ItemStack(Material.DIAMOND_BOOTS));
}
}