Fixed some rewards and added party trail to chests
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@ -88,6 +88,7 @@ import mineplex.core.gadget.gadgets.particle.ParticleFoot;
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import mineplex.core.gadget.gadgets.particle.ParticleFrostLord;
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import mineplex.core.gadget.gadgets.particle.ParticleHeart;
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import mineplex.core.gadget.gadgets.particle.ParticleMusic;
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import mineplex.core.gadget.gadgets.particle.ParticlePartyTime;
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import mineplex.core.gadget.gadgets.particle.ParticleRain;
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import mineplex.core.gadget.gadgets.particle.ParticleWingsAngel;
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import mineplex.core.gadget.gadgets.particle.ParticleWingsDemons;
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@ -95,12 +96,10 @@ import mineplex.core.gadget.gadgets.particle.ParticleWingsInfernal;
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import mineplex.core.gadget.gadgets.particle.ParticleWingsPixie;
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import mineplex.core.gadget.gadgets.particle.ParticleYinYang;
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import mineplex.core.gadget.gadgets.wineffect.WinEffectBabyChicken;
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import mineplex.core.gadget.gadgets.wineffect.WinEffectFlames;
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import mineplex.core.gadget.gadgets.wineffect.WinEffectLavaTrap;
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import mineplex.core.gadget.gadgets.wineffect.WinEffectLightningStrike;
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import mineplex.core.gadget.gadgets.wineffect.WinEffectMrPunchMan;
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import mineplex.core.gadget.gadgets.wineffect.WinEffectRiseOfTheElderGuardian;
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import mineplex.core.gadget.gadgets.wineffect.WinEffectSnowTrails;
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import mineplex.core.gadget.types.Gadget;
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import mineplex.core.gadget.types.GadgetType;
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import mineplex.core.gadget.types.HatGadget;
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@ -701,10 +700,8 @@ public class RewardManager
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addGadget(Type.NORMAL, getGadget(DeathBlood.class), rarity, 50);
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addGadget(Type.NORMAL, getGadget(DeathMusic.class), rarity, 20);
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//Win Effects
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//addGadget(Type.NORMAL, getGadget(WinEffectFireworks.class), rarity, 200);
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addGadget(Type.NORMAL, getGadget(WinEffectFlames.class), rarity, 100);
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addGadget(Type.NORMAL, getGadget(WinEffectSnowTrails.class), rarity, 100);
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//Particles
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addGadget(Type.NORMAL, getGadget(ParticlePartyTime.class), rarity, 12);
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//Game Modifiers MineStrike
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addMineStrikeSkin(Type.NORMAL, MineStrikeSkin.AWP_Asiimov, rarity, 200);
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@ -726,8 +723,8 @@ public class RewardManager
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//Hats
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addGadget(Type.VALENTINES_GIFT, getGadget(HatCompanionBlock.class), rarity, 100, 0);
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addGadget(Type.VALENTINES_GIFT, getGadget(HatLovestruck.class), rarity, 100, 0);
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addGadget(Type.VALENTINES_GIFT, getGadget(HatSecretPackage.class), rarity, 100, 0);
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addGadget(Type.VALENTINES_GIFT, getGadget(HatTeddyBear.class), rarity, 100, 0);
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addGadget(Type.VALENTINES_GIFT, getGadget(HatSecretPackage.class), rarity, 100, 0);
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addGadget(Type.VALENTINES_GIFT, getGadget(HatTeddyBear.class), rarity, 100, 0);
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// WINTER
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