Fixed things.
• Added a cancelled check to No Ability • Removed tokens on quit. • Checked if players are alive before giving them places.
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becfbe1f13
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@ -73,6 +73,7 @@ import org.bukkit.event.entity.EntityCombustEvent;
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import org.bukkit.event.entity.PlayerDeathEvent;
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import org.bukkit.event.player.PlayerInteractEvent;
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import org.bukkit.event.player.PlayerItemHeldEvent;
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import org.bukkit.event.player.PlayerQuitEvent;
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import org.bukkit.util.Vector;
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public class Evolution extends SoloGame
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@ -149,8 +150,7 @@ public class Evolution extends SoloGame
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VersionRequire1_8 = true;
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CreatureAllow = false;
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InventoryClick = false;
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InventoryClick = false;
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InventoryOpenBlock = false;
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@ -223,6 +223,12 @@ public class Evolution extends SoloGame
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upgradeKit(event.GetPlayer(), false);
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}
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@EventHandler
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public void removeToken(PlayerQuitEvent event)
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{
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_tokens.remove(event.getPlayer().getName());
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}
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// //Double Kit
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// @EventHandler(priority = EventPriority.MONITOR)
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// public void storeTokens(GameStateChangeEvent event)
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@ -414,7 +420,7 @@ public class Evolution extends SoloGame
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}
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}
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@EventHandler
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@EventHandler(priority = EventPriority.MONITOR)
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public void onKill(CombatDeathEvent event)
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{
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event.SetBroadcastType(DeathMessageType.Simple);
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@ -747,7 +753,11 @@ public class Evolution extends SoloGame
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for (int i = 0 ; i < tokens.size() ; i++)
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{
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players.add(tokens.get(i).Player);
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Player cur = tokens.get(i).Player;
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if (!cur.isOnline())
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continue;
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players.add(cur);
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}
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//Award Gems
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@ -804,19 +814,14 @@ public class Evolution extends SoloGame
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Scoreboard.WriteBlank();
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int index = 0;
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for (Player player : GetPlayers(true))
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{
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if (index > 11)
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break;
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Scoreboard.WriteOrdered("Score", C.cGreen + player.getName(), getScore(player), true);
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index++;
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}
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Scoreboard.Write(C.cYellow + C.Bold + "First to " + _mobKits.size());
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Scoreboard.WriteBlank();
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Scoreboard.Write(C.cGold + C.Bold + "First to " + _mobKits.size());
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for (Player player : GetPlayers(true))
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{
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Scoreboard.WriteOrdered("Score", C.cGreen + player.getName(), getScore(player), true);
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}
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Scoreboard.Draw();
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}
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@ -29,6 +29,9 @@ public class NoAbilityTracker extends StatTracker<Evolution>
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@EventHandler(priority = EventPriority.MONITOR)
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public void onEvolutionAbility(EvolutionAbilityUseEvent event)
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{
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if (event.isCancelled())
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return;
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if (!getGame().IsLive())
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return;
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