siege weapon modular system beginnings

This commit is contained in:
NewGarbo 2016-02-01 19:52:53 +00:00
parent 45aacd626e
commit b4ed912f7d
7 changed files with 426 additions and 554 deletions

View File

@ -180,4 +180,14 @@ public class UtilMath
return values.get(closestIndex);
}
public static boolean isOdd(int size)
{
return !isEven(size);
}
public static boolean isEven(int size)
{
return size % 2 == 0;
}
}

View File

@ -0,0 +1,25 @@
package mineplex.game.clans.clans.siege.cannon;
import java.util.function.Predicate;
import org.bukkit.entity.Player;
import mineplex.game.clans.clans.siege.weapon.AccessType;
public class AccessRule
{
private Predicate<Player> _access;
private AccessType _type;
public AccessRule(AccessType type, Predicate<Player> access)
{
_type = type;
_access = access;
}
public boolean allow(AccessType type, Player player)
{
return type.equals(_type) && _access.test(player);
}
}

View File

@ -1,610 +1,125 @@
package mineplex.game.clans.clans.siege.cannon;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import java.util.Vector;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.craftbukkit.v1_8_R3.entity.CraftArmorStand;
import org.bukkit.entity.ArmorStand;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Slime;
import org.bukkit.entity.TNTPrimed;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityExplodeEvent;
import org.bukkit.event.inventory.InventoryCloseEvent;
import org.bukkit.event.inventory.InventoryType;
import org.bukkit.event.player.PlayerArmorStandManipulateEvent;
import org.bukkit.event.player.PlayerInteractAtEntityEvent;
import org.bukkit.event.player.PlayerInteractEntityEvent;
import org.bukkit.inventory.Inventory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.potion.PotionEffect;
import org.bukkit.potion.PotionEffectType;
import org.bukkit.util.EulerAngle;
import org.bukkit.util.Vector;
import mineplex.core.common.util.C;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilAlg;
import mineplex.core.common.util.UtilBlock;
import mineplex.core.common.util.UtilEnt;
import mineplex.core.common.util.UtilInv;
import mineplex.core.common.util.UtilItem;
import mineplex.core.common.util.UtilMath;
import mineplex.core.common.util.UtilParticle;
import mineplex.core.common.util.UtilParticle.ParticleType;
import mineplex.core.common.util.UtilParticle.ViewDist;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.common.util.UtilServer;
import mineplex.core.common.util.UtilText;
import mineplex.core.common.util.UtilTextMiddle;
import mineplex.core.common.util.UtilTime;
import mineplex.core.hologram.Hologram;
import mineplex.core.itemstack.ItemBuilder;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import mineplex.game.clans.clans.ClanInfo;
import mineplex.game.clans.clans.ClanTips.TipType;
import mineplex.game.clans.clans.ClansManager;
import mineplex.game.clans.clans.siege.BarrierCollisionBox;
import mineplex.game.clans.clans.siege.weapon.AccessType;
import mineplex.game.clans.clans.siege.weapon.ProjectileType;
import mineplex.game.clans.clans.siege.weapon.SiegeWeapon;
import mineplex.game.clans.clans.siege.weapon.WeaponStateInfo;
public class Cannon implements Listener
public class Cannon extends SiegeWeapon
{
public static final ItemStack CANNON_ITEM = new ItemBuilder(Material.IRON_BLOCK, 1).setRawTitle(C.cBlue + "Cannon").setLore(C.cWhite + "BOOM BABY!").build();
public static final int COOLDOWN = 20 * 1000 /* 20 seconds*/;
public static final int MAX_SULPHUR = 3;
public static final int MAX_TNT = 1;
public static final double MAX_HEALTH = 600;
public static final int TNT_SLOT = 4;
public static final List<Integer> SULPHUR_SLOTS = Arrays.asList(1, 3, 5, 7);
public static final List<Integer> EMPTY_SLOTS = Arrays.asList(0, 2, 6, 8);
private static final double[] VERT_POWER = { 0.5, 0.75631, 0.9382 };
private static final double[] HORIZ_POWER = { 0.8, 1.1241, 1.34231 };
private Location _location;
private CannonState _state;
private Player _rider;
// Entity Information
private List<Entity> _entities;
private TNTPrimed _projectile;
private Inventory _inventory;
private long _lastFired = -1;
private double _health = MAX_HEALTH;
private Hologram _healthHologram;
private ClanInfo _clan;
private BarrierCollisionBox _collisionBox;
public Cannon(Location location, ClanInfo clan)
{
_location = location;
_state = CannonState.UNLOADED;
super(location, 600.d, "Cannon", clan, clan.Clans);
_clan = clan;
setBoundingBox(1);
_entities = new ArrayList<>();
setStateInfo("Unloaded", new WeaponStateInfo(Material.SPONGE, (byte) 1));
setStateInfo("Loaded", new WeaponStateInfo(Material.SPONGE, (byte) 0));
_collisionBox = BarrierCollisionBox.single(_location.clone());
_collisionBox.Construct();
_collisionBox.registerRight((block, player) -> handleRightClick(player));
_collisionBox.registerLeft((block, player) -> handleLeftClick(player, -1));
Slime slime = location.getWorld().spawn(location, Slime.class);
Slime slime2 = location.getWorld().spawn(location, Slime.class);
_inventory = UtilServer.getServer().createInventory(null, InventoryType.DISPENSER, C.cRedB + "Cannon");
_healthHologram = new Hologram(ClansManager.getInstance().getHologramManager(), location.clone().add(.5, 3, .5), "Cannon Health", getDisplayHealth());
_healthHologram.start();
updateEntities();
}
public void cleanup()
{
_entities.forEach(Entity::remove);
_entities.clear();
_collisionBox.Destruct();
_healthHologram.stop();
_healthHologram = null;
HandlerList.unregisterAll(this);
}
private void updateEntities()
{
if (_entities.isEmpty())
{
Slime slime = getArmorStandLocation().getWorld().spawn(getArmorStandLocation(), Slime.class);
slime.setPassenger(slime2);
UtilEnt.silence(slime, true);
UtilEnt.silence(slime2, true);
UtilEnt.Vegetate(slime);
UtilEnt.Vegetate(slime2);
slime.setSize(-1);
slime2.setSize(-1);
slime.addPotionEffect(new PotionEffect(PotionEffectType.INVISIBILITY, 99999999, 1, true, false));
slime2.addPotionEffect(new PotionEffect(PotionEffectType.INVISIBILITY, 99999999, 1, true, false));
_entities.add(slime);
slime = getArmorStandLocation().getWorld().spawn(getArmorStandLocation(), Slime.class);
UtilEnt.silence(slime, true);
UtilEnt.Vegetate(slime);
slime.setSize(-1);
slime.addPotionEffect(new PotionEffect(PotionEffectType.INVISIBILITY, 99999999, 1, true, false));
UtilMath.getLast(_entities).setPassenger(slime);
_entities.add(slime);
ArmorStand armorStand = _location.getWorld().spawn(getArmorStandLocation(), ArmorStand.class);
ArmorStand armorStand = location.getWorld().spawn(location, ArmorStand.class);
UtilEnt.setFakeHead(armorStand, true);
armorStand.teleport(getArmorStandLocation());
armorStand.teleport(location);
armorStand.setVisible(false);
armorStand.setHelmet(_state.toItemStack());
armorStand.setGravity(false);
armorStand.setPassenger(UtilMath.getFirst(_entities));
armorStand.setPassenger(slime);
_entities.add(0, armorStand);
}
else
{
getArmorStand().setHelmet(_state.toItemStack());
}
}
private CraftArmorStand getArmorStand()
{
return (CraftArmorStand) UtilMath.getFirst(_entities);
}
private Location getArmorStandLocation()
{
return _location.clone().add(.5, .15, .5);
}
private void setState(CannonState state)
{
_state = state;
updateEntities();
}
public void fire()
{
TNTPrimed tnt = _location.getWorld().spawn(_location.clone().add(.5, .3, .5), TNTPrimed.class);
_projectile = tnt;
double vVel = VERT_POWER[getPower() - 1];
double hMulti = HORIZ_POWER[getPower() - 1];
Vector velocity = UtilAlg.getTrajectory(
getArmorStand().getLocation(),
UtilAlg.moveForward(
getArmorStand().getLocation(),
2.,
(float) Math.toDegrees(getArmorStand().getHeadPose().getY()), false))
.multiply(hMulti)
.setY(vVel);
tnt.setVelocity(velocity);
_inventory.setItem(TNT_SLOT, UtilInv.decrement(_inventory.getItem(TNT_SLOT)));
SULPHUR_SLOTS.forEach(_inventory::clear);
UtilParticle.PlayParticleToAll(ParticleType.LARGE_EXPLODE, getArmorStandLocation(), new Vector(0, 0, 0), .1f, 2, ViewDist.MAX);
UtilServer.getServer().getOnlinePlayers().forEach(player -> player.playSound(getArmorStandLocation(), Sound.EXPLODE, 1.f, 1.f));
_lastFired = System.currentTimeMillis();
}
@EventHandler
public void onCloseInv(InventoryCloseEvent event)
{
if (!event.getInventory().equals(_inventory))
{
return;
}
ClansManager.getInstance().runSyncLater(() -> {
if (event.getPlayer().getInventory().equals(_inventory))
{
return;
}
if (canBeFired())
{
UtilTextMiddle.display("Cannon Ready", "Power Level: " + C.cGreen + UtilText.repeat("", getPower()) + C.cRed + UtilText.repeat("", 3 - getPower()), 20, 100, 20, _rider);
}
}, 3L);
}
@EventHandler(priority = EventPriority.HIGHEST)
public void onTntExplode(EntityExplodeEvent event)
{
// stop the tnt from exploding naturally
if (event.getEntity().equals(_projectile))
{
event.setCancelled(true);
}
}
public void updateProjectile()
{
if (_projectile != null)
{
UtilParticle.PlayParticleToAll(ParticleType.LARGE_SMOKE, _projectile.getLocation().add(0, .5, 0), new Vector(0, 0, 0), .1f, 3, ViewDist.MAX);
_projectile.setFuseTicks(40);
if ((Math.abs(_projectile.getVelocity().getX()) < 0.01 || Math.abs(_projectile.getVelocity().getZ()) < 0.01) && UtilBlock.getInRadius(_projectile.getLocation(), 2).keySet().stream().filter(block -> !UtilItem.isBoundless(block.getType())).iterator().hasNext() && _projectile.getTicksLived() >= 10)
{
//Do Explosion;
new CannonCrater(this, UtilBlock.nearestFloor(_projectile.getLocation()));
UtilServer.getServer().getOnlinePlayers().forEach(player -> player.playSound(_projectile.getLocation(), Sound.EXPLODE, 1.f, 1.f));
_projectile.remove();
_projectile = null;
}
}
}
private void attemptFire()
{
if (canBeFired())
{
if (System.currentTimeMillis() - _lastFired < COOLDOWN)
{
UtilPlayer.message(_rider, F.main("Clans", "Cannon is cooling down. (" + F.time(UtilTime.MakeStr(COOLDOWN - (System.currentTimeMillis() - _lastFired)) + C.mBody + ")")));
return;
}
fire();
}
else
{
UtilPlayer.message(_rider, F.main("Clans", "Cannon is not correctly loaded."));
_rider.playSound(_rider.getLocation(), Sound.CLICK, 1.f, 1.f);
}
}
private void handleOpenInv(Player player)
{
if (!player.equals(_rider))
{
return;
}
if (_inventory == null)
{
cleanup();
return;
}
_rider.openInventory(_inventory);
}
private int getPower()
{
int power = 0;
for (int slot : SULPHUR_SLOTS)
{
if (_inventory.getItem(slot) != null)
{
power += _inventory.getItem(slot).getAmount();
}
}
return power / 4;
}
private int getTnt()
{
return _inventory.getItem(TNT_SLOT) != null ? _inventory.getItem(TNT_SLOT).getAmount() : 0;
}
private boolean canBeFired()
{
return getTnt() > 0 && getPower() > 0 && _projectile == null;
}
@EventHandler
public void updateState(UpdateEvent event)
{
// if (event.getType() == UpdateType.FASTEST)
// {
// if (_state == CannonState.LOADED)
// {
// double yaw = getArmorStand().getHeadPose().getY() - 7.75d;
//
// Location loc = new Location(_location.getWorld(), getArmorStand().getLocation().getX() + (0.5 * Math.cos(yaw)), _location.getY() + 1.12, getArmorStand().getLocation().getZ() + (0.5 * Math.sin(yaw)));
//
// loc = UtilAlg.moveForward(loc, 0.1, (float) Math.toDegrees(yaw + 7.75), false);
//
// UtilParticle.PlayParticleToAll(ParticleType.FLAME, loc, new Vector(0, 0, 0), 0.f, 1, ViewDist.MAX);
// }
// }
if (event.getType() != UpdateType.TICK)
{
return;
}
CannonState newState = _inventory.getItem(TNT_SLOT) != null ? CannonState.LOADED : CannonState.UNLOADED;
if (_state != newState)
{
setState(newState);
}
checkInv();
updateProjectile();
}
public void checkInv()
{
for (int slot = 0; slot < 9; slot++)
{
ItemStack item = _inventory.getItem(slot);
if (item == null)
{
continue;
}
if (slot == TNT_SLOT)
{
if (item.getType() != Material.TNT)
{
_rider.getInventory().addItem(item);
_inventory.setItem(slot, null);
}
else
{
if (item.getAmount() > MAX_TNT)
{
_rider.getInventory().addItem(new ItemStack(Material.TNT, item.getAmount() - MAX_TNT));
_inventory.setItem(slot, new ItemStack(Material.TNT, MAX_TNT));
}
}
}
else if (SULPHUR_SLOTS.contains(slot))
{
if (item.getType() != Material.SULPHUR)
{
_rider.getInventory().addItem(item);
_inventory.setItem(slot, null);
}
else
{
if (item.getAmount() > MAX_SULPHUR)
{
_rider.getInventory().addItem(new ItemStack(Material.SULPHUR, item.getAmount() - MAX_SULPHUR));
_inventory.setItem(slot, new ItemStack(Material.SULPHUR, MAX_SULPHUR));
}
}
}
else if (EMPTY_SLOTS.contains(slot)) // also classes as just an 'else{}'
{
_rider.getInventory().addItem(item);
_inventory.setItem(slot, null);
}
}
}
@EventHandler(priority = EventPriority.HIGHEST)
public void onDmg(EntityDamageByEntityEvent event)
{
if (!_entities.contains(event.getEntity()))
{
return;
}
if (!(event.getDamager() instanceof Player))
{
handleLeftClick((Player) event.getDamager(), event.getFinalDamage());
}
}
@EventHandler
public void onInteract(PlayerInteractAtEntityEvent event)
{
if (_entities.contains(event.getRightClicked()))
{
handleRightClick(event.getPlayer());
event.setCancelled(true);
}
}
@EventHandler
public void onInteract(PlayerInteractEntityEvent event)
{
if (_entities.contains(event.getRightClicked()))
{
handleRightClick(event.getPlayer());
event.setCancelled(true);
}
}
@EventHandler
public void onInteract(PlayerArmorStandManipulateEvent event)
{
if (_entities.contains(event.getRightClicked()))
{
handleRightClick(event.getPlayer());
event.setCancelled(true);
}
}
public void handleLeftClick(Player player, double damage)
{
if (!_clan.isMember(player))
{
removeHealth(damage == -1 ? calcDmg(player) : damage);
}
if (!player.equals(_rider))
{
return;
}
attemptFire();
}
addEntity(slime, "Slime1");
addEntity(slime2, "PLAYERMOUNT");
addEntity(armorStand, "WEAPON");
private double calcDmg(Player player)
{
ItemStack item = player.getItemInHand();
if (item == null)
{
return 1;
}
setState("Unloaded");
double dmg = UtilItem.getAttackDamage(item.getType());
setFirepowerType(Material.SULPHUR);
setAmmunitionType(Material.TNT);
switch(item.getType())
{
case RECORD_4:
dmg += 7;
case GREEN_RECORD:
dmg += 6;
case GOLD_RECORD:
dmg += 9;
case RECORD_3:
dmg += 1;
case RECORD_5:
dmg += 7;
default:
}
setFirepowerSlots(1, 3, 5, 7);
setMaximumFirepowerPerSlot(3);
return dmg;
}
setAmmunitionSlot(4);
setMaximumAmmunitionPerSlot(1);
public void handleRightClick(Player player)
{
if (!_clan.isMember(player))
{
UtilPlayer.message(player, F.main("Clans", "This Cannon does not belong to your Clan."));
return;
}
setFireCooldown(20000);
Entity passenger = UtilMath.getLast(_entities).getPassenger();
if (passenger == null)
{
UtilMath.getLast(_entities).setPassenger(player);
setProjectileType(ProjectileType.PRIMED_TNT);
setProjectileDoCrater(3, 2.d);
_rider = player;
enableInventory(UtilServer.getServer().createInventory(null, InventoryType.DISPENSER, C.cDAquaB + _name), new AccessRule(AccessType.RCLICK_BB, super::isRiding));
ClansManager.getInstance().ClanTips.displayTip(TipType.MOUNT_CANNON, _rider);
}
else
setRideable(new AccessRule(AccessType.RCLICK_BB, player -> {
if (!_owner.isMember(player))
{
handleOpenInv(player);
}
UtilPlayer.message(player, F.main("Clans", "This cannon is not owned by your Clan."));
return false;
}
@EventHandler
public void update(UpdateEvent event)
{
if (event.getType() != UpdateType.TICK)
if (getRider() != null && !getRider().equals(player))
{
return;
UtilPlayer.message(player, F.main("Clans", "Someone is already riding this cannon."));
return false;
}
if (_rider != null && !_rider.equals(UtilMath.getLast(_entities).getPassenger()))
{
_rider = null;
return !player.equals(getRider());
}));
}
if (_rider != null)
@Override
public void UpdateState(String state)
{
if (System.currentTimeMillis() - _lastFired < 5000)
{
return;
}
ArmorStand armorStand = (ArmorStand) UtilMath.getFirst(_entities);
double standYaw = Math.toDegrees(armorStand.getHeadPose().getY()) % 360;
double riderYaw = _rider.getLocation().getYaw() % 360;
// riderYaw = 350 and standYaw = 20
// dif should be -30 and not 330
double dif = riderYaw - standYaw;
if (dif > 180) dif -= 360;
if (dif < -180) dif += 360;
double yaw = standYaw + Math.min(dif / 20.f, 4f);
armorStand.setHeadPose(new EulerAngle(0, Math.toRadians(yaw), 0));
}
((ArmorStand) getEntity("WEAPON")).setHelmet(new ItemStack(getStateInfo(state).getType(), getStateInfo(state).getData()));
}
@EventHandler
public void onDamage(EntityDamageEvent event)
{
if (_entities.contains(event.getEntity()))
@Override
protected void tick()
{
event.setCancelled(true);
}
}
// Health Managemnet
public double getHealth()
if (getProjectile() != null)
{
return _health;
UtilParticle.PlayParticleToAll(ParticleType.LARGE_SMOKE, getProjectile().getLocation().add(0, .5, 0), new Vector(0, 0, 0), .1f, 3, ViewDist.MAX);
}
public String getDisplayHealth()
{
return UtilText.getProgress(null, _health / MAX_HEALTH, null, false, 12);
}
public void setHealth(double health)
{
_health = UtilMath.clamp(health, 0, MAX_HEALTH);
_healthHologram.setText("Cannon Health", getDisplayHealth());
if (_health == 0)
@Override
protected double[] getProjectileVelocityMult()
{
cleanup();
}
}
int firepower = getPowerLevel();
public void removeHealth(double health)
{
setHealth(_health - health);
return new double[] { firepower, firepower };
}
public void addHealth(double health)
{
setHealth(_health + health);
}
}

View File

@ -0,0 +1,7 @@
package mineplex.game.clans.clans.siege.weapon;
public enum AccessType
{
RCLICK_BB,
LCLICK_BB,
}

View File

@ -0,0 +1,7 @@
package mineplex.game.clans.clans.siege.weapon;
public enum ProjectileType
{
PRIMED_TNT,
FALLING_BLOCK;
}

View File

@ -0,0 +1,283 @@
package mineplex.game.clans.clans.siege.weapon;
import java.util.List;
import java.util.Map;
import org.apache.commons.lang.Validate;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.HandlerList;
import org.bukkit.event.Listener;
import org.bukkit.inventory.Inventory;
import com.google.common.collect.Lists;
import com.google.common.collect.Maps;
import mineplex.core.common.util.UtilMath;
import mineplex.core.common.util.UtilServer;
import mineplex.core.common.util.UtilText;
import mineplex.core.hologram.Hologram;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import mineplex.game.clans.clans.ClanInfo;
import mineplex.game.clans.clans.ClansManager;
import mineplex.game.clans.clans.siege.BarrierCollisionBox;
import mineplex.game.clans.clans.siege.cannon.AccessRule;
public abstract class SiegeWeapon implements Listener
{
private ClansManager _clans;
protected ClanInfo _owner;
protected final String _name;
protected final double _maxHealth;
protected double _health;
protected Inventory _inventory;
protected AccessRule _inventoryAccess;
private Hologram _infoHologram;
private BarrierCollisionBox _collisionBox;
private Location _location;
private final Map<String, WeaponStateInfo> _registeredStates;
private String _currentState;
private final List<Entity> _comprisedOf;
// Friendly-name mapping to index in _comprisedOf for easier management of entities.
private final Map<String, Integer> _entityMapping;
private boolean _isRideable;
private AccessRule _mountAccess;
private Player _rider;
public SiegeWeapon(Location location, double maxHealth, String name, ClanInfo owner, ClansManager clansManager)
{
_location = location;
_name = name;
_health = _maxHealth = maxHealth;
_owner = owner;
_comprisedOf = Lists.newArrayList();
_registeredStates = Maps.newHashMap();
_entityMapping = Maps.newHashMap();
_infoHologram = new Hologram(ClansManager.getInstance().getHologramManager(), _location.clone().add(.5, 3, .5), _name + " Health", getDisplayHealth());
_infoHologram.start();
UtilServer.getPluginManager().registerEvents(this, clansManager.getPlugin());
_clans = clansManager;
}
protected void enableInventory(Inventory inventory, AccessRule accessRule)
{
_inventory = inventory;
_inventoryAccess = accessRule;
}
protected void setBoundingBox(int size)
{
Validate.isTrue(UtilMath.isOdd(size), "Size must be an odd number.");
Validate.isTrue(size > 0, "Size must be a positive number.");
_collisionBox = size == 1 ? BarrierCollisionBox.single(_location.clone()) : BarrierCollisionBox.all(_location.clone().subtract((size - 1) / 2, 0, (size - 1) / 2), _location.clone().add(((size - 1) / 2) + .5, size - 1, ((size - 1) / 2) + .5));
_collisionBox.Construct();
_collisionBox.registerRight((block, player) -> handleRightClick(player));
_collisionBox.registerLeft((block, player) -> handleLeftClick(player));
}
// Riding
protected Player getRider()
{
return _rider;
}
protected void setRideable(AccessRule accessRule)
{
_isRideable = true;
_mountAccess = accessRule;
}
// Internal
private void kill()
{
Cleanup();
_comprisedOf.forEach(Entity::remove);
_entityMapping.clear();
_comprisedOf.clear();
_infoHologram.stop();
HandlerList.unregisterAll(this);
}
private void handleMount(Player player)
{
getEntity("PLAYERMOUNT").setPassenger(player);
OnMount(player);
}
private void handleInventoryOpen(Player player)
{
player.openInventory(_inventory);
}
private void handleRightClick(Player player)
{
RightClick(player);
if (_isRideable && _mountAccess.allow(AccessType.RCLICK_BB, player))
{
handleMount(player);
}
if (_inventory != null && _inventoryAccess.allow(AccessType.RCLICK_BB, player))
{
handleInventoryOpen(player);
}
}
private void handleLeftClick(Player player)
{
LeftClick(player);
if (_isRideable && _mountAccess.allow(AccessType.LCLICK_BB, player))
{
handleMount(player);
}
if (_inventory != null && _inventoryAccess.allow(AccessType.LCLICK_BB, player))
{
handleInventoryOpen(player);
}
}
// Methods for implementation by sub-classes
protected void Tick()
{
}
protected void OnMount(Player player)
{
}
protected void LeftClick(Player player)
{
}
protected void RightClick(Player player)
{
}
protected void Cleanup()
{
}
protected void UpdateState(String state)
{
}
// Entity Management
protected final boolean addEntity(Entity entity, String uniqueName)
{
boolean success = _comprisedOf.add(entity);
if (success)
{
_entityMapping.put(uniqueName, _comprisedOf.size() - 1);
}
return success;
}
protected final Entity getEntity(String uniqueName)
{
return _comprisedOf.get(_entityMapping.get(uniqueName));
}
// Health Management
public final double getHealth()
{
return _health;
}
public final String getDisplayHealth()
{
return UtilText.getProgress(null, _health / _maxHealth, null, false, 12);
}
public final void setHealth(double health)
{
_health = UtilMath.clamp(health, 0, _maxHealth);
_infoHologram.setText(_name + " Health", getDisplayHealth());
if (_health == 0)
{
kill();
}
}
public final void removeHealth(double health)
{
setHealth(_health - health);
}
public final void addHealth(double health)
{
setHealth(_health + health);
}
//State Management
public final void setState(String state)
{
Validate.isTrue(_registeredStates.containsKey(state), "Provided state has not yet been registered.");
_currentState = state;
UpdateState(state);
}
public final void setStateInfo(String state, WeaponStateInfo info)
{
_registeredStates.put(state, info);
}
public final WeaponStateInfo getStateInfo(String state)
{
if (!_registeredStates.containsKey(state))
{
_registeredStates.put(state, new WeaponStateInfo(Material.STONE, (byte) 101));
}
return _registeredStates.get(state);
}
// Events
@EventHandler
public void update(UpdateEvent event)
{
if (event.getType() != UpdateType.TICK)
{
return;
}
Tick();
}
}

View File

@ -0,0 +1,25 @@
package mineplex.game.clans.clans.siege.weapon;
import org.bukkit.Material;
public class WeaponStateInfo
{
private Material _material;
private byte _data;
public WeaponStateInfo(Material material, byte data)
{
_material = material;
_data = data;
}
public Material getType()
{
return _material;
}
public byte getData()
{
return _data;
}
}