Add a custom data point that allows maps to have custom time values
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@ -81,6 +81,7 @@ import nautilus.game.arcade.game.Game.GameState;
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import nautilus.game.arcade.game.GameTeam;
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import nautilus.game.arcade.game.GameTeam.PlayerState;
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import nautilus.game.arcade.kit.perks.event.PerkDestructorBlockEvent;
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import nautilus.game.arcade.world.WorldData;
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public class GameFlagManager implements Listener
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{
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@ -1076,6 +1077,39 @@ public class GameFlagManager implements Listener
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}
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}
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}
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@EventHandler
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public void customWorldTime(GameStateChangeEvent event)
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{
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if (event.GetState() != GameState.Recruit)
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{
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return;
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}
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WorldData worldData = event.GetGame().WorldData;
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worldData.GetAllCustomLocs().forEach((key, value) ->
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{
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if (key.startsWith("TIME_SET"))
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{
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String[] split = key.split(" ");
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if (split.length < 2)
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{
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return;
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}
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try
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{
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event.GetGame().WorldTimeSet = Integer.parseInt(split[1]);
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}
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catch (NumberFormatException e)
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{
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event.GetGame().Announce(F.main("Game", "Warning! Invalid TIME_SET data point."));
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}
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}
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});
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}
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@EventHandler
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public void WorldWeather(UpdateEvent event)
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