Don't set _viewData to that of a vanished player (BLD)
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@ -517,7 +517,7 @@ public class Build extends Game
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//Get Next View Data
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for (BuildData data : _data.values())
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{
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if (!data.Judged)
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if (!data.Judged && !Manager.isVanished(data.Player))
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{
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_viewData = data;
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break;
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