Fixed PC-707
Fixed arrows damaging the shooter. Fixed all instances of arrows bouncing of targets.
This commit is contained in:
parent
96d16be5b7
commit
b8650d741d
|
@ -44,6 +44,7 @@ public class CustomDamageEvent extends Event implements Cancellable
|
|||
private boolean _damageeBrute = false;
|
||||
private boolean _damageToLevel = true;
|
||||
private boolean _arrowShow = true;
|
||||
private boolean _projectileDamageSelf = false;
|
||||
|
||||
public CustomDamageEvent(LivingEntity damagee, LivingEntity damager, Projectile projectile, Location knockbackOrigin,
|
||||
DamageCause cause, double damage, boolean knockback, boolean ignoreRate, boolean ignoreArmor, String initialSource,
|
||||
|
@ -169,6 +170,27 @@ public class CustomDamageEvent extends Event implements Cancellable
|
|||
return _projectile;
|
||||
}
|
||||
|
||||
public boolean getProjectileDamageSelf()
|
||||
{
|
||||
return _projectileDamageSelf;
|
||||
}
|
||||
|
||||
public void setProjectileDamageSelf(boolean projectileDamageSelf)
|
||||
{
|
||||
_projectileDamageSelf = projectileDamageSelf;
|
||||
if(!projectileDamageSelf)
|
||||
{
|
||||
_cancellers.remove("Self Projectile Damage");
|
||||
}
|
||||
else
|
||||
{
|
||||
if(!_cancellers.contains("Self Projectile Damage"))
|
||||
{
|
||||
_cancellers.add("Self Projectile Damage");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void setShowArrows(boolean show)
|
||||
{
|
||||
_arrowShow = show;
|
||||
|
|
|
@ -8,7 +8,6 @@ import java.util.Arrays;
|
|||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
|
||||
import org.bukkit.Bukkit;
|
||||
import org.bukkit.EntityEffect;
|
||||
import org.bukkit.GameMode;
|
||||
import org.bukkit.Location;
|
||||
|
@ -241,18 +240,33 @@ public class DamageManager extends MiniPlugin
|
|||
event.setCancelled(true);
|
||||
}
|
||||
|
||||
@EventHandler(priority = EventPriority.HIGHEST)
|
||||
public void removeDemArrowsCrazyMan(EntityDamageEvent event)
|
||||
/**
|
||||
* Removes arrows after hit, especially in cases where arrows may bounce, like if the damage was cancelled.
|
||||
*/
|
||||
@EventHandler(priority = EventPriority.MONITOR)
|
||||
public void removeArrows(EntityDamageEvent event)
|
||||
{
|
||||
if (event.isCancelled())
|
||||
{
|
||||
Projectile projectile = GetProjectile(event);
|
||||
Projectile projectile = GetProjectile(event);
|
||||
|
||||
if (projectile instanceof Arrow)
|
||||
{
|
||||
projectile.teleport(new Location(projectile.getWorld(), 0, 0, 0));
|
||||
projectile.remove();
|
||||
}
|
||||
if (projectile instanceof Arrow)
|
||||
{
|
||||
projectile.teleport(new Location(projectile.getWorld(), 0, 0, 0));
|
||||
projectile.remove();
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes arrows after hit, especially in cases where arrows may bounce, like if the damage was cancelled.
|
||||
*/
|
||||
@EventHandler(priority = EventPriority.MONITOR)
|
||||
public void removeArrows(CustomDamageEvent event)
|
||||
{
|
||||
Projectile projectile = event.GetProjectile();
|
||||
|
||||
if (projectile instanceof Arrow)
|
||||
{
|
||||
projectile.teleport(new Location(projectile.getWorld(), 0, 0, 0));
|
||||
projectile.remove();
|
||||
}
|
||||
}
|
||||
/*
|
||||
|
@ -319,6 +333,12 @@ public class DamageManager extends MiniPlugin
|
|||
event.SetCancelled("0 Health");
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.GetProjectile() != null && event.GetDamageeEntity().equals(event.GetProjectile().getShooter()) && !event.getProjectileDamageSelf())
|
||||
{
|
||||
event.SetCancelled("Self Projectile Damage");
|
||||
return;
|
||||
}
|
||||
|
||||
if (event.GetDamageePlayer() != null)
|
||||
{
|
||||
|
@ -440,6 +460,8 @@ public class DamageManager extends MiniPlugin
|
|||
Player player = event.GetDamagerPlayer(true);
|
||||
if (player != null)
|
||||
{
|
||||
if (player.equals(event.GetDamageeEntity()) && !event.getProjectileDamageSelf()) return;
|
||||
|
||||
player.playSound(player.getLocation(), Sound.ORB_PICKUP, 0.5f, 0.5f);
|
||||
}
|
||||
}
|
||||
|
@ -464,6 +486,11 @@ public class DamageManager extends MiniPlugin
|
|||
if (event.GetDamageeEntity().getHealth() <= 0)
|
||||
return;
|
||||
|
||||
if (event.GetProjectile() != null &&
|
||||
event.GetDamageeEntity().equals(event.GetProjectile().getShooter()) &&
|
||||
!event.getProjectileDamageSelf())
|
||||
return;
|
||||
|
||||
//Player Conditions
|
||||
if (event.GetDamageePlayer() != null)
|
||||
{
|
||||
|
@ -524,6 +551,7 @@ public class DamageManager extends MiniPlugin
|
|||
trajectory.multiply(0.6 * knockback);
|
||||
trajectory.setY(Math.abs(trajectory.getY()));
|
||||
|
||||
//Special handling for projectiles
|
||||
if(event.GetProjectile() != null && event.getKnockbackOrigin() == null)
|
||||
{
|
||||
trajectory = event.GetProjectile().getVelocity();
|
||||
|
|
Loading…
Reference in New Issue