Fixed so you can now charge bow skills in air.

This commit is contained in:
Chiss 2014-04-09 19:07:12 +10:00
parent 146202a52c
commit b868db0f22
3 changed files with 3 additions and 3 deletions

View File

@ -30,7 +30,7 @@ public class Barrage extends SkillChargeBow
SkillType skillType, int cost, int maxLevel)
{
super(skills, name, classType, skillType, cost, maxLevel,
0.01f, 0.005f, false, false);
0.01f, 0.005f, false, true);
SetDesc(new String[]
{

View File

@ -32,7 +32,7 @@ public class Overcharge extends SkillChargeBow
SkillType skillType, int cost, int maxLevel)
{
super(skills, name, classType, skillType, cost, maxLevel,
0.01f, 0.005f, false, false);
0.01f, 0.005f, false, true);
SetDesc(new String[]
{

View File

@ -84,7 +84,7 @@ public class Dominate extends TeamGame
"Diamond Weapons deal 5 damage",
};
this.DeathOut = false;
this.PrepareFreeze = false;
this.HungerSet = 20;