Fixed so you can now charge bow skills in air.
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146202a52c
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@ -30,7 +30,7 @@ public class Barrage extends SkillChargeBow
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SkillType skillType, int cost, int maxLevel)
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{
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super(skills, name, classType, skillType, cost, maxLevel,
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0.01f, 0.005f, false, false);
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0.01f, 0.005f, false, true);
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SetDesc(new String[]
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{
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@ -32,7 +32,7 @@ public class Overcharge extends SkillChargeBow
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SkillType skillType, int cost, int maxLevel)
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{
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super(skills, name, classType, skillType, cost, maxLevel,
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0.01f, 0.005f, false, false);
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0.01f, 0.005f, false, true);
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SetDesc(new String[]
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{
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@ -84,7 +84,7 @@ public class Dominate extends TeamGame
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"Diamond Weapons deal 5 damage",
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};
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this.DeathOut = false;
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this.PrepareFreeze = false;
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this.HungerSet = 20;
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