Add 1 second respawn delay
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@ -101,6 +101,7 @@ public class QuiverPayload extends TeamGame
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}, new String[] { "Testing Description", });
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this.DeathOut = false;
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this.DeathSpectateSecs = 1;
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this.DamageSelf = false;
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this.DamageTeamSelf = false;
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this.TeamArmorHotbar = true;
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