Add Halloween Words
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@ -127,8 +127,10 @@ public class Build extends Game
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private int _countdownTimerState = 0;
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protected String[] _words;
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protected String[] _holidayWords;
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protected boolean _useHolidayWords = false;
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protected String[] _christmasWords;
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protected String[] _halloweenWords;
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protected boolean _useChristmasWords = false;
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protected boolean _useHalloweenWords = true;
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protected String _word = "?";
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@ -231,7 +233,7 @@ public class Build extends Game
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"Water Gun", "Astronaut", "Wither", "Meteor"
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};
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_holidayWords = new String[]
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_christmasWords = new String[]
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{
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"Santa", "Reindeer", "Ornament", "Elf", "North Pole", "Candy Cane", "Xmas Lights", "Christmas Tree",
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"Fireplace", "Hot Chocolate", "Snowflake", "Snowman", "Sleigh", "Toys", "Milk", "Eggnog", "Coal",
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@ -241,6 +243,16 @@ public class Build extends Game
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"Boots", "Gingerbread Man", "Glacier", "Ice Hockey", "Scarf", "Snowboard"
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};
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_halloweenWords = new String[]
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{
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"Bat", "Cauldron", "Broomstick", "Witch", "Witch Hat", "Haunted House", "Ghost", "Spider",
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"Werewolf", "Full Moon", "Vampire", "Dracula", "Zombie", "Grim Reaper", "Graveyard",
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"Gravestone", "Pumpkin", "Pumpkin Patch", "Jack-O-Lantern", "Scarecrow", "Haunted",
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"Monster", "Halloween", "Skeleton", "Skull", "Coffin", "Tomb", "Cobweb", "Spider Web",
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"Costume", "Frankenstein", "Black Cat", "Bone", "Candy", "Trick or Treat", "Eyeball", "Fangs",
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"Goblin", "Potion", "Treat", "Trick"
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};
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_mobShop = new MobShop(getArcadeManager(), getArcadeManager().GetClients(), getArcadeManager().GetDonation());
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_optionsShop = new OptionsShop(this, getArcadeManager(), getArcadeManager().GetClients(), getArcadeManager().GetDonation());
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_shopItem = ItemStackFactory.Instance.CreateStack(Material.DIAMOND, (byte) 0, 1, C.cGreen + "Options");
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@ -289,10 +301,7 @@ public class Build extends Game
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player.setFlySpeed(0.1f);
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}
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if (!_useHolidayWords || Math.random() >= 0.5)
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_word = _words[UtilMath.r(_words.length)];
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else
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_word = _holidayWords[UtilMath.r(_holidayWords.length)];
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_word = getNextWord();
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UtilTextMiddle.display(null, C.cYellow + "Build " + C.cWhite + _word, 0, 80, 5);
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@ -1665,6 +1674,23 @@ public class Build extends Game
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return Arrays.asList(player);
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}
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protected String getNextWord()
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{
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// TODO: These should be even no matter what word packs are enabled
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if (_useHalloweenWords && Math.random() <= 0.5)
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{
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return _halloweenWords[UtilMath.r(_halloweenWords.length)];
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}
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else if (_useChristmasWords && Math.random() <= 0.5)
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{
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return _christmasWords[UtilMath.r(_christmasWords.length)];
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}
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else
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{
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return _words[UtilMath.r(_words.length)];
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}
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}
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public Map<Player, BuildData> getData()
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{
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return _data;
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@ -1680,16 +1706,6 @@ public class Build extends Game
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return _word;
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}
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public boolean useHolidayWords()
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{
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return _useHolidayWords;
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}
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public String[] getHolidayWords()
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{
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return _holidayWords;
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}
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public String[] getWords()
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{
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return _words;
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@ -69,10 +69,7 @@ public class TeamBuild extends Build
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}
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}
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if (!useHolidayWords() || Math.random() >= 0.5)
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setWord(getWords()[UtilMath.r(getWords().length)]);
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else
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setWord(getHolidayWords()[UtilMath.r(getHolidayWords().length)]);
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setWord(getNextWord());
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UtilTextMiddle.display(null, C.cYellow + "Build " + C.cWhite + getWord(), 0, 80, 5);
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@ -91,8 +91,10 @@ public class Draw extends SoloGame
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private HashSet<Tool> _tools;
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private String[] _words;
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private String[] _holidayWords;
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private boolean _useHolidayWords = false;
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private String[] _christmasWords;
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private String[] _halloweenWords;
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private boolean _useChristmasWords = false;
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private boolean _useHalloweenWords = true;
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private HashSet<String> _usedWords = new HashSet<String>();
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public Draw(ArcadeManager manager)
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@ -187,7 +189,7 @@ public class Draw extends SoloGame
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"Strawberry", "Jam", "Sandwich", "Owl", "Watermelon", "Australia", "Canada", "United States", "Diary"
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};
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_holidayWords = new String[]
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_christmasWords = new String[]
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{
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"Santa", "Reindeer", "Ornament", "Elf", "North Pole", "Candy Cane", "Christmas Tree",
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"Fireplace", "Hot Chocolate", "Snowflake", "Snowman", "Sleigh", "Toys", "Milk", "Eggnog", "Coal",
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@ -197,6 +199,16 @@ public class Draw extends SoloGame
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"Boots", "Gingerbread Man", "Glacier", "Ice Hockey", "Scarf", "Snowboard"
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};
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_halloweenWords = new String[]
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{
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"Bat", "Cauldron", "Broomstick", "Witch", "Witch Hat", "Haunted House", "Ghost", "Spider",
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"Werewolf", "Full Moon", "Vampire", "Dracula", "Zombie", "Grim Reaper", "Graveyard",
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"Gravestone", "Pumpkin", "Pumpkin Patch", "Jack-O-Lantern", "Scarecrow", "Haunted",
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"Monster", "Halloween", "Skeleton", "Skull", "Coffin", "Tomb", "Cobweb", "Spider Web",
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"Costume", "Frankenstein", "Black Cat", "Bone", "Candy", "Trick or Treat", "Eyeball", "Fangs",
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"Goblin", "Potion", "Treat", "Trick"
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};
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_tools = new HashSet<Tool>();
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_tools.add(new ToolLine(this));
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_tools.add(new ToolSquare(this));
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@ -416,12 +428,19 @@ public class Draw extends SoloGame
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private String getRandomWord()
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{
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if (!_useHolidayWords || Math.random() >= 0.30)
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// TODO: These should be even no matter what word packs are enabled
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if (_useHalloweenWords && Math.random() <= 0.3)
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{
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return _halloweenWords[UtilMath.r(_halloweenWords.length)];
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}
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else if (_useChristmasWords && Math.random() <= 0.3)
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{
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return _christmasWords[UtilMath.r(_christmasWords.length)];
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}
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else
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{
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return _words[UtilMath.r(_words.length)];
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}
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return _holidayWords[UtilMath.r(_holidayWords.length)];
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}
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@EventHandler(priority = EventPriority.LOWEST)
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