make crafted weapons in SG unbreakable
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@ -37,6 +37,7 @@ import org.bukkit.event.entity.ItemSpawnEvent;
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import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
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import org.bukkit.event.entity.ProjectileHitEvent;
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import org.bukkit.event.hanging.HangingBreakEvent;
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import org.bukkit.event.inventory.CraftItemEvent;
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import org.bukkit.event.inventory.InventoryOpenEvent;
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import org.bukkit.event.inventory.PrepareItemCraftEvent;
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import org.bukkit.event.player.PlayerCommandPreprocessEvent;
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@ -1937,6 +1938,15 @@ public abstract class SurvivalGames extends Game
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}
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}
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@EventHandler
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public void craftedItems(CraftItemEvent event)
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{
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if (UtilItem.isWeapon(event.getCurrentItem()) || UtilItem.isArmor(event.getCurrentItem()))
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{
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UtilItem.makeUnbreakable(event.getCurrentItem());
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}
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}
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@EventHandler
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public void UpdateNametagVisibility(UpdateEvent event)
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{
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