Updating TeamSmash with team Generation Methods.

This commit is contained in:
Sarah 2015-07-12 02:51:18 +02:00
parent 251accb40a
commit bd3641cdac
2 changed files with 84 additions and 110 deletions

View File

@ -80,11 +80,6 @@ public abstract class SuperSmash extends Game
private EnderCrystal _powerup = null;
private long _nextPowerup = 0;
public boolean Teams = false;
public boolean ForceTeamSize = true;
public int PlayersPerTeam = 2;
public int TeamCount = 0;
private HashSet<BlockData> _restoreBlock = new HashSet<BlockData>();
public SuperSmash(ArcadeManager manager, GameType type)
@ -162,84 +157,6 @@ public abstract class SuperSmash extends Game
_nextPowerup = (long) (System.currentTimeMillis() + 240000 + 360000 * Math.random());
}
@EventHandler
public void CustomTeamGeneration(GameStateChangeEvent event)
{
if (event.GetState() != GameState.Recruit)
return;
if(this.Teams)
{
ArrayList<Location> spawns = this.GetTeamList().get(0).GetSpawns();
this.GetTeamList().clear();
TeamColors color = TeamColors.DARK_AQUA;
if(!this.ForceTeamSize)
{
for(int i = 1; i <= this.TeamCount; i++)
{
color = getNextColor(color);
GameTeam team = new GameTeam(this, String.valueOf(i), color.getColor(), spawns);
team.SetVisible(true);
GetTeamList().add(team);
}
}
else
{
for(int i = 1; i <= Manager.GetPlayerFull() / this.PlayersPerTeam; i++)
{
System.out.println("Test");
color = getNextColor(color);
GameTeam team = new GameTeam(this, String.valueOf(i), color.getColor(), spawns);
team.SetVisible(true);
GetTeamList().add(team);
}
}
}
}
private enum TeamColors
{
YELLOW(ChatColor.YELLOW),
GREEN(ChatColor.GREEN),
AQUA(ChatColor.AQUA),
DARK_RED(ChatColor.DARK_RED),
GOLD(ChatColor.GOLD),
LIGHT_PURPLE(ChatColor.LIGHT_PURPLE),
DARK_BLUE(ChatColor.DARK_BLUE),
WHITE(ChatColor.WHITE),
BLUE(ChatColor.BLUE),
DARK_GREEN(ChatColor.DARK_GREEN),
DARK_PURPLE(ChatColor.DARK_PURPLE),
DARK_AQUA(ChatColor.DARK_AQUA);
private ChatColor color;
private TeamColors(ChatColor color)
{
this.color = color;
}
public ChatColor getColor()
{
return this.color;
}
}
private TeamColors getNextColor(TeamColors color)
{
for(TeamColors colors : TeamColors.values()) {
if(colors.ordinal() == color.ordinal() + 1)
{
return colors;
}
}
return TeamColors.YELLOW;
}
@EventHandler
public void PlayerOut(PlayerDeathEvent event)
{

View File

@ -1,49 +1,31 @@
package nautilus.game.arcade.game.games.smash;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.List;
import org.bukkit.Sound;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.block.BlockFadeEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.EntityDeathEvent;
import org.bukkit.event.entity.EntityRegainHealthEvent;
import org.bukkit.event.entity.EntityDamageEvent.DamageCause;
import org.bukkit.event.entity.EntityRegainHealthEvent.RegainReason;
import org.bukkit.event.entity.PlayerDeathEvent;
import org.bukkit.event.player.PlayerInteractEvent;
import mineplex.core.common.util.C;
import mineplex.core.common.util.F;
import mineplex.core.common.util.UtilInv;
import mineplex.core.common.util.UtilPlayer;
import mineplex.core.recharge.Recharge;
import mineplex.core.updater.UpdateType;
import mineplex.core.updater.event.UpdateEvent;
import mineplex.minecraft.game.core.damage.CustomDamageEvent;
import nautilus.game.arcade.ArcadeFormat;
import nautilus.game.arcade.ArcadeManager;
import nautilus.game.arcade.GameType;
import nautilus.game.arcade.events.GameStateChangeEvent;
import nautilus.game.arcade.game.GameTeam;
import nautilus.game.arcade.game.Game.GameState;
import nautilus.game.arcade.game.GameTeam.PlayerState;
import nautilus.game.arcade.game.TeamGame;
import nautilus.game.arcade.game.games.smash.kits.*;
import nautilus.game.arcade.kit.Kit;
import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
public class TeamSuperSmash extends SuperSmash
{
public boolean ForceTeamSize = true;
public int PlayersPerTeam = 2;
public int TeamCount = 0;
public TeamSuperSmash(ArcadeManager manager)
{
super(manager, GameType.SmashTeams);
this.Teams = true;
this.PlayersPerTeam = 2;
}
@ -90,6 +72,81 @@ public class TeamSuperSmash extends SuperSmash
Scoreboard.Draw();
}
@EventHandler
public void CustomTeamGeneration(GameStateChangeEvent event)
{
if (event.GetState() != GameState.Recruit)
return;
ArrayList<Location> spawns = this.GetTeamList().get(0).GetSpawns();
this.GetTeamList().clear();
TeamColors color = TeamColors.DARK_AQUA;
if(!this.ForceTeamSize)
{
for(int i = 1; i <= this.TeamCount; i++)
{
color = getNextColor(color);
GameTeam team = new GameTeam(this, String.valueOf(i), color.getColor(), spawns);
team.SetVisible(true);
GetTeamList().add(team);
}
}
else
{
for(int i = 1; i <= Manager.GetPlayerFull() / this.PlayersPerTeam; i++)
{
System.out.println("Test");
color = getNextColor(color);
GameTeam team = new GameTeam(this, String.valueOf(i), color.getColor(), spawns);
team.SetVisible(true);
GetTeamList().add(team);
}
}
}
private enum TeamColors
{
YELLOW(ChatColor.YELLOW),
GREEN(ChatColor.GREEN),
AQUA(ChatColor.AQUA),
DARK_RED(ChatColor.DARK_RED),
GOLD(ChatColor.GOLD),
LIGHT_PURPLE(ChatColor.LIGHT_PURPLE),
DARK_BLUE(ChatColor.DARK_BLUE),
WHITE(ChatColor.WHITE),
BLUE(ChatColor.BLUE),
DARK_GREEN(ChatColor.DARK_GREEN),
DARK_PURPLE(ChatColor.DARK_PURPLE),
DARK_AQUA(ChatColor.DARK_AQUA);
private ChatColor color;
private TeamColors(ChatColor color)
{
this.color = color;
}
public ChatColor getColor()
{
return this.color;
}
}
private TeamColors getNextColor(TeamColors color)
{
for(TeamColors colors : TeamColors.values()) {
if(colors.ordinal() == color.ordinal() + 1)
{
return colors;
}
}
return TeamColors.YELLOW;
}
@Override
public void EndCheck()
{