Fixed OITQ not giving wins.
Added silence during word selection in DMT
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@ -56,6 +56,9 @@ public class DrawRound
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//Word
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if (kit != null && kit instanceof KitSelector)
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{
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//Silence
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Host.Manager.GetChat().Silence(12000, true);
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WordChoices = new ArrayList<String>();
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while (WordChoices.size() < 3)
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@ -93,6 +96,8 @@ public class DrawRound
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Time = System.currentTimeMillis();
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UtilPlayer.message(Drawer, C.cWhite + C.Bold + "You must draw: " + C.cGreen + C.Bold + Word);
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Host.Manager.GetChat().SilenceEnd();
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}
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public boolean Guessed(Player player)
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@ -1,7 +1,9 @@
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package nautilus.game.arcade.game.games.quiver;
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import java.util.ArrayList;
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import java.util.Arrays;
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import java.util.HashMap;
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import java.util.List;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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@ -31,6 +33,7 @@ import nautilus.game.arcade.ArcadeManager;
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import nautilus.game.arcade.GameType;
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import nautilus.game.arcade.events.GameStateChangeEvent;
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import nautilus.game.arcade.game.SoloGame;
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import nautilus.game.arcade.game.Game.GameState;
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import nautilus.game.arcade.game.games.quiver.kits.*;
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import nautilus.game.arcade.kit.Kit;
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import nautilus.game.arcade.stats.SharpShooterStatTracker;
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@ -344,4 +347,25 @@ public class Quiver extends SoloGame
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AnnounceEnd(places);
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}
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}
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@Override
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public List<Player> getWinners()
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{
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if (GetState().ordinal() >= GameState.End.ordinal())
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{
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SortScores();
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//Set Places
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ArrayList<Player> places = new ArrayList<Player>();
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for (int i=0 ; i<_ranks.size() ; i++)
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places.add(i, _ranks.get(i).Player);
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if (places.isEmpty() || !places.get(0).isOnline())
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return Arrays.asList();
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else
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return Arrays.asList(places.get(0));
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}
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else
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return null;
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}
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}
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