Adding Peace Phase Announcement.

This commit is contained in:
Sarah 2015-07-12 01:00:50 +02:00
parent 625f7d3168
commit be194c5493

View File

@ -28,6 +28,7 @@ import mineplex.minecraft.game.core.damage.CustomDamageEvent;
import mineplex.minecraft.game.core.explosion.CustomExplosion; import mineplex.minecraft.game.core.explosion.CustomExplosion;
import nautilus.game.arcade.ArcadeManager; import nautilus.game.arcade.ArcadeManager;
import nautilus.game.arcade.GameType; import nautilus.game.arcade.GameType;
import nautilus.game.arcade.events.GameStateChangeEvent;
import nautilus.game.arcade.game.GameTeam; import nautilus.game.arcade.game.GameTeam;
import nautilus.game.arcade.game.TeamGame; import nautilus.game.arcade.game.TeamGame;
import nautilus.game.arcade.game.games.snowfight.kits.KitTactician; import nautilus.game.arcade.game.games.snowfight.kits.KitTactician;
@ -114,6 +115,15 @@ public class SnowFight extends TeamGame
this._peace = false; this._peace = false;
} }
@EventHandler
public void GameState(GameStateChangeEvent event)
{
if(event.GetState() != GameState.Live)
return;
this.Announce(C.cRed + C.Bold + "ALERT: " + ChatColor.RESET + C.Bold + "15 seconds Peace Phase is starting!");
}
@EventHandler @EventHandler
public void Weather(UpdateEvent event) public void Weather(UpdateEvent event)
{ {