Fixed possible game breaking bug :S
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@ -858,7 +858,6 @@ public class GameFlagManager implements Listener
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for (Player player : game.GetPlayers(true))
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for (Player player : game.GetPlayers(true))
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{
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{
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player.setHealth(game.HealthSet);
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player.setHealth(game.HealthSet);
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player.setSaturation(1F);
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}
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}
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}
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}
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