Disable glide checks in Nano Games
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@ -39,7 +39,6 @@ import mineplex.core.newnpc.NewNPCManager;
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import mineplex.core.packethandler.PacketHandler;
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import mineplex.core.packethandler.PacketHandler;
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import mineplex.core.serverConfig.ServerConfiguration;
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import mineplex.core.serverConfig.ServerConfiguration;
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import mineplex.core.stats.StatsManager;
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import mineplex.core.stats.StatsManager;
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import mineplex.core.status.ServerStatusManager;
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import mineplex.core.task.TaskManager;
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import mineplex.core.task.TaskManager;
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import mineplex.game.nano.commands.game.GameCommand;
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import mineplex.game.nano.commands.game.GameCommand;
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import mineplex.game.nano.commands.spectator.SpectatorCommand;
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import mineplex.game.nano.commands.spectator.SpectatorCommand;
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@ -8,6 +8,8 @@ import org.bukkit.Location;
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import org.bukkit.Sound;
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import org.bukkit.Sound;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Player;
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import com.mineplex.anticheat.checks.move.Glide;
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import mineplex.core.antihack.AntiHack;
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import mineplex.core.antihack.AntiHack;
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import mineplex.core.common.util.UtilServer;
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import mineplex.core.common.util.UtilServer;
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import mineplex.core.lifetimes.Lifetimed;
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import mineplex.core.lifetimes.Lifetimed;
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@ -96,6 +98,8 @@ public abstract class Game extends ListenerComponent implements Lifetimed, TeamC
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_endComponent = new GameEndComponent(this);
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_endComponent = new GameEndComponent(this);
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new GeneralStatsTracker(this);
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new GeneralStatsTracker(this);
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manager.getAntiHack().addIgnoredCheck(Glide.class);
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}
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}
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public final void setupGameWorld(File mapZip)
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public final void setupGameWorld(File mapZip)
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